Initial commit
This commit is contained in:
@@ -0,0 +1,8 @@
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# Ignore all files and folders in the root directory
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/*
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# Un-ignore the .gitignore file so your rules are saved to the server
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!.gitignore
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# Un-ignore the patch directory and all its contents
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!/GigaAndAOWCompatPatch/
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@@ -0,0 +1,83 @@
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# =============================================================================
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# Giga + Age of Wonder Compatibility Patch — megastructure build-menu filter
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# Persistent on-screen "mode" button (see interface/zzzz_compat_megatab_bar.gui,
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# shown by events/zzzz_compat_megatab_events.txt). Cycles the build-menu filter:
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# All -> Giga only -> Age of Wonder only -> All ...
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#
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# State is two per-country flags (MP-safe, each player independent):
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# neither = All
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# compat_mega_hide_aow set = Giga only
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# compat_mega_hide_giga set = AoW only
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# Megastructures' `potential` checks these (AoW via the shared
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# AOW_trigger_mega_potential override; Giga per-structure). The list only rebuilds
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# when the build window OPENS, so you set the mode first, then open the menu.
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#
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# Three buttons share one slot in the bar; the bound button_effect `potential`
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# (evaluated live, FROM = the viewing player's country) shows only the one matching
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# the current mode, so the button always displays the current mode and clicking it
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# advances to the next. ALL THREE also require NOT has_edict = compat_hide_megatab,
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# so activating that edict hides the button entirely (live).
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# =============================================================================
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# Current mode = All -> click sets Giga only
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compat_megatab_show_all = {
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potential = {
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from = {
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NOT = { has_edict = compat_hide_megatab }
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NOT = { has_country_flag = compat_mega_hide_giga }
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NOT = { has_country_flag = compat_mega_hide_aow }
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}
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}
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allow = { always = yes }
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effect = {
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custom_tooltip = compat_megatab_btn_tt
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hidden_effect = {
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from = {
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set_country_flag = compat_mega_hide_aow
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remove_country_flag = compat_mega_hide_giga
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}
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}
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}
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}
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# Current mode = Giga only -> click sets AoW only
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compat_megatab_show_giga = {
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potential = {
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from = {
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NOT = { has_edict = compat_hide_megatab }
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has_country_flag = compat_mega_hide_aow
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NOT = { has_country_flag = compat_mega_hide_giga }
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}
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}
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allow = { always = yes }
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effect = {
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custom_tooltip = compat_megatab_btn_tt
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hidden_effect = {
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from = {
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set_country_flag = compat_mega_hide_giga
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remove_country_flag = compat_mega_hide_aow
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}
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}
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}
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}
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# Current mode = AoW only -> click returns to All
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compat_megatab_show_aow = {
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potential = {
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from = {
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NOT = { has_edict = compat_hide_megatab }
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has_country_flag = compat_mega_hide_giga
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NOT = { has_country_flag = compat_mega_hide_aow }
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}
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}
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allow = { always = yes }
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effect = {
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custom_tooltip = compat_megatab_btn_tt
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hidden_effect = {
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from = {
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remove_country_flag = compat_mega_hide_giga
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remove_country_flag = compat_mega_hide_aow
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}
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}
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}
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}
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@@ -0,0 +1,28 @@
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# =============================================================================
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# Giga + Age of Wonder Compatibility Patch — "hide the filter button" edict
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# A free, perpetual toggle. While active, has_edict = compat_hide_megatab is true,
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# and the filter button's button_effects (common/button_effects/zzzz_compat_megatabs.txt)
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# fail their `potential`, so the on-screen button disappears. Toggle off to restore.
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# The filter setting itself is unaffected; it just can't be changed while hidden.
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# =============================================================================
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compat_hide_megatab = {
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length = -1 # perpetual toggle
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icon = "GFX_edict_type_policy"
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resources = {
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category = edicts
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cost = { influence = 0 } # free UI preference toggle
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}
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# No gameplay effect; the active state is read via has_edict only. Use a
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# custom_tooltip (not a stat modifier) so the edicts menu shows clean text
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# instead of a "+0%" line.
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effect = {
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custom_tooltip = edict_compat_hide_megatab_effect
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}
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potential = { is_ai = no }
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allow = { always = yes }
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ai_weight = { weight = 0 }
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}
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@@ -0,0 +1,242 @@
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# =============================================================================
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# Giga + Age of Wonder Compatibility Patch — Dyson Sphere [single unified line]
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# Design (per user): the ONLY Dyson Sphere path is
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# Giga Dyson Swarm -> AOW (star-class) Dyson Sphere
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# AOW's own Dyson Sphere/Swarm build buttons and Giga's direct Dyson Sphere build
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# are all disabled (see zzzz_compat_dyson_swarm.txt and
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# zzzz_compat_giga_dyson_overrides.txt).
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#
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# AOW_MEGA_dyson_sphere_entry below is now an UPGRADE-ONLY transitional structure:
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# * upgrade_from = the completed Giga swarm stages (dyson_swarm_3 + dyson_swarm_3_basic
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# + the star-class ones) AND AOW's own swarm variants (AOW_MEGA_dyson_swarm_2_*
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# and AOW_MEGA_dyson_swarm_3_*) — so a finished swarm of ANY kind upgrades into it.
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# Having upgrade_from also removes it from the build menu (no standalone AOW build).
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# * its on_build_complete (fires on upgrade too) reads the ACTUAL star class and
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# redirects to AOW_MEGA_dyson_sphere_0_<class> (a zero-build-time passthrough).
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# sphere_0 then cascades: sphere_0 -> sphere_1 -> sphere_2 (see
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# zzzz_compat_dyson_variants.txt), so the player lands on sphere_2 ("Initial").
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# From there AOW's own sphere chain (2 -> 3 -> 4 -> 5 -> disco) takes over.
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# * the "no existing megastructure" placement check was removed because the
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# structure being upgraded (the swarm) is itself a megastructure.
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# * the single-star-system check is relaxed when is_upgrading = yes, since a Giga
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# swarm can be built in binary/trinary systems that the AOW sphere normally forbids.
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# Giga's swarm->Giga-sphere link is severed in zzzz_compat_giga_dyson_overrides.txt.
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# =============================================================================
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AOW_MEGA_dyson_sphere_entry = {
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entity = "construction_platform_entity"
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construction_entity = "construction_platform_entity"
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portrait = "GFX_megastructure_construction_background"
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place_entity_on_planet_plane = no
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entity_offset = { x = -7 y = -7 }
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build_time = 1800
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custom_tooltip_requirements = "MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_DYSON_SPHERE"
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resources = {
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category = megastructures
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cost = {
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unity = 1000
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}
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cost = {
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alloys = 5000
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}
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upkeep = {
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energy = 5
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}
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}
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prerequisites = { "tech_dyson_sphere" }
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# COMPAT: reached by upgrading ANY completed Dyson Swarm (Giga or AOW, any star class).
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# Having upgrade_from also removes it from the build menu (no standalone AOW sphere build).
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upgrade_from = {
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dyson_swarm_3
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dyson_swarm_3_basic
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dyson_swarm_3_a_star
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dyson_swarm_3_b_star
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dyson_swarm_3_f_star
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dyson_swarm_3_g_star
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dyson_swarm_3_k_star
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dyson_swarm_3_m_giant_star
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dyson_swarm_3_m_star
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AOW_MEGA_dyson_swarm_2_hyper
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AOW_MEGA_dyson_swarm_2_super
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AOW_MEGA_dyson_swarm_2_o
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AOW_MEGA_dyson_swarm_2_b
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AOW_MEGA_dyson_swarm_2_giant
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AOW_MEGA_dyson_swarm_2_a
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AOW_MEGA_dyson_swarm_2_f
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AOW_MEGA_dyson_swarm_2_g
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AOW_MEGA_dyson_swarm_2_k
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AOW_MEGA_dyson_swarm_2_m
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AOW_MEGA_dyson_swarm_3_hyper
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AOW_MEGA_dyson_swarm_3_super
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AOW_MEGA_dyson_swarm_3_o
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AOW_MEGA_dyson_swarm_3_b
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AOW_MEGA_dyson_swarm_3_giant
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AOW_MEGA_dyson_swarm_3_a
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AOW_MEGA_dyson_swarm_3_f
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AOW_MEGA_dyson_swarm_3_g
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AOW_MEGA_dyson_swarm_3_k
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AOW_MEGA_dyson_swarm_3_m
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}
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# COMPAT FIX: the Giga-Swarm to AoW-Sphere bridge must always complete, no matter
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# what the Giga/AoW megastructure sort button is set to. This is AoW's own
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# AOW_trigger_mega_potential logic for KEY = dyson_sphere, inlined verbatim EXCEPT the
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# compat_mega_hide_aow filter line is omitted, so the sphere upgrade is never blocked
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# by the sort button. The entry is upgrade-only (it never appears in the build menu),
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# so exempting it adds zero menu clutter; AoW's real dyson-sphere enable/cap game
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# rules (no_player / no_ai flags + mega-cap vars) are preserved.
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potential = {
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if = {
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limit = { is_ai = no }
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OR = {
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NOT = { has_global_flag = AOW_flag_GLBL_no_player_dyson_sphere }
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event_target:global_event_country = {
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check_variable = { which = AOW_var_player_mega_cap_dyson_sphere value != 0 }
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}
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}
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}
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else_if = {
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limit = { is_ai = yes }
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OR = {
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NOT = { has_global_flag = AOW_flag_GLBL_no_ai_dyson_sphere }
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event_target:global_event_country = {
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check_variable = { which = AOW_var_ai_mega_cap_dyson_sphere value != 0 }
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}
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}
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}
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}
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possible = {
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hidden_trigger = { exists = starbase }
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custom_tooltip = {#on_build_start
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fail_text = "AOW_mega_requires_CNTR_no_more_megastructure"
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from = { NOT = { has_country_flag = AOW_flag_CNTR_no_more_dyson_sphere } }
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}
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custom_tooltip = {#必须在国境内
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fail_text = "requires_inside_border"
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is_inside_border = from
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}
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custom_tooltip = {#星系内不能有非人工非土著的殖民地
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fail_text = "requires_no_colonies"
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AOW_trgr_SSTM_has_non_artificial_non_primitive_colony = no
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}
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custom_tooltip = {#有入侵性政策才能在土著星系建造
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fail_text = "blocked_by_pre_ftl_policy"
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AOW_trgr_SSTM_can_aggressively_interfere_with_pre_ftl = yes
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}
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custom_tooltip = {#必须是单恒星星系
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fail_text = "AOW_mega_requires_SSTM_single_star"
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OR = {
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from = { has_technology = AOW_TECH_dimension_hiding }
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AOW_trgr_SSTM_single_star_system = yes
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}
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}
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}
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placement_rules = {
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planet_possible = {
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custom_tooltip = {#必须光谱分类为OBAFGKM的恒星
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fail_text = "AOW_mega_requires_PLNT_obafgkm_star"
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AOW_trgr_PLNT_obafgkm_star = yes
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}
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if = {#超巨星和特超巨星上建造需要掌握多维空间科技
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limit = {
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planet = {
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OR = {
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AOW_trgr_PLNT_super_star = yes
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AOW_trgr_PLNT_hyper_star = yes
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}
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}
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}
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custom_tooltip = {
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fail_text = "AOW_mega_requires_PLNT_multi_dimensional_dyson_sphere"
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from = { has_technology = AOW_TECH_multi_dimensional_warehouse }
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}
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}
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custom_tooltip = {#不能有异常
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fail_text = "requires_no_anomaly"
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NOT = { has_anomaly = yes }
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}
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# COMPAT: removed the "no existing megastructure" check — this is reached by
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# upgrading the swarm, which is itself a megastructure on this star.
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}
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}
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# root = system
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# from = country
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ai_weight = {
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weight = 300
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#位置限制
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modifier = { factor = 0.1 starbase = { NOT = { has_starbase_size >= starbase_starfortress } } }
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modifier = { factor = 0.1 AOW_trgr_SSTM_neighbor_didnt_undercontrol = yes }
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||||
#自身限制
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modifier = { factor = 1.5 from = { is_pacifist = yes } }
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}
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on_build_start = {
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set_star_flag = dyson_sphere_construction
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||||
AOW_effect_check_mega_cap = {
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key = dyson_sphere
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constructing = dyson_sphere_0
|
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}
|
||||
}
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on_build_cancel = {
|
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remove_star_flag = dyson_sphere_construction
|
||||
}
|
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on_build_complete = {
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remove_star_flag = dyson_sphere_construction
|
||||
set_star_flag = dyson_sphere_built
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from = { set_country_flag = built_dyson_sphere }
|
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fromfrom = {
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set_megastructure_flag = dyson_sphere
|
||||
set_megastructure_flag = AOW_flag_MEGA_dyson_sphere_@owner
|
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planet = { AOW_eft_PLNT_dismantle_orbital_station = yes }
|
||||
if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_hyper_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_hyper
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_super_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_super
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_o_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_O
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_b_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_B
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_giant_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_giant
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_a_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_A
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_f_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_F
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_g_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_G
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_k_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_K
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_m_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_0_M
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,187 @@
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||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — Dyson Swarm [TIER 2 / divergent]
|
||||
# "TWO BUILD BUTTONS, Giga primary" — same architecture as zzzz_compat_dyson_sphere.txt.
|
||||
#
|
||||
# AOW's vanilla-override `dyson_swarm_1` is a fresh build that redirects by star
|
||||
# spectral class to AOW_MEGA_dyson_swarm_1_<class> in on_build_complete. Giga
|
||||
# keeps the vanilla dyson_swarm_1/2/3 (wins by load order); AOW's entry is
|
||||
# re-homed here to a new directly-buildable `AOW_MEGA_dyson_swarm_entry` (faithful
|
||||
# copy of AOW's dyson_swarm_1, new ID — all AOW refs it makes remain valid).
|
||||
# AOW's `AOW_MEGA_dyson_swarm_*` variants keep their unique IDs and coexist.
|
||||
# Mutual exclusion via AOW_trgr_PLNT_existing_megastructure = no.
|
||||
# =============================================================================
|
||||
|
||||
AOW_MEGA_dyson_swarm_entry = {
|
||||
entity = "dyson_swarm_phase_1_entity"
|
||||
construction_entity = "dyson_swarm_phase_1_entity"
|
||||
portrait = "GFX_megastructure_dyson_swarm_background"
|
||||
entity_offset = { x = -0.1 y = -0.1 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 1080 # 3 years
|
||||
custom_tooltip_requirements = "MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_DYSON_SPHERE"
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
unity = 1000
|
||||
}
|
||||
cost = {
|
||||
alloys = 500
|
||||
}
|
||||
upkeep = {
|
||||
alloys = 5
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = none
|
||||
inline_script = {
|
||||
script = megastructures/dismantle_megastructure_with_effects
|
||||
time = 360
|
||||
tech = tech_dyson_swarm
|
||||
category = megastructures
|
||||
key = dyson_swarm
|
||||
alloys = 500
|
||||
minerals = 0 vm = 0 eg = 0 rc = 0 lm = 0 zo = 0 dm = 0
|
||||
}
|
||||
prerequisites = { "tech_dyson_swarm" }
|
||||
potential = { always = no } # COMPAT: AOW Dyson Swarm build disabled — use the Giga Dyson Swarm instead.
|
||||
possible = {
|
||||
hidden_trigger = { exists = starbase }
|
||||
custom_tooltip = {#on_build_start
|
||||
fail_text = "AOW_mega_requires_CNTR_no_more_megastructure"
|
||||
from = { NOT = { has_country_flag = AOW_flag_CNTR_no_more_dyson_swarm } }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
}
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "AOW_mega_requires_PLNT_obafgkm_star_rift_star"
|
||||
OR = {
|
||||
AOW_trgr_PLNT_obafgkm_star = yes
|
||||
is_planet_class = pc_rift_star
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = { has_anomaly = yes }
|
||||
}
|
||||
custom_tooltip = {#放置处不能有巨构
|
||||
fail_text = "requires_no_existing_megastructure"
|
||||
AOW_trgr_PLNT_existing_megastructure = no
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
}
|
||||
NOR = {
|
||||
has_deposit = d_energy_1
|
||||
has_deposit = d_energy_2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
country_modifier = {
|
||||
custom_tooltip = dyson_swarm_1_mod_tooltip
|
||||
}
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
starbase = { NOT = { has_starbase_size >= starbase_starfortress } }
|
||||
}
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
NOT = {
|
||||
owner = { is_same_value = from }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_build_start = {
|
||||
AOW_effect_check_mega_cap = {
|
||||
key = dyson_swarm
|
||||
constructing = dyson_swarm_1
|
||||
}
|
||||
}
|
||||
on_build_cancel = {}
|
||||
on_build_complete = {
|
||||
from = {
|
||||
change_variable = { which = dyson_swarm_counter value = 1 }
|
||||
}
|
||||
fromfrom.planet = {
|
||||
AOW_eft_PLNT_dismantle_orbital_station = yes
|
||||
remove_modifier = dyson_swarm_1_mod
|
||||
remove_modifier = dyson_swarm_2_mod
|
||||
remove_modifier = dyson_swarm_3_mod
|
||||
add_modifier = {
|
||||
modifier = dyson_swarm_1_mod
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
fromfrom = {
|
||||
planet = { AOW_eft_PLNT_dismantle_orbital_station = yes }
|
||||
set_megastructure_flag = dyson_swarm
|
||||
set_megastructure_flag = AOW_flag_MEGA_dyson_swarm_@owner
|
||||
if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_hyper_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_hyper
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_super_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_super
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_o_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_o
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_b_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_b
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_giant_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_giant
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_a_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_a
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_f_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_f
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_g_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_g
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_k_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_k
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = { planet = { AOW_trgr_PLNT_m_star = yes } }
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_swarm_1_m
|
||||
finish_upgrade = yes
|
||||
}
|
||||
else = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,550 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — Giga Dyson Swarm/Sphere overrides
|
||||
# AOW overrides dyson_swarm_1 (redirects to AOW swarm) and dyson_swarm_3 (removes
|
||||
# Giga's auto-upgrade to dyson_swarm_3_basic). This file restores Giga's original
|
||||
# behaviour so the Giga Dyson Swarm chain works correctly.
|
||||
#
|
||||
# User design: the ONLY Dyson Sphere path is Giga Dyson Swarm -> AOW Dyson Sphere.
|
||||
# * dyson_swarm_1 : restored to Giga original (no AOW redirect to AOW swarm).
|
||||
# * dyson_swarm_3 : restored to Giga original, then on_build_complete routes
|
||||
# DIRECTLY to AOW_MEGA_dyson_sphere_entry (bypasses swarm_3_basic / star-class
|
||||
# passthroughs which are virtual inline_script shells that cannot carry a
|
||||
# reliable on_build_complete).
|
||||
# * dyson_swarm_3_basic + 7 star-class variants : on_build_complete overrides
|
||||
# kept as a safety net in case any other path reaches them (dead code under
|
||||
# normal flow). These were the cause of the "stuck at swarm stage 3" bug.
|
||||
# * dyson_sphere_0 : direct Giga Dyson Sphere build DISABLED.
|
||||
# * dyson_sphere_2 : Giga swarm->sphere link severed.
|
||||
# =============================================================================
|
||||
|
||||
# =============================================================================
|
||||
# dyson_swarm_1 — Giga original restored (AOW's redirect removed)
|
||||
# =============================================================================
|
||||
dyson_swarm_1 = {
|
||||
entity = "dyson_swarm_phase_1_entity"
|
||||
construction_entity = "dyson_swarm_phase_1_entity"
|
||||
portrait = "GFX_megastructure_dyson_swarm_background"
|
||||
entity_offset = { x = 0.1 y = 0.1 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 1080 # 3 years
|
||||
resources = {
|
||||
category = giga_kilostructures
|
||||
cost = {
|
||||
unity = 1000
|
||||
}
|
||||
inline_script = {
|
||||
script = megastructures/generic_parts/giga_mega_alloy_cost
|
||||
alloys = 500
|
||||
}
|
||||
upkeep = {
|
||||
alloys = 5
|
||||
}
|
||||
}
|
||||
|
||||
outliner_trigger = { exists = owner NOT = { has_megastructure_flag = giga_outliner_hidden_by_@owner } }
|
||||
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
prerequisites = { "tech_dyson_swarm" }
|
||||
|
||||
dismantle_cost = {
|
||||
category = giga_kilostructures
|
||||
cost = {
|
||||
energy = 500
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_dyson_swarm
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_start = {
|
||||
fromfrom.planet = { set_planet_flag = giga_dismantle_not_cancelled planet_event = { id = giga_dismantle.001 days = 361 } }
|
||||
}
|
||||
|
||||
on_dismantle_cancel = {
|
||||
fromfrom.planet = { remove_planet_flag = giga_dismantle_not_cancelled }
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
from = {
|
||||
add_resource = {
|
||||
alloys = 500
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
change_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
potential = {
|
||||
NOT = { has_country_flag = compat_mega_hide_giga } # compat (SPIKE): AoW-only build-menu tab hides Giga structures
|
||||
has_machine_age_dlc = yes
|
||||
NOT = { has_global_flag = vanilla_dyson_swarm_disabled}
|
||||
OR = {
|
||||
check_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value < value:dyson_swarm_limit
|
||||
}
|
||||
has_global_flag = vanilla_dyson_swarm_capped_u
|
||||
}
|
||||
}
|
||||
|
||||
possible = {
|
||||
hidden_trigger = {
|
||||
exists = starbase
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_system"
|
||||
NOT = {
|
||||
any_system_planet = {
|
||||
is_surveyed = {
|
||||
who = prev.from
|
||||
status = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_less_than_x_dyson_swarms"
|
||||
from = {
|
||||
OR = {
|
||||
check_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value < value:dyson_swarm_limit
|
||||
}
|
||||
has_global_flag = vanilla_dyson_swarm_capped_u
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = { fail_text = "requires_no_existing_megastructure" NOR = { has_planet_flag = megastructure has_planet_flag = has_megastructure } }
|
||||
custom_tooltip = { fail_text = "must_build_around_star" is_star = yes }
|
||||
custom_tooltip = { fail_text = "requires_no_anomaly" has_anomaly = no }
|
||||
custom_tooltip = { fail_text = "requires_further_stars" NOR = { AND = { giga_is_close_pair_star = yes is_primary_star = no } giga_is_close_pair_primary = yes } }
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_standard_star_class"
|
||||
giga_brown_dwarf = no
|
||||
OR = {
|
||||
giga_is_standard_star = yes
|
||||
is_planet_class = pc_toxoid_star
|
||||
}
|
||||
giga_is_o_star_for_megas = no
|
||||
NOT = { has_planet_flag = giga_eawaf_sun }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
}
|
||||
NOR = {
|
||||
has_deposit = d_energy_1
|
||||
has_deposit = d_energy_2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = dyson_swarm_1_mod_tooltip
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
weight = value:giga_ai_base_mega
|
||||
|
||||
mult = value:giga_ai_core_territory
|
||||
|
||||
mult = value:giga_ai_value_deposits
|
||||
|
||||
mult = value:giga_ai_prevent_spam|MEGA|dyson_swarm|
|
||||
}
|
||||
|
||||
on_build_start = {
|
||||
from = {
|
||||
set_country_flag = is_currently_building_dyson_swarm
|
||||
}
|
||||
}
|
||||
on_build_cancel = {
|
||||
from = {
|
||||
remove_country_flag = is_currently_building_dyson_swarm
|
||||
}
|
||||
}
|
||||
on_build_complete = {
|
||||
set_star_flag = conduit_excluded
|
||||
fromfrom.planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
add_modifier = {
|
||||
modifier = dyson_swarm_1_mod
|
||||
days = -1
|
||||
}
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
from = {
|
||||
remove_country_flag = is_currently_building_dyson_swarm
|
||||
set_timed_country_flag = { years = 5 flag = has_recently_built_dyson_swarm }
|
||||
change_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# dyson_sphere_0 — Direct Giga Dyson Sphere build DISABLED (build a Giga Dyson Swarm instead)
|
||||
# =============================================================================
|
||||
dyson_sphere_0 = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
build_time = 0
|
||||
potential = { always = no }
|
||||
possible = { always = no }
|
||||
placement_rules = { planet_possible = { always = no } }
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# dyson_sphere_2 — Giga swarm->Giga sphere link severed (rerouted to AOW). Unreachable.
|
||||
# =============================================================================
|
||||
dyson_sphere_2 = {
|
||||
entity = "dyson_sphere_phase_02_entity"
|
||||
construction_entity = "dyson_sphere_part_1_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
upgrade_from = { dyson_sphere_1 }
|
||||
build_time = 0
|
||||
potential = { always = no }
|
||||
possible = { always = no }
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# dyson_swarm_3 — Giga original restored (AOW removed the auto-upgrade).
|
||||
# COMPAT: on_build_complete routes DIRECTLY to AOW_MEGA_dyson_sphere_entry.
|
||||
# The Giga star-class scaling (giga_dyson_scaling) is irrelevant here because
|
||||
# the AOW sphere entry bridge reads the actual star class and routes to the
|
||||
# correct sphere_0 variant. Bypassing swarm_3_basic / swarm_3_*_star avoids
|
||||
# the "stuck at swarm stage 3" bug — those are virtual inline_script shells
|
||||
# that cannot carry a functioning on_build_complete.
|
||||
# =============================================================================
|
||||
dyson_swarm_3 = {
|
||||
entity = "dyson_swarm_phase_3_entity"
|
||||
construction_entity = "dyson_swarm_phase_3_entity"
|
||||
portrait = "GFX_megastructure_dyson_swarm_background"
|
||||
entity_offset = { x = -0.1 y = -0.1 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
outliner_trigger = {
|
||||
exists = owner
|
||||
system_has_arc_furnace = no
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = arc_furnace_construction
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
is_colony = yes
|
||||
is_artificial = no
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
owner = {
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
owner = {
|
||||
has_technology = tech_dyson_sphere
|
||||
OR = {
|
||||
has_global_flag = vanilla_dyson_capped_u
|
||||
check_variable = { which = giga_current_vanilla_dyson value < giga_vanilla_dyson_cap }
|
||||
root = { is_upgrading = yes }
|
||||
}
|
||||
}
|
||||
NOT = { has_megastructure_flag = giga_outliner_hidden_by_@owner }
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = none
|
||||
use_planet_resource = yes
|
||||
|
||||
dismantle_cost = {
|
||||
category = giga_kilostructures
|
||||
cost = {
|
||||
energy = 1500
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_dyson_swarm
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_start = {
|
||||
fromfrom.planet = { set_planet_flag = giga_dismantle_not_cancelled planet_event = { id = giga_dismantle.003 days = 361 } }
|
||||
}
|
||||
|
||||
on_dismantle_cancel = {
|
||||
fromfrom.planet = { remove_planet_flag = giga_dismantle_not_cancelled }
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
from = {
|
||||
add_resource = {
|
||||
alloys = 1500
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
change_variable = {
|
||||
which = dyson_swarm_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
build_time = 1080 # 3 years
|
||||
resources = {
|
||||
category = giga_kilostructures
|
||||
cost = {
|
||||
unity = 5000
|
||||
}
|
||||
inline_script = {
|
||||
script = megastructures/generic_parts/giga_mega_alloy_cost
|
||||
alloys = 1500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
alloys = 20
|
||||
}
|
||||
}
|
||||
upgrade_from = {
|
||||
dyson_swarm_2
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dyson_swarm" }
|
||||
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = dyson_swarm_3_mod_tooltip
|
||||
}
|
||||
|
||||
ai_weight = { weight = value:giga_ai_base_continue }
|
||||
|
||||
on_build_complete = {
|
||||
fromfrom.planet = {
|
||||
remove_modifier = dyson_swarm_2_mod
|
||||
add_modifier = {
|
||||
modifier = dyson_swarm_3_mod
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_system_megastructure = {
|
||||
OR = {
|
||||
is_megastructure_type = orbital_arc_furnace_4
|
||||
is_megastructure_type = orbital_arc_furnace_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
from = {
|
||||
set_country_flag = burning_brightly_achievement
|
||||
}
|
||||
}
|
||||
# COMPAT: route directly to AOW sphere entry (bypassing Giga's
|
||||
# swarm_3_basic / swarm_3_*_star virtual passthroughs). The entry
|
||||
# bridge reads the actual star class and routes to the correct
|
||||
# AOW sphere_0 variant.
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
fromfrom = {
|
||||
set_megastructure_flag = giga_dyson_swarm
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = vanilla_dyson_disabled
|
||||
NOT = { has_global_flag = vanilla_dyson_swarm_replace_disabled }
|
||||
}
|
||||
}
|
||||
set_megastructure_flag = giga_outliner_hidden_by_@owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# Giga swarm stage-3 final variants — SAFETY NET overrides.
|
||||
# These are normally UNREACHED because dyson_swarm_3 now routes directly to
|
||||
# AOW_MEGA_dyson_sphere_entry (see above). The on_build_complete redirects below
|
||||
# exist only as dead-code insurance in case any other path creates these
|
||||
# inline_script virtual megastructures. They were the original compat design
|
||||
# but proved unreliable — the inline_script body does not support a functioning
|
||||
# on_build_complete override, which caused the "stuck at swarm stage 3" bug.
|
||||
# =============================================================================
|
||||
|
||||
dyson_swarm_3_basic = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_a_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_b_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_f_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_g_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_k_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_m_giant_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dyson_swarm_3_m_star = {
|
||||
inline_script = {
|
||||
script = megastructures/dyson_swarm/dyson_swarm_scale
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_entry
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,299 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — hyper_relay family [TIER 1]
|
||||
# Loads after both mods, so these definitions win the merge.
|
||||
#
|
||||
# MERGE METHOD (Tier 1 template):
|
||||
# * Base = Giga's definition — it uses the modern 4.x dismantle API
|
||||
# (dismantle_cost/dismantle_possible/...), the correct hyper-relay portrait,
|
||||
# the richer `possible` block, Giga's AI weighting, and already lists
|
||||
# `giga_hyper_relay_ai_site` in upgrade_from (so Giga's AI relay placement
|
||||
# keeps working).
|
||||
# * Graft from AOW = its per-structure enable/disable toggle
|
||||
# `AOW_trigger_mega_potential = { KEY = hyper_relay }`, added to `potential`
|
||||
# so AOW's settings menu can still disable the relay. (Defaults to enabled.)
|
||||
# * upgrade_from = union of both — Giga's is already the superset here.
|
||||
# Net: nothing from either mod is lost regardless of load order.
|
||||
# =============================================================================
|
||||
|
||||
hyper_relay = {
|
||||
entity = "hyper_relay_entity"
|
||||
construction_entity = "hyper_relay_entity"
|
||||
portrait = "GFX_megastructure_hyper_relay_background"
|
||||
place_entity_on_planet_plane = no
|
||||
build_outside_gravity_well = yes
|
||||
show_galactic_map_icon = no
|
||||
build_time = 360
|
||||
show_in_outliner = no
|
||||
|
||||
resources = {
|
||||
category = megastructures_hyper_relay
|
||||
cost = {
|
||||
trigger = {
|
||||
NOT = { has_country_flag = flash_forge_hyper_relay_activated }
|
||||
}
|
||||
rare_crystals = 100
|
||||
influence = 25
|
||||
}
|
||||
inline_script = {
|
||||
script = megastructures/generic_parts/giga_mega_alloy_cost
|
||||
condition = "NOT = { has_country_flag = flash_forge_hyper_relay_activated }"
|
||||
alloys = 500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = self_type
|
||||
build_megastructure_no_cost_localization_key = "FLASH_FORGE_MEGASTRUCTURE"
|
||||
|
||||
dismantle_cost = {
|
||||
category = megastructures_hyper_relay
|
||||
cost = {
|
||||
energy = 500
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_hyper_relays
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
from = {
|
||||
add_resource = {
|
||||
alloys = 500
|
||||
rare_crystals = 100
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_technology = tech_hyper_relays
|
||||
AOW_trigger_mega_potential = { KEY = hyper_relay } # AOW toggle (merged in)
|
||||
}
|
||||
|
||||
possible = {
|
||||
hidden_trigger = {
|
||||
exists = starbase
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border_or_subject"
|
||||
OR = {
|
||||
is_inside_border = from
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_subject = yes
|
||||
overlord = { is_same_value = from }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_system" # or is in my subject's territory
|
||||
OR = {
|
||||
NOT = {
|
||||
any_system_planet = {
|
||||
is_surveyed = {
|
||||
who = prev.from
|
||||
status = no
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_subject = yes
|
||||
overlord = { is_same_value = from }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_existing_hyper_relay"
|
||||
NOR = {
|
||||
has_megastructure = hyper_relay
|
||||
has_megastructure = hyper_relay_ruined
|
||||
has_megastructure = hyper_relay_restored
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_technology_hyper_relays"
|
||||
from = { has_technology = tech_hyper_relays }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_hyperlane"
|
||||
count_neighbor_system = {
|
||||
count > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
placement_rules = { # those would be ignored since the hyper relay is being "free-placed" between the inner and outer radius of the system
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
weight = value:giga_ai_base_kilo
|
||||
|
||||
modifier = {
|
||||
factor = 3
|
||||
is_capital_system = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
any_neighbor_system = {
|
||||
OR = {
|
||||
has_megastructure = hyper_relay
|
||||
has_megastructure = hyper_relay_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
count_system_colony = {
|
||||
count > 0
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0.2
|
||||
from = {
|
||||
is_gestalt = no
|
||||
}
|
||||
is_capital_system = no
|
||||
}
|
||||
}
|
||||
|
||||
bypass_type = relay_bypass
|
||||
on_build_queued = {
|
||||
fromfrom = {
|
||||
fleet_event = { id = astral_planes.1010 }
|
||||
}
|
||||
}
|
||||
on_build_unqueued = {
|
||||
fromfrom = {
|
||||
fleet_event = { id = astral_planes.1015 }
|
||||
}
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfromfrom = {
|
||||
fleet_event = { id = astral_planes.1020 }
|
||||
}
|
||||
from = {
|
||||
country_event = { id = tutorial.2131 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Ruined Hyper Relay
|
||||
## Tags: @ruined
|
||||
hyper_relay_ruined = {
|
||||
entity = "hyper_relay_01_destroyed_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
build_outside_gravity_well = yes
|
||||
# not a valid bypass. bypass_type = relay_bypass
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
construction_blocks_and_blocked_by = self_type
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
# Restored Hyper Relay
|
||||
## Tags: @restored
|
||||
hyper_relay_restored = {
|
||||
entity = "hyper_relay_entity"
|
||||
construction_entity = "hyper_relay_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
# build_outside_gravity_well = yes
|
||||
show_galactic_map_icon = no
|
||||
bypass_type = relay_bypass
|
||||
show_in_outliner = no
|
||||
|
||||
potential = {
|
||||
has_technology = tech_hyper_relays
|
||||
}
|
||||
|
||||
dismantle_cost = {
|
||||
category = megastructures_hyper_relay
|
||||
cost = {
|
||||
energy = 500
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_hyper_relays
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
from = {
|
||||
add_resource = {
|
||||
alloys = 500
|
||||
rare_crystals = 100
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_tech_hyper_drive_2"
|
||||
from = { has_technology = tech_hyper_drive_2 }
|
||||
}
|
||||
}
|
||||
upgrade_from = {
|
||||
hyper_relay_ruined
|
||||
giga_hyper_relay_ai_site
|
||||
}
|
||||
build_time = 180
|
||||
resources = {
|
||||
category = megastructures_hyper_relay
|
||||
cost = {
|
||||
alloys = 500
|
||||
rare_crystals = 100
|
||||
energy = 500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = self_type
|
||||
on_build_start = {
|
||||
fromfrom = {
|
||||
set_graphical_culture = root.from
|
||||
}
|
||||
}
|
||||
on_build_complete = {
|
||||
if = {
|
||||
limit = { exists = from } #does not always exist when upgraded from script via "finish_upgrade = yes"
|
||||
from = {
|
||||
country_event = { id = tutorial.2131 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,474 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — Dyson Sphere stage cascade
|
||||
# Loads AFTER zzzz_compat_dyson_variants.txt (zzzzz_ > zzzz_).
|
||||
# sphere_0 and sphere_1 are zero-build-time passthrough stages in AOW's chain.
|
||||
# Normally the player would see "Dyson Sphere Site" (sphere_0) and "Dyson Sphere
|
||||
# Frame" (sphere_1) as separate clickable upgrades. This file adds on_build_complete
|
||||
# auto-redirects so the chain cascades instantly:
|
||||
# _entry -> sphere_0 -> sphere_1 -> sphere_2
|
||||
# The player lands on sphere_2 ("Dyson Sphere: Initial") and continues manually.
|
||||
# =============================================================================
|
||||
|
||||
# ---- sphere_0 overrides (add on_build_complete cascade to sphere_1) ----
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_hyper = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
inline_script = {
|
||||
script = megastructures/dismantle_megastructure
|
||||
time = 360
|
||||
tech = tech_dyson_sphere
|
||||
category = megastructures
|
||||
alloys = 5000
|
||||
minerals = 0 vm = 0 eg = 0 rc = 0 lm = 0 zo = 0 dm = 0
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_hyper
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_super = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_super
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_O = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_O
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_B = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_B
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_giant = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_giant
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_A = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_A
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_F = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_F
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_G = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_G
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_K = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_K
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_0_M = {
|
||||
entity = "construction_platform_entity"
|
||||
construction_entity = "construction_platform_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = no
|
||||
entity_offset = { x = -7 y = -7 }
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
upkeep = { energy = @AOW_var_DS_UPKP_energy }
|
||||
}
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_entry }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_1_M
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# ---- sphere_1 overrides (passthrough: redirect to sphere_2) ----
|
||||
# sphere_1 is only reached via the cascade from sphere_0 above.
|
||||
# It exists for 0 days and auto-redirects to sphere_2 ("Initial").
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_hyper = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_hyper }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_hyper
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_super = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_super }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_super
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_O = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_O }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_O
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_B = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_B }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_B
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_giant = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_giant }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_giant
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_A = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_A }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_A
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_F = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_F }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_F
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_G = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_G }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_G
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_K = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_K }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_K
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOW_MEGA_dyson_sphere_1_M = {
|
||||
entity = "AOW_new_dyson_sphere_phase_01_entity"
|
||||
construction_entity = "AOW_new_dyson_sphere_frame_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
scales_with_planet = yes
|
||||
use_planet_resource = yes
|
||||
build_time = 0
|
||||
resources = { category = megastructures }
|
||||
upgrade_from = { AOW_MEGA_dyson_sphere_0_M }
|
||||
upgrade_desc = hide
|
||||
prerequisites = { "tech_dyson_sphere" }
|
||||
potential = { always = no }
|
||||
ai_weight = { factor = 0 }
|
||||
on_build_complete = {
|
||||
fromfrom = {
|
||||
upgrade_megastructure_to = AOW_MEGA_dyson_sphere_2_M
|
||||
finish_upgrade = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — on_actions
|
||||
# Additive (merges with vanilla/Giga/AoW on_actions). Shows the megastructure
|
||||
# filter bar on game start and after loading a single-player save.
|
||||
# =============================================================================
|
||||
on_game_start = {
|
||||
events = {
|
||||
compat_megatab.0
|
||||
}
|
||||
}
|
||||
|
||||
on_single_player_save_game_load = {
|
||||
events = {
|
||||
compat_megatab.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — scripted_effects bridge
|
||||
# Loads after both mods, so this wins the merge for spawn_habitat_cracker_effect.
|
||||
#
|
||||
# Both mods overwrite this vanilla effect (fired when a habitat planet is
|
||||
# cracked): each cleans up only ITS OWN habitat-station fleets —
|
||||
# AOW: limit = { is_ship_class = shipclass_habitat_station }
|
||||
# Giga: limit = { giga_is_habitat_orbital = yes }
|
||||
# so under the other mod the orphaned station fleet / has_megastructure flag is
|
||||
# left behind. Merged version below uses Giga's (safer) spawn ordering and sets
|
||||
# the build-site flag, but cleans up BOTH mods' habitat fleets.
|
||||
# =============================================================================
|
||||
|
||||
spawn_habitat_cracker_effect = {
|
||||
# this: the pc_habitat being cracked
|
||||
create_ambient_object = {
|
||||
location = this
|
||||
type = habitat_cracker_object
|
||||
play_animation_once = yes
|
||||
duration = 5
|
||||
|
||||
use_3d_location = yes
|
||||
base_angle_towards = star
|
||||
entity_face_object = star
|
||||
|
||||
entity_offset = { min = 0 max = 0 }
|
||||
|
||||
entity_scale_to_size = yes
|
||||
scale = 0.10
|
||||
}
|
||||
save_event_target_as = target_habitat
|
||||
solar_system = {
|
||||
spawn_megastructure = {
|
||||
type = habitat_central_complex_ruined
|
||||
owner = this.owner
|
||||
coords_from = PREV
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_planet_flag = habitat@event_target:target_habitat
|
||||
has_planet_flag = habitat_build_site
|
||||
}
|
||||
}
|
||||
remove_planet_flag = habitat@event_target:target_habitat
|
||||
set_planet_flag = habitat_build_site
|
||||
}
|
||||
every_fleet_in_system = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_ship_class = shipclass_habitat_station # AOW habitats
|
||||
giga_is_habitat_orbital = yes # Giga habitats
|
||||
}
|
||||
}
|
||||
orbit = {
|
||||
if = {
|
||||
limit = { NOT = { has_planet_flag = habitat_build_site } }
|
||||
remove_planet_flag = has_megastructure
|
||||
}
|
||||
}
|
||||
delete_fleet = this
|
||||
}
|
||||
}
|
||||
remove_planet = yes
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — Dyson Sphere gigastructure flag
|
||||
#
|
||||
# The AOW Dyson Sphere replaces the Giga Dyson Sphere, but the AOW sphere_5
|
||||
# completion only sets has_built_or_repaired_megastructure — it does NOT set
|
||||
# has_built_or_repaired_gigastructure. That flag is required by the Giga
|
||||
# "Gigastructural Constructs" ascension perk to unlock the rest of the Giga
|
||||
# tech tree. The Giga Dyson Sphere stage 5 normally sets both flags.
|
||||
#
|
||||
# AOW_eft_SSTM_dyson_sphere_change_planets is called from every AOW sphere_5
|
||||
# on_build_complete (all 10 star-class variants + the vanilla override), so
|
||||
# injecting the flag here fixes all paths with a single override.
|
||||
#
|
||||
# Scope: megastructure (system). from = the country that built the sphere.
|
||||
# =============================================================================
|
||||
|
||||
AOW_eft_SSTM_dyson_sphere_change_planets = {
|
||||
from = {
|
||||
set_country_flag = has_built_or_repaired_gigastructure
|
||||
}
|
||||
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_planet_class = pc_molten
|
||||
is_planet_class = pc_toxic
|
||||
habitable_planet = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_colony_progress > 0
|
||||
is_colony = yes
|
||||
}
|
||||
}
|
||||
destroy_colony = yes
|
||||
}
|
||||
change_pc = pc_frozen
|
||||
}
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_barren
|
||||
}
|
||||
change_pc = pc_barren_cold
|
||||
}
|
||||
remove_system_terraforming_candidates = yes
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — scripted_triggers bridge
|
||||
# Loads after both mods (see descriptor.mod dependencies), so these definitions
|
||||
# win the merge for every shared vanilla-override trigger below.
|
||||
#
|
||||
# PROBLEM: Both mods overwrite the same vanilla scripted_triggers, but each only
|
||||
# "knows" its own megastructures:
|
||||
# - Giga's versions are huge hard-coded enumerations of Giga megastructure IDs
|
||||
# (zzz_overwrites.txt) and never list AOW structures.
|
||||
# - AOW's versions (zz_AOW_trgr_Vanilla.txt) only account for AOW structures.
|
||||
# Whichever loads last wins, so cross-mod placement checks misfire (double-builds,
|
||||
# broken gating).
|
||||
#
|
||||
# FIX: Re-author each trigger using mod-AGNOSTIC generic iterators
|
||||
# (has_any_megastructure / any_owned_megastructure / any_system_megastructure),
|
||||
# enumerating only the small, stable set of "gate-type" megastructures as the
|
||||
# exception. That way both mods' rosters are recognized automatically.
|
||||
# =============================================================================
|
||||
|
||||
# Helper (new name, no collision): true when the scoped megastructure is a
|
||||
# transit "gate" that should NOT block building other megastructures.
|
||||
# Covers vanilla gateways/relays/L-gate plus the gateway variants both mods add.
|
||||
compat_is_gate_megastructure = {
|
||||
OR = {
|
||||
is_megastructure_type = gateway_0
|
||||
is_megastructure_type = gateway_final
|
||||
is_megastructure_type = gateway_restored
|
||||
is_megastructure_type = gateway_ruined
|
||||
is_megastructure_type = gateway_derelict
|
||||
is_megastructure_type = gateway_heaven
|
||||
is_megastructure_type = gateway_titan
|
||||
is_megastructure_type = gateway_ness_restored
|
||||
is_megastructure_type = gateway_ness_ruined
|
||||
is_megastructure_type = hyper_relay
|
||||
is_megastructure_type = hyper_relay_restored
|
||||
is_megastructure_type = hyper_relay_ruined
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
|
||||
# "No non-gate megastructure in this system" — used to enforce one big
|
||||
# megastructure per system. Preserves Giga's outer structure (incl. ring_world
|
||||
# flag), but the inner test now means "a megastructure that is NOT a gate exists"
|
||||
# for ANY mod's structure, instead of Giga's fixed blocking list.
|
||||
# Conservative by design: enforces one-mega-per-system across BOTH mods, which is
|
||||
# exactly what prevents the cross-mod double-build bug.
|
||||
has_no_non_gate_megastructure = {
|
||||
OR = {
|
||||
has_any_megastructure = no
|
||||
NOT = {
|
||||
has_star_flag = ring_world_built # ringworlds count as a megastructure
|
||||
any_system_megastructure = { # exists a non-gate megastructure?
|
||||
NOT = { compat_is_gate_megastructure = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# "Empire owns any (real) megastructure" — generic, catches both rosters.
|
||||
# Gate-type structures are excluded to match Giga's original intent (a mere
|
||||
# gateway/relay should not count as "owning a megastructure").
|
||||
has_any_megastructure_in_empire = {
|
||||
OR = {
|
||||
any_owned_megastructure = {
|
||||
NOT = { compat_is_gate_megastructure = yes }
|
||||
}
|
||||
any_system_within_border = {
|
||||
any_system_megastructure = {
|
||||
NOT = { compat_is_gate_megastructure = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Ringworld output boost — keep Giga's logic (incl. its exclusion list) and ALSO
|
||||
# grant the boost to AOW's pc_starcage_world (AOW's ringworld-equivalent).
|
||||
has_ringworld_output_boost = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_ringworld = yes
|
||||
giga_has_ringworld_output_boost_exclusions = no
|
||||
}
|
||||
giga_has_ringworld_output_boost = yes
|
||||
is_planet_class = pc_starcage_world # AOW
|
||||
}
|
||||
}
|
||||
|
||||
# Dismantle check (parameterized $TECH$, called by both mods). Keep Giga's
|
||||
# custom_tooltips AND AOW's "dismantle at war" global-flag flexibility.
|
||||
can_dismantle_megastructure = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_upgrading"
|
||||
is_upgrading = no
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_owned_system"
|
||||
solar_system = {
|
||||
is_owned_by = from
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_global_flag = can_dismantle_megastructure_at_war } # AOW feature
|
||||
from = { has_technology = $TECH$ }
|
||||
}
|
||||
else = {
|
||||
from = {
|
||||
has_technology = $TECH$
|
||||
is_at_war = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# AOW_trigger_mega_potential — patch override (megastructure build-menu tabs)
|
||||
# Every AOW megastructure routes its `potential` through this one shared trigger,
|
||||
# so adding a single condition here gates the ENTIRE AOW roster behind the
|
||||
# Giga-only build-menu tab. Body is AOW's original verbatim; the only addition is
|
||||
# the `NOT = { has_country_flag = compat_mega_hide_aow }` line in the player branch.
|
||||
# AI evaluates the is_ai=yes branch (no tab check) and is never affected, since the
|
||||
# hide flag only ever exists on a human player's country (set by the tab buttons).
|
||||
# Scope here is the viewing country (megastructure potential scope = country).
|
||||
# Keeps AOW's $KEY$ parameter intact.
|
||||
# =============================================================================
|
||||
AOW_trigger_mega_potential = {
|
||||
if = { #如果是玩家,则对应巨构没有被禁用
|
||||
limit = { is_ai = no }
|
||||
NOT = { has_country_flag = compat_mega_hide_aow } # compat: Giga-only tab hides AOW structures
|
||||
OR = {
|
||||
NOT = { has_global_flag = AOW_flag_GLBL_no_player_$KEY$ }
|
||||
event_target:global_event_country = {
|
||||
check_variable = { which = AOW_var_player_mega_cap_$KEY$ value != 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { #如果是AI,则对应巨构没有被禁用
|
||||
limit = { is_ai = yes }
|
||||
OR = {
|
||||
NOT = { has_global_flag = AOW_flag_GLBL_no_ai_$KEY$ }
|
||||
event_target:global_event_country = {
|
||||
check_variable = { which = AOW_var_ai_mega_cap_$KEY$ value != 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
version="1.1"
|
||||
tags={
|
||||
"Fixes"
|
||||
"Translation"
|
||||
"Megastructures"
|
||||
}
|
||||
name="Gigastructural Engineering, Age of Wonder Compatibility Patc"
|
||||
dependencies={
|
||||
"Gigastructural Engineering & More (4.3)"
|
||||
"! Age of Wonder"
|
||||
}
|
||||
picture="thumbnail.png"
|
||||
supported_version="v4.3.*"
|
||||
@@ -0,0 +1,42 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — megastructure-filter bar events
|
||||
# Shows the persistent on-screen filter button (custom_gui = compat_megatab_bar)
|
||||
# for each human player, on game start and on save load. Mirrors AoW's own
|
||||
# custom_gui-via-diplomatic-event pattern (cf. AOW_core.100).
|
||||
# =============================================================================
|
||||
namespace = compat_megatab
|
||||
|
||||
# Hub: fan out to all human players. Scopeless, fired from on_actions.
|
||||
event = {
|
||||
id = compat_megatab.0
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
every_country = {
|
||||
limit = { is_ai = no }
|
||||
country_event = { id = compat_megatab.1 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Persistent filter bar, one per human player.
|
||||
country_event = {
|
||||
id = compat_megatab.1
|
||||
title = compat_megatab.1.t
|
||||
desc = compat_megatab.1.d
|
||||
picture = GFX_evt_megastructure_construction
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
custom_gui = "compat_megatab_bar"
|
||||
force_open = yes
|
||||
trigger = {
|
||||
is_ai = no
|
||||
NOT = { has_active_event = { compat_megatab.1 } }
|
||||
}
|
||||
# Single option exists only for engine validity; if the window is ever closed
|
||||
# it re-opens shortly after, so the bar can't be lost (use the edict to hide it).
|
||||
option = {
|
||||
name = compat_megatab.1.a
|
||||
hidden_effect = { country_event = { id = compat_megatab.1 days = 1 } }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,306 @@
|
||||
# =============================================================================
|
||||
# Giga + Age of Wonder Compatibility Patch — persistent megastructure-filter bar
|
||||
# Shown via a diplomatic custom_gui country_event (events/zzzz_compat_megatab_events.txt).
|
||||
#
|
||||
# IMPORTANT: a `diplomatic = yes` event REQUIRES its custom_gui window to contain
|
||||
# the full diplomatic-event element skeleton (EVENT_DIPLO/option_list, portrait,
|
||||
# empire_* info, etc.) or the engine access-violates on open. So the skeleton below
|
||||
# is copied from AoW's own working AOW_main_ui and parked at position 9999,9999
|
||||
# (offscreen) — only the three mode-cycle buttons are visible. Tune the window
|
||||
# position after seeing it in game (it is moveable).
|
||||
# =============================================================================
|
||||
guiTypes = {
|
||||
containerWindowType = {
|
||||
name = "compat_megatab_bar"
|
||||
# Placement: top-right area, shifted LEFT of the outliner (the right-hand
|
||||
# info panel) so it doesn't land inside it. Senate button is at { -168, 72 };
|
||||
# the outliner sits below it, so we move further left. Nudge x toward 0 to
|
||||
# slide right (back under the Senate button), more negative to go further left.
|
||||
orientation = upper_right
|
||||
origo = upper_left
|
||||
position = { x = -471 y = 95 }
|
||||
size = { width = 70 height = 28 }
|
||||
moveable = yes
|
||||
|
||||
# ---------- VISIBLE: the mode-cycle button (3 overlapping variants) -------
|
||||
effectButtonType = {
|
||||
name = "compat_megatab_show_all"
|
||||
spriteType = "GFX_standard_button_142_34_button"
|
||||
position = { x = 0 y = 0 }
|
||||
size = { x = 70 y = 28 }
|
||||
buttonText = "compat_megatab_btn_all"
|
||||
buttonFont = "cg_16b"
|
||||
format = center
|
||||
effect = compat_megatab_show_all
|
||||
pdx_tooltip = "compat_megatab_btn_tt"
|
||||
}
|
||||
effectButtonType = {
|
||||
name = "compat_megatab_show_giga"
|
||||
spriteType = "GFX_standard_button_142_34_button"
|
||||
position = { x = 0 y = 0 }
|
||||
size = { x = 70 y = 28 }
|
||||
buttonText = "compat_megatab_btn_giga"
|
||||
buttonFont = "cg_16b"
|
||||
format = center
|
||||
effect = compat_megatab_show_giga
|
||||
pdx_tooltip = "compat_megatab_btn_tt"
|
||||
}
|
||||
effectButtonType = {
|
||||
name = "compat_megatab_show_aow"
|
||||
spriteType = "GFX_standard_button_142_34_button"
|
||||
position = { x = 0 y = 0 }
|
||||
size = { x = 70 y = 28 }
|
||||
buttonText = "compat_megatab_btn_aow"
|
||||
buttonFont = "cg_16b"
|
||||
format = center
|
||||
effect = compat_megatab_show_aow
|
||||
pdx_tooltip = "compat_megatab_btn_tt"
|
||||
}
|
||||
|
||||
# ---------- HIDDEN: required diplomatic-event skeleton (all at 9999,9999) --
|
||||
containerWindowType = {
|
||||
name = "EVENT_DIPLO"
|
||||
position = { x = 9999 y = 9999 }
|
||||
size = { width = 180 height = 50 }
|
||||
moveable = no
|
||||
instantTextBoxType = {
|
||||
name = "action_title"
|
||||
font = "malgun_goth_24"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 400
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "action_desc"
|
||||
font = "malgun_goth_24"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 500
|
||||
maxHeight = 180
|
||||
Orientation = "UPPER_LEFT"
|
||||
format = center
|
||||
alwaysTransparent = yes
|
||||
text_color_code = "H"
|
||||
}
|
||||
listboxType = {
|
||||
name = "option_list"
|
||||
position = { x = 9999 y = 9999 }
|
||||
size = { width = 280 height = 40 }
|
||||
spacing = 1
|
||||
scrollbartype = "standardlistbox_slider"
|
||||
borderSize = { x = 0 y = 0 }
|
||||
}
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "alien_message"
|
||||
font = "malgun_goth_24"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 1220
|
||||
maxHeight = 30
|
||||
format = left
|
||||
alwaysTransparent = yes
|
||||
scrollbartype = "standardtext_slider"
|
||||
}
|
||||
buttonType = {
|
||||
name = "focus_button"
|
||||
position = { x = 9999 y = 9999 }
|
||||
orientation = "UPPER_RIGHT"
|
||||
spriteType = "GFX_fleetview_focus"
|
||||
buttonFont = "cg_16b"
|
||||
}
|
||||
buttonType = {
|
||||
name = "tts_button"
|
||||
position = { x = 9999 y = 9999 }
|
||||
orientation = "UPPER_RIGHT"
|
||||
spriteType = "GFX_fleetview_focus"
|
||||
buttonFont = "cg_16b"
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "heading"
|
||||
font = "malgun_goth_24"
|
||||
text = "DIPLOMACY"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 543
|
||||
maxHeight = 22
|
||||
fixedSize = yes
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
buttonType = {
|
||||
name = "confirm_button"
|
||||
quadTextureSprite = "GFX_standard_button_142_34_button"
|
||||
position = { x = 9999 y = 9999 }
|
||||
Orientation = "UPPER_RIGHT"
|
||||
font = "cg_16b"
|
||||
text = "MESSAGE_OK"
|
||||
clicksound = "confirmation"
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "portrait_background"
|
||||
position = { x = 9999 y = 9999 }
|
||||
size = { width = 964 height = 350 }
|
||||
clipping = yes
|
||||
iconType = {
|
||||
name = "event_picture"
|
||||
spriteType = "GFX_diplomacy_portrait_frame"
|
||||
position = { x = -6 y = -5 }
|
||||
}
|
||||
iconType = {
|
||||
name = "portrait"
|
||||
position = { x = 250 y = 0 }
|
||||
spriteType = "GFX_portrait_character"
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "portrait"
|
||||
position = { x = 9999 y = 9999 }
|
||||
size = { width = 964 height = 350 }
|
||||
clipping = yes
|
||||
iconType = {
|
||||
name = "portrait"
|
||||
spriteType = "GFX_portrait_gamesetup_mask"
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
iconType = {
|
||||
name = "black_frame"
|
||||
spriteType = "GFX_diplomacy_portrait_shadow_frame"
|
||||
position = { x = -4 y = -5 }
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
iconType = {
|
||||
name = "stripes_1"
|
||||
spriteType = "GFX_diplomacy_stripes_2"
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
iconType = {
|
||||
name = "city_frame"
|
||||
spriteType = "GFX_diplomacy_portrait_frame_trader"
|
||||
position = { x = -6 y = -5 }
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
}
|
||||
iconType = {
|
||||
name = "empire_info_bg"
|
||||
spriteType = "GFX_diplomacy_dark_fade_bg"
|
||||
position = { x = 9999 y = 9999 }
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "empire_name"
|
||||
font = "malgun_goth_24"
|
||||
text = "Empire"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 450
|
||||
maxHeight = 16
|
||||
format = LEFT
|
||||
text_color_code = "E"
|
||||
fixedsize = yes
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "empire_government_type"
|
||||
font = "cg_16b"
|
||||
text = "Government"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 250
|
||||
maxHeight = 16
|
||||
format = LEFT
|
||||
fixedsize = yes
|
||||
text_color_code = "Y"
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "empire_personality_type"
|
||||
font = "cg_16b"
|
||||
text = "Personality"
|
||||
position = { x = 9999 y = 9999 }
|
||||
maxWidth = 250
|
||||
maxHeight = 16
|
||||
format = LEFT
|
||||
fixedsize = yes
|
||||
}
|
||||
OverlappingElementsBoxType = {
|
||||
name = "empire_ethics_icons"
|
||||
position = { x = 9999 y = 9999 }
|
||||
size = { x = 240 y = 30 }
|
||||
spacing = 2.0
|
||||
format = left
|
||||
}
|
||||
buttonType = {
|
||||
name = "empire_flag"
|
||||
quadTextureSprite = "GFX_empire_flag_128_trader"
|
||||
position = { x = 9999 y = 9999 }
|
||||
orientation = UPPER_LEFT
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "leader_details"
|
||||
position = { x = 9999 y = 9999 }
|
||||
containerWindowType = {
|
||||
name = "empire_traits_box"
|
||||
position = { x = 0 y = -5 }
|
||||
size = { width = 210 height = 75 }
|
||||
background = {
|
||||
name = "ethics_bg"
|
||||
spriteType = "GFX_tiles_dark_area_cut_8"
|
||||
}
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "empire_traits_label"
|
||||
position = { x = 214 y = 37 }
|
||||
font = "cg_16b"
|
||||
maxWidth = 230
|
||||
maxHeight = 20
|
||||
fixedSize = yes
|
||||
format = left
|
||||
text = "RULER_TRAITS"
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
overlappingElementsBoxType = {
|
||||
name = "leader_traits"
|
||||
position = { x = 215 y = 55 }
|
||||
size = { x = 125 y = 330 }
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "leader_name"
|
||||
position = { x = 10 y = 0 }
|
||||
font = "cg_16b"
|
||||
maxWidth = 330
|
||||
maxHeight = 20
|
||||
fixedSize = yes
|
||||
format = left
|
||||
text = "Leader Name"
|
||||
text_color_code = "E"
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "leader_species"
|
||||
position = { x = 10 y = 18 }
|
||||
font = "cg_16b"
|
||||
maxWidth = 330
|
||||
maxHeight = 20
|
||||
fixedSize = yes
|
||||
text = "Leader Species"
|
||||
format = left
|
||||
}
|
||||
}
|
||||
containerWindowType = {
|
||||
name = "opinion_window"
|
||||
position = { x = 9999 y = 9999 }
|
||||
size = { width = 94 height = 30 }
|
||||
background = {
|
||||
name = "opinion_bg"
|
||||
spriteType = "GFX_tiled_window_transparent"
|
||||
}
|
||||
iconType = {
|
||||
name = "their_opinion_icon"
|
||||
spriteType = "GFX_diplomacy_opinion"
|
||||
position = { x = 7 y = 4 }
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
instantTextBoxType = {
|
||||
name = "their_opinion"
|
||||
font = "cg_16b"
|
||||
maxWidth = 40
|
||||
position = { x = 40 y = 7 }
|
||||
format = left
|
||||
text = "100"
|
||||
alwaysTransparent = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
l_english:
|
||||
|
||||
site_planetary_ship:0 "All-Metal Planet"
|
||||
site_planetary_ship_desc:0 "Preliminary survey results indicate that nearly the entire planet is composed of a unique forged metal, with weapons and turrets everywhere. This place resembles a massive armory more than anything else."
|
||||
AOW_evt_planetary_ship.10.name:0 "All-Metal Planet"
|
||||
AOW_evt_planetary_ship.10.desc:0 "We have discovered numerous wreckage fields in the [from.GetName] system, seemingly remnants of an ancient war. Additionally, we have found an ultra-high-density planet emitting anomalous electromagnetic waves. Our archaeology team recommends a thorough investigation of this site."
|
||||
AOW_evt_planetary_ship.10.a:0 "This appears to be... a Planetary Ship!"
|
||||
AOW_evt_planetary_ship.10.b:0 "Worth excavating."
|
||||
AOW_evt_planetary_ship.11.name:0 "The Great Chasm"
|
||||
AOW_evt_planetary_ship.11.desc:0 "Our archaeology team is deeply intrigued by the enormous chasm along this planet's equator. Some believe it may be a cannon muzzle or an entrance into the planet's interior, so they have decided to enter from here to search for relevant data.\n\nHowever, after extensive exploration, no proper entrance was found. Instead, many devices resembling particle accelerators were discovered. Combined with the gleaming object at the bottom of the chasm, the team is almost certain this is a massive accelerator cannon — a terrifying colossal cannon barrel connected directly to the planet's core."
|
||||
AOW_evt_planetary_ship.11.a:0 "A planet-scale cannon muzzle?!"
|
||||
AOW_evt_planetary_ship.12.name:0 "Subterranean Entrance"
|
||||
AOW_evt_planetary_ship.12.desc:0 "We have finally reached the bottom of this great cannon barrel. Here we have discovered extremely high radiation levels and numerous energy accumulation devices, presumably used to charge the cannon. However, due to long-term disrepair, radiation is leaking and the energy accumulation devices are in a dilapidated state.\n\nAfter thorough searching, several damaged entrances leading into the planet's interior were found. Unwilling to remain in such a high-radiation environment for long, the archaeology team quickly relocated, preparing to explore the planet's interior."
|
||||
AOW_evt_planetary_ship.12.a:0 "Fascinating."
|
||||
AOW_evt_planetary_ship.13.name:0 "Planetary Labyrinth"
|
||||
AOW_evt_planetary_ship.13.desc:0 "We clearly underestimated the complexity of this planet's interior. It is filled with passages and chambers everywhere. There are a few directional markers, but they are too corroded to decipher. Initially we planned to use electronic devices, but the magnetic fields and radiation here prevent that. We have no choice but to use the most primitive method — marking everything as we go.\n\nNevertheless, we have found one chamber significantly larger than the others. It may be a database, though cracking it will take some time."
|
||||
AOW_evt_planetary_ship.13.a:0 "Who could have built such a complex structure?"
|
||||
AOW_evt_planetary_ship.14.name:0 "Log Archives"
|
||||
AOW_evt_planetary_ship.14.desc:0 "The data we discovered in this database was originally compiled by workers who once lived here, recording mostly their daily lives and construction progress. From this we can infer they began construction on the foundation of a barren planet — working on some kind of massive planetary-scale weapon.\n\nThe records also mention future construction plans, but due to severe damage, we are unable to parse any further."
|
||||
AOW_evt_planetary_ship.14.a:0 "Continue searching the other archive rooms."
|
||||
AOW_evt_planetary_ship.15.name:0 "Data Repository"
|
||||
AOW_evt_planetary_ship.15.desc:0 "After an extended period of mapping passages and chambers, we have finally charted a rough layout of this planet's interior. Based on analysis of existing records, we deduced that critical information may lie on the other side of the equator, along with several passages leading there.\n\nUpon arriving, we found radiation and magnetic field intensity significantly reduced. We quickly conducted a comprehensive survey of the interior chambers. The results show fully equipped living facilities, communication facilities, war factories, weapons depots, and data repositories. After locating the data repository, we immediately began decryption."
|
||||
AOW_evt_planetary_ship.15.a:0 "A complete and fully secured sector..."
|
||||
AOW_evt_planetary_ship.16.name:0 "Planetary Ship"
|
||||
AOW_evt_planetary_ship.16.desc:0 "We have finally decrypted the data here. It turns out this massive planet was a construction site for a superweapon known as a \"Planetary Ship.\" Construction began approximately 130,000 years ago, secretly built by a peace-loving species for self-preservation. However, before construction could be completed, they were annihilated by another civilization, and this Planetary Ship has long since become irreparable due to millennia of neglect.\n\nOriginally, automated warships guarded this site, continuing their patrol even after their creators' destruction to prevent anyone from discovering the secrets here. But the reality is that there are no automated warships left in this system — only shattered fragments. We estimate that over hundreds of thousands of years, civilization after civilization attempted to excavate this site, their fleets and the automated defenders annihilating each other."
|
||||
AOW_evt_planetary_ship.16.a:0 "Take the data — we have inspiration!"
|
||||
AOW_evt_planetary_ship.16.b:0 "Take the data, and compare it with our Planetary Ships."
|
||||
AOW_evt_planetary_ship.16.a.tooltip:0 "When we reach the technology level capable of constructing Major Megastructures, we can initiate the Planetary Ship research project."
|
||||
@@ -0,0 +1,12 @@
|
||||
l_english:
|
||||
|
||||
ap_cosmic_wonders:0 "Cosmic Wonders"
|
||||
ap_cosmic_wonders_desc:0 "There is always someone greater. Beyond megastructures lie the super-gigastructures we shall construct — colossal structures that span entire star systems."
|
||||
ap_cosmic_wonders_effects:0 "Unlock the "Cosmic Wonder" level megastructure technology route.\nA huge and time-consuming super megastructure that requires maintenance costs of dark matter, but can bring us great benefits.\n\n"
|
||||
ap_cosmic_wonders_effects_without53:0 "$ap_cosmic_wonders_effects$§ETips for the required technologies: §!\n£physics_research£§Y$tech_space_science_5$§! ($mod_station_researchers_produces_mult$: §G+10%§!)\n£physics_research£§Y$tech_basic_science_lab_3$§! (§HUnlocks Building: §!$building_research_lab_3$)\n\n"
|
||||
ap_cosmic_wonders_effects_without3:0 "$ap_cosmic_wonders_effects$§ETips for the required technology: §!\n£physics_research£§Y$tech_basic_science_lab_3$§! (§HUnlocks Building: §!$building_research_lab_3$)\n\n"
|
||||
ap_cosmic_wonders_effects_without5:0 "$ap_cosmic_wonders_effects$§ETips for the required technology: §!\n£physics_research£§Y$tech_space_science_5$§! ($mod_station_researchers_produces_mult$: §G+10%§!)\n\n"
|
||||
ap_era_of_deterrence:0 "Era of Deterrence"
|
||||
ap_era_of_deterrence_desc:0 "As the deterrence theory becomes more popular in our country, some ideas of gigantic weapons that could overturn our cognition have been proposed. They are considered to be the strongest deterrence force in this galaxy. Since we have achieved a leap in the technology of building megastructures, why not integrate it with military technology to achieve a leap in military power?"
|
||||
ap_era_of_deterrence_effects:0 "\n§EUnlocks Tech Route: §!\n£engineering_research£§Y$tech_planetary_ship$§!§L(A gigantic warship with a planet as its hull, need §B$ap_galactic_wonders$§!)§!\n£physics_research£§Y$AOW_MEGA_starfall_spear$§!§L(A trans-galactic strike weapon powered by a star, need §R$ap_cosmic_wonders$§!)§!\n£society_research£§Y$AOW_MEGA_celestial_shield$§!§L(Provide a large number of defense platform buffs, automatically resist $AOW_MEGA_starfall_spear$’s attack, need §R$ap_cosmic_wonders$§!)§!\n"
|
||||
ap_master_builders_effects:0 "§HUnlocks Edict:§! Improved Mega Construction Efficiency\n$t$—Five edicts that require additional resources to significantly increase the construction speed of megastructures."
|
||||
@@ -0,0 +1,18 @@
|
||||
l_english:
|
||||
|
||||
AOW_decision_ring_world_1_expansion:0 "Ring World Expansion: 1st Expansion"
|
||||
AOW_decision_ring_world_1_expansion_desc:0 "With the completion of this ring world, there are still two sections that are currently uninhabitable, and we can now expand the habitable sections of the ring world there."
|
||||
AOW_decision_ring_world_1_expansion_effect:0 "Increase the capacity of §Y10§! $AOW_d_ringworld_automation_facilities$."
|
||||
AOW_decision_ring_world_2_expansion:0 "Ring World Expansion: 2nd Expansion"
|
||||
AOW_decision_ring_world_2_expansion_desc:0 "Expand $AOW_MEGA_ring_world_2$ and link the spatial capacity of the expanded $AOW_MEGA_ring_world_2$ to this for unified management."
|
||||
AOW_decision_ring_world_2_expansion_effect:0 "Increase the capacity of §Y20§! $AOW_d_ringworld_automation_facilities$."
|
||||
AOW_decision_ring_world_3_expansion:0 "Ring World Expansion: 3rd Expansion"
|
||||
AOW_decision_ring_world_3_expansion_desc:0 "Expand $AOW_MEGA_ring_world_3$ and link the spatial capacity of the expanded $AOW_MEGA_ring_world_3$ to this for unified management."
|
||||
AOW_decision_ring_world_3_expansion_effect:0 "Increase the capacity of §Y30§! $AOW_d_ringworld_automation_facilities$."
|
||||
AOW_decision_ring_world_4_expansion:0 "Ring World Expansion: 4th Expansion"
|
||||
AOW_decision_ring_world_4_expansion_desc:0 "Expand $AOW_MEGA_ring_world_4$ and link the spatial capacity of the expanded $AOW_MEGA_ring_world_4$ to this for unified management."
|
||||
AOW_decision_ring_world_4_expansion_effect:0 "Increase the capacity of §Y40§! $AOW_d_ringworld_automation_facilities$."
|
||||
AOW_decision_remove_stellar_variation:0 "Artificial Environmental Harmonization"
|
||||
AOW_decision_remove_stellar_variation_desc:0 "Artificially intervene in the ecosystem, simulate the former stellar environment, gradually transition to the current environment, and accelerate ecological self-restoration."
|
||||
AOW_decision_remove_planetary_mining_station:0 "Remove Description of $AOW_MEGA_planetary_mining_station$"
|
||||
AOW_decision_remove_planetary_mining_station_desc:0 "This planet does not require it, just remove it."
|
||||
@@ -0,0 +1,10 @@
|
||||
l_english:
|
||||
|
||||
AOW_d_ringworld_districts_management_center:0 "Ring World District Management Center"
|
||||
AOW_d_ringworld_districts_management_center_desc:0 "The districts and space of multiple Ring Worlds are centrally managed here.。\\n\\n§Y$AOW_MEGA_ring_world_2$§!Provides:\\nPer segment:$AOW_MEGA_ring_world_2$:£district£§G5§!, £housing£§G2000§!, £amenities£§G2000§!\\nFull:$AOW_MEGA_ring_world_2$:£district£§G20§!, £housing£§G8000§!, £amenities£§G8000§!\\n\\n§Y$AOW_MEGA_ring_world_3$§!Provides:\\nPer segment:$AOW_MEGA_ring_world_3$:£district£§G7.5§!, £housing£§G3000§!, £amenities£§G3000§!\\nFull:$AOW_MEGA_ring_world_3$:£district£§G30§!, £housing£§G12000§!, £amenities£§G12000§!\\n\\n§Y$AOW_MEGA_ring_world_4$§!Provides:\\nPer segment:$AOW_MEGA_ring_world_4$:£district£§G10§!, £housing£§G4000§!, £amenities£§G4000§!\\nFull:$AOW_MEGA_ring_world_4$:£district£§G40§!, £housing£§G16000§!, £amenities£§G16000§!\\n\\n§HEstimated total increase::§!£district£District§G90§!, £housing£Housing§G36000§!, £amenities£Amenities§G36000§!"
|
||||
AOW_d_ringworld_capacity_growth_facilities:0 "Ringworld Production Capacity Boosting Facilities"
|
||||
AOW_d_ringworld_capacity_growth_facilities_desc:0 "§HEvery Maintenance Pop: §!\n §EModifiers: §!\n §W$mod_planet_jobs_produces_mult$: §!§G+1%§!\n §WPop £unity£Unity Output: §!§G+0.25§!\n §W$MOD_PLANET_AMENITIES_ADD$:§!§G+1§!\n §W$MOD_PLANET_HOUSING_ADD$: §!§R-0.1§!\n §EUpkeep: §!\n £energy£§R1§!\n\nThe production capacity boosting facilities that can accommodate a large number of Maintenance Pops are composed of server units, large facility storage areas, fully automated facilities, and global industrial regulators. Due to the special nature of the technology, the pop only needs to use their brainpower to remotely control these facilities, without any physical labor. Therefore, the pop that has undergone special training and transformation will only occupy a small amount of space and can only stay in those huge server units for life. Of course, we allow them to imagine and use whatever they want in their own world."
|
||||
AOW_d_ringworld_automation_facilities:0 "Ringworld Automation Facilities"
|
||||
AOW_d_ringworld_automation_facilities_desc:0 "$AOW_d_ringworld_automation_facilities$ is a fully automated device that does not require any pop, can achieve autonomous production and repair, and produces corresponding resources according to the district plan of the ring world.\n\n§RAutomatic production can only begin with the following district types: §!\n§HWhen having §Y$district_rw_generator$§!: §!\n §EProduces: §!£energy£§G240§W*(Proportion of $district_rw_generator$)§!\n§HWhen having §Y$district_rw_commercial$§!: §!\n §EProduces: §!£energy£§G240§W*(Proportion of $district_rw_generator$)§!\n§HWhen having §Y$district_rw_farming$§!: §!\n §EProduces: §!£food£§G240§W*(Proportion of $district_rw_farming$)§!\n§HWhen having §Y$district_rw_industrial$§L(Forge World)§!§!: §!\n §EProduces: §!£alloys£§G120§W*(Proportion of $district_rw_industrial$)§!\n§HWhen having §Y$district_rw_industrial$§L(Factory World)§!§!: §!\n §EProduces: §!£consumer_goods£§G240§W*(Proportion of $district_rw_industrial$)§!\n§HWhen having §Y$district_rw_industrial$§!: §!\n §EProduces: §!£alloys£§G60§W*(Proportion of $district_rw_industrial$)§! £consumer_goods£§G120§W*(Proportion of $district_rw_industrial$)§!\n§HWhen having §Y$district_rw_science$§!: §!\n §EProduces: §!£physics_research£ £society_research£ £engineering_research£§G160§W*(Proportion of $district_rw_science$)§!\n§HUpkeep: §!\n £energy£§R20§! £minerals£§R20§! £alloys£§R10§!"
|
||||
AOW_d_ringworld_management_center:0 "Ring World Management Center"
|
||||
AOW_d_ringworld_management_center_desc:0 "§Y$AOW_MEGA_ring_world_2$§!Provides:\\nPer segment:$AOW_MEGA_ring_world_2$:£district£§G5§!, £housing£§G2000§!, £amenities£§G2000§!\\nFull:$AOW_MEGA_ring_world_2$:£district£§G20§!, £housing£§G8000§!, £amenities£§G8000§!\\n\\n§Y$AOW_MEGA_ring_world_3$§!Provides:\\nPer segment:$AOW_MEGA_ring_world_3$:£district£§G7.5§!, £housing£§G3000§!, £amenities£§G3000§!\\nFull:$AOW_MEGA_ring_world_3$:£district£§G30§!, £housing£§G12000§!, £amenities£§G12000§!\\n\\n§Y$AOW_MEGA_ring_world_4$§!Provides:\\nPer segment:$AOW_MEGA_ring_world_4$:£district£§G10§!, £housing£§G4000§!, £amenities£§G4000§!\\nFull:$AOW_MEGA_ring_world_4$:£district£§G40§!, £housing£§G16000§!, £amenities£§G16000§!\\n\\n§HEstimated total increase::§!£district£District§G90§!, £housing£Housing§G36000§!, £amenities£Amenities§G36000§!"
|
||||
@@ -0,0 +1,14 @@
|
||||
l_english:
|
||||
|
||||
edict_AOW_improved_construction_efficiency_5:0 "$AOW_TECH_improved_construction_efficiency_5$"
|
||||
edict_AOW_improved_construction_efficiency_5_desc:0 "$AOW_TECH_improved_construction_efficiency_5_desc$\n\n§YTime-cost Calculation Formula: §!\nFinal time cost = Basic time cost/((1+Modifiers of adding foundation)*(1+Modifiers of adding percentage))"
|
||||
edict_AOW_dark_matter_trap:0 "Dark Matter Trap"
|
||||
edict_AOW_dark_matter_trap_desc:0 "Activate the unique properties of dark matter on the megsstructure and multiply the curvature of space-time near the megastructure to attract more dark matter."
|
||||
edict_AOW_improved_construction_efficiency_1:0 "$AOW_TECH_improved_construction_efficiency_1$"
|
||||
edict_AOW_improved_construction_efficiency_1_desc:0 "$AOW_TECH_improved_construction_efficiency_1_desc$"
|
||||
edict_AOW_improved_construction_efficiency_2:0 "$AOW_TECH_improved_construction_efficiency_2$"
|
||||
edict_AOW_improved_construction_efficiency_2_desc:0 "$AOW_TECH_improved_construction_efficiency_2_desc$"
|
||||
edict_AOW_improved_construction_efficiency_3:0 "$AOW_TECH_improved_construction_efficiency_3$"
|
||||
edict_AOW_improved_construction_efficiency_3_desc:0 "$AOW_TECH_improved_construction_efficiency_3_desc$"
|
||||
edict_AOW_improved_construction_efficiency_4:0 "$AOW_TECH_improved_construction_efficiency_4$"
|
||||
edict_AOW_improved_construction_efficiency_4_desc:0 "$AOW_TECH_improved_construction_efficiency_4_desc$"
|
||||
@@ -0,0 +1,39 @@
|
||||
l_english:
|
||||
|
||||
AOW_core.3.name:0 "§RMOD Conflict Detected§!"
|
||||
AOW_core.3.desc:0 "Notification from §YAge Of Wonder§!\n\nWe detected that you installed §YGigastructural Engineering & More§!, it is best to choose one of the two mods to play, otherwise you will see conflicts such as overlapping models and partial functional failures."
|
||||
AOW_core.3.a:0 "OK"
|
||||
AOW_mega_restored_title:0 "[fromfromfrom.GetName] Repair Completed"
|
||||
AOW_mega_notification_title:0 "§H[fromfromfrom.GetName]§! Construction Completed"
|
||||
AOW_mega_others_notification_title:0 "[from.GetName] is building §H[fromfromfromfrom.GetName]§!"
|
||||
AOW_others_mega_build_1:0 "[from.GetName] began building §H[fromfromfromfrom.GetName]§!!"
|
||||
AOW_others_mega_build_2:0 "[from.GetName] started building §H[fromfromfromfrom.GetName]§! again!"
|
||||
AOW_others_mega_build_3:0 "[from.GetName] completed the construction of §H[fromfromfromfrom.GetName]§!!"
|
||||
AOW_mega_notification.1.title:0 "Megastructure Exceeds Capacity!"
|
||||
AOW_mega_notification.1.desc:0 "Due to the impact of performance, the capacity of the megastructure is no longer limited all the time, but only detected once when the megastructure starts construction, and if necessary, you can open the control panel to adjust the megastructure capacity.\n\nIf AI also triggers this event, AI will not build this megastructure for 2 years."
|
||||
AOW_mega_notification.1.a:0 "Got it."
|
||||
AOW_mega_notification.1.b:0 "Got it, no need to notify me anymore."
|
||||
AOW_mega_notification.1.c:0 "Adjust the capacity."
|
||||
AOW_ap.0.name:0 "Multi-dimensional Space"
|
||||
AOW_ap.0.desc:0 "Realizing this beautiful and great vision is not easy, at least not with our current level of technology. Even if we use any material in the Milky Way to build a super megastructure, it will collapse into a black hole because it cannot withstand its own gravity.\n\nHowever, the discovery of subspace, hyperspace, and other spaces that do not belong to this universe, or this dimension, has given us new inspiration. In theory, we can break through the limitations of this dimension and build the fixed devices of these super megastructures in multi-dimensional space. By utilizing the special properties of that space, we can ensure that the super megastructures will not collapse on their own.\n\nNow, it is time to delve into these multi-dimensional spaces and verify whether this theory is feasible. If successful, the benefits of this discovery will be unprecedented."
|
||||
AOW_ap.0.a:0 "Open the channel of Multi-dimensional Space!"
|
||||
AOW_ap.1.name:0 "Breaking Through Multi-dimensional Space"
|
||||
AOW_ap.1.desc:0 "The research department spent a long time looking for a way to enter multi-dimensional space stably, and tried to place building structures across dimensions many times, but most of them ended in failure. However, scientists finally found a substance in the materials we discovered that can help us enter multi-dimensional space stably - §YThe Dark Matter§!.\n\nDuring this exploration process, we unexpectedly discovered that the potential of the unique substance’s twisted spacetime curvature can be used to open up stable wormhole connections to enter multi-dimensional space. In addition, economists predict that our demand for dark matter may increase sharply in the coming era.\n\nThe research department also developed a brand new megastructure, which is not large enough to span galaxies, but uses the latest theoretical achievements. They suggested that we use this megastructure for the initial experiment."
|
||||
AOW_ap.1.a:0 "Our empire has taken another step towards a greater direction!"
|
||||
AOW_mega_notification_vanilla_title:0 "[fromfromfrom.GetName]"
|
||||
AOW_mega_notification_vanilla_desc:0 "[fromfromfrom.GetName] has been constructed in the [from.GetName] system."
|
||||
AOW_mega_notification_vanilla.2011.title:0 "Dyson Sphere Framework"
|
||||
AOW_mega_notification_vanilla.2011.desc:0 "With the framework in place, the sheer scale of this project is now apparent.\n\n[fromfromfrom.planet.GetName] burns within its slender cage, but she will eventually be entirely enclosed by [Root.GetName]'s solar panels."
|
||||
AOW_mega_notification_vanilla.2011.a:0 "Elegant."
|
||||
AOW_mega_notification_vanilla.2012.title:0 "Dyson Sphere Panels Installed"
|
||||
AOW_mega_notification_vanilla.2012.desc:0 "Though not fully complete, with the advanced solar collectors now installed, we have begun to reap the benefits of the Dyson Sphere in the [from.GetName] system.\n\nAs construction continues, energy income will keep growing, and when the Dyson Sphere is finally complete we will achieve full operational capacity."
|
||||
AOW_mega_notification_vanilla.2012.a:0 "Splendid."
|
||||
AOW_mega_notification_vanilla.2015.title:0 "Dyson Sphere Complete"
|
||||
AOW_mega_notification_vanilla.2015.desc:0 "The primary star of the [from.GetName] system has been fully enveloped by [Root.GetName]'s Dyson Sphere.\n\nOur engineers celebrate this triumph, and rightfully so. We have accomplished what only a handful of galactic empires have ever dared attempt — the complete capture of a star."
|
||||
AOW_mega_notification_vanilla.2015.a:0 "Energy output is off the charts."
|
||||
AOW_mega_story.1100.a:0 "That's a good advertisement."
|
||||
AOW_mega_story.1100.b:0 "§RBlock their advertisements!§!"
|
||||
AOW_mega_story.1102.name:0 "[fromfrom.GetName] has completed $AOW_MEGA_prosperous_trade_station$"
|
||||
AOW_mega_story.1102.desc:0 "We have received... commercial signals from [fromfrom.GetName]?\n\n(Advertisement space available — if you have a game or mod you'd like promoted, feel free to let the author know!)"
|
||||
AOW_mega_story.1103.name:0 "[fromfrom.GetName] has completed $AOW_MEGA_prosperous_trade_station$"
|
||||
AOW_mega_story.1103.desc:0 "We have received... commercial signals from [fromfrom.GetName]?\n\nWant more tradition trees for your civilization? Want deeper internal politics? Want your Unity to have more uses? Subscribe to the "Sophisticated Traditions" mod!\n\nThis mod provides more selectable tradition trees, and its companion mod offers an elegant UI with more tradition and ascension slots, more interesting tradition mechanics, and unique Unity-unlocked ascension features!\n\nA low-resolution patch is also available for those who need it!"
|
||||
@@ -0,0 +1,10 @@
|
||||
l_english:
|
||||
|
||||
job_chemist_plural_with_icon:0 "£job_chemist£$job_chemist_plural$"
|
||||
job_chemist_drone_plural_with_icon:0 "£job_chemist_drone£$job_chemist_drone_plural$"
|
||||
job_gas_refiner_plural_with_icon:0 "£job_gas_refiner£$job_gas_refiner_plural$"
|
||||
job_gas_refiner_drone_plural_with_icon:0 "£job_gas_refiner_drone£$job_gas_refiner_drone_plural$"
|
||||
job_translucer_plural_with_icon:0 "£job_translucer£$job_translucer_plural$"
|
||||
job_translucer_drone_plural_with_icon:0 "£job_translucer_drone£$job_translucer_drone_plural$"
|
||||
job_artisan_drone_plural_with_icon:0 "[artisan_drone.GetIcon] [artisan_drone.GetNamePlural]"
|
||||
job_warrior_drone_plural_with_icon:0 "[warrior_drone.GetIcon] [warrior_drone.GetNamePlural]"
|
||||
@@ -0,0 +1,145 @@
|
||||
l_english:
|
||||
|
||||
edict_AOW_control_panel:0 "Age Of Wonder: Control Panel"
|
||||
edict_AOW_control_panel_desc:0 "Here we can recall the Control Panel of Age Of Wonder."
|
||||
AOW_text_announcement_desc:0 "Written on §YMay 1, 2026§!. Wishing all players a happy May Day.\nDevelopment began September 2021, approximately §Y5 years§! of development.\nQQ Group §Y632833071§!\n\n— Added §RStarfall Spear Area Blast§!, now can strike up to §Rtarget system§! and §Rconnected systems within 5 jumps§!. Related technology is disabled by default, must be enabled via the control panel §L(because this thing is too dangerous and can easily corrupt saves)§!\n\n— Naval Command Base enhanced: provides §Y100, 300, 500§! Naval Capacity respectively\n\n— Fixed Starcage World origin bug\n\n— Added player presets"
|
||||
AOW_core.100.title:0 "Age of Wonder: Control Panel"
|
||||
AOW_core.100.a:0 "§YStart the road to wonders!§!"
|
||||
AOW_core.100.a.tooltip:0 ""
|
||||
AOW_core.102.title:0 "Notification From Age of Wonder"
|
||||
AOW_core.102.desc:0 "§Y[from.GetName]§! is adjusting the Control Panel of AOW."
|
||||
AOW_mega_lv_1:0 "§GSmall Megastructures: §!"
|
||||
AOW_mega_lv_2:0 "§YCommon Megastructures: §!"
|
||||
AOW_mega_lv_3:0 "§BGalactic Wonders: §!"
|
||||
AOW_mega_lv_4:0 "§RCosmic Wonders: §!"
|
||||
AOW_mega_lv_5:0 "§r????:§!"
|
||||
AOW_mega_lv_crisis:0 "§PBecome the Crisis:§!"
|
||||
AOW_text_introduction:0 ""
|
||||
AOW_var_ai_mega_cost:0 "AI Megastructure Cost Value"
|
||||
AOW_var_ai_mega_cost_desc:0 "§HDescription:§!The default is §Y0§!, the cost of the AI megastructure remains unchanged.\n§Y0.5§! = AI megastructure cost increased by §R+50%§!;\n§Y-0.5§! = AI megastructure cost increased by §G-50%§!."
|
||||
AOW_text_var_ai_mega_cost:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cost]§!"
|
||||
btn_effect_reset_ai_mega_cost:0 "Reset §Y$AOW_var_ai_mega_cost$§! to §Y0§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
btn_effect_increase_ai_mega_cost_3:0 "$AOW_var_ai_mega_cost$§Y+1§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
btn_effect_increase_ai_mega_cost_2:0 "$AOW_var_ai_mega_cost$§Y+0.5§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
btn_effect_increase_ai_mega_cost_1:0 "$AOW_var_ai_mega_cost$§Y+0.1§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
btn_effect_decrease_ai_mega_cost_1:0 "$AOW_var_ai_mega_cost$§Y-0.1§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
btn_effect_decrease_ai_mega_cost_2:0 "$AOW_var_ai_mega_cost$§Y-0.5§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
btn_effect_decrease_ai_mega_cost_3:0 "$AOW_var_ai_mega_cost$§Y-1§!\n\n$AOW_var_ai_mega_cost_desc$"
|
||||
AOW_var_ai_mega_upkp:0 "AI Megastructure Upkeep Value"
|
||||
AOW_var_ai_mega_upkp_desc:0 "§HDescription:§!The default is §Y0§!, the upkeep of the AI megastructure remains unchanged.\n§Y0.5§! = AI megastructure upkeep increased by §R+50%§!;\n§Y-0.5§! = AI megastructure upkeep increased by §G-50%§!."
|
||||
AOW_text_var_ai_mega_upkp:0 "§R[event_target:global_event_country.AOW_var_ai_mega_upkp]§!"
|
||||
btn_effect_reset_ai_mega_upkp:0 "Reset §Y$AOW_var_ai_mega_upkp$§! to §Y0§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
btn_effect_increase_ai_mega_upkp_3:0 "$AOW_var_ai_mega_upkp$§Y+1§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
btn_effect_increase_ai_mega_upkp_2:0 "$AOW_var_ai_mega_upkp$§Y+0.5§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
btn_effect_increase_ai_mega_upkp_1:0 "$AOW_var_ai_mega_upkp$§Y+0.1§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
btn_effect_decrease_ai_mega_upkp_1:0 "$AOW_var_ai_mega_upkp$§Y-0.1§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
btn_effect_decrease_ai_mega_upkp_2:0 "$AOW_var_ai_mega_upkp$§Y-0.5§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
btn_effect_decrease_ai_mega_upkp_3:0 "$AOW_var_ai_mega_upkp$§Y-1§!\n\n$AOW_var_ai_mega_upkp_desc$"
|
||||
AOW_var_ai_mega_prdc:0 "AI Megastructure Output Value"
|
||||
AOW_var_ai_mega_prdc_desc:0 "§HDescription:§!The default is §Y0§!, that is, the output of the AI megastructure remains unchanged.\n§Y0.5§! = AI megastructure output increased by §R+50%§!;\n§Y-0.5§! = AI megastructure output increased by §G-50%§!."
|
||||
AOW_text_var_ai_mega_prdc:0 "§G[event_target:global_event_country.AOW_var_ai_mega_prdc]§!"
|
||||
btn_effect_reset_ai_mega_prdc:0 "Reset §Y$AOW_var_ai_mega_prdc$§! to §Y0§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
btn_effect_increase_ai_mega_prdc_3:0 "$AOW_var_ai_mega_prdc$§Y+1§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
btn_effect_increase_ai_mega_prdc_2:0 "$AOW_var_ai_mega_prdc$§Y+0.5§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
btn_effect_increase_ai_mega_prdc_1:0 "$AOW_var_ai_mega_prdc$§Y+0.1§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
btn_effect_decrease_ai_mega_prdc_1:0 "$AOW_var_ai_mega_prdc$§Y-0.1§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
btn_effect_decrease_ai_mega_prdc_2:0 "$AOW_var_ai_mega_prdc$§Y-0.5§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
btn_effect_decrease_ai_mega_prdc_3:0 "$AOW_var_ai_mega_prdc$§Y-1§!\n\n$AOW_var_ai_mega_prdc_desc$"
|
||||
AOW_var_ai_mega_build_speed:0 "AI Megastructure Build Speed Value"
|
||||
AOW_var_ai_mega_build_speed_desc:0 "§HDescription:§!The default is §Y0§!, that is, the build speed of the AI megastructure remains unchanged.\n§Y0.5§! = AI megastructure build speed increased by §R+50%§!;\n§Y-0.5§! = AI megastructure build speed increased by §G-50%§!."
|
||||
AOW_text_var_ai_mega_build_speed:0 "§E[event_target:global_event_country.AOW_var_ai_mega_build_speed]§!"
|
||||
btn_effect_reset_ai_mega_build_speed:0 "Reset §Y$AOW_var_ai_mega_build_speed$§! to §Y0§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
btn_effect_increase_ai_mega_build_speed_3:0 "$AOW_var_ai_mega_build_speed$§Y+1§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
btn_effect_increase_ai_mega_build_speed_2:0 "$AOW_var_ai_mega_build_speed$§Y+0.5§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
btn_effect_increase_ai_mega_build_speed_1:0 "$AOW_var_ai_mega_build_speed$§Y+0.1§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
btn_effect_decrease_ai_mega_build_speed_1:0 "$AOW_var_ai_mega_build_speed$§Y-0.1§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
btn_effect_decrease_ai_mega_build_speed_2:0 "$AOW_var_ai_mega_build_speed$§Y-0.5§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
btn_effect_decrease_ai_mega_build_speed_3:0 "$AOW_var_ai_mega_build_speed$§Y-1§!\n\n$AOW_var_ai_mega_build_speed_desc$"
|
||||
AOW_var_ai_mega_build_cap:0 "AI Megastructure Build Cap Value"
|
||||
AOW_var_ai_mega_build_cap_desc:0 "§HDescription:§!The default is §Y0§!, that is, the number of megastructures that AI can build at the same time remains unchanged.\nIf the value is §Y5§!, the number of megastructures that AI can build at the same time is increased by §G+5§!;\nIf the value is §Yless than 0§!, the number of megastructures that AI can build at the same time §Yremains unchanged§!."
|
||||
AOW_text_var_ai_mega_build_cap:0 "§E[event_target:global_event_country.AOW_var_ai_mega_build_cap]§!"
|
||||
btn_effect_reset_ai_mega_build_cap:0 "Reset §Y$AOW_var_ai_mega_build_cap$§! to §Y0§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
btn_effect_increase_ai_mega_build_cap_3:0 "$AOW_var_ai_mega_build_cap$§Y+10§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
btn_effect_increase_ai_mega_build_cap_2:0 "$AOW_var_ai_mega_build_cap$§Y+5§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
btn_effect_increase_ai_mega_build_cap_1:0 "$AOW_var_ai_mega_build_cap$§Y+1§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
btn_effect_decrease_ai_mega_build_cap_1:0 "$AOW_var_ai_mega_build_cap$§Y-1§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
btn_effect_decrease_ai_mega_build_cap_2:0 "$AOW_var_ai_mega_build_cap$§Y-5§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
btn_effect_decrease_ai_mega_build_cap_3:0 "$AOW_var_ai_mega_build_cap$§Y-10§!\n\n$AOW_var_ai_mega_build_cap_desc$"
|
||||
AOW_var_player_mega_cost:0 "Player Megastructure Cost Value"
|
||||
AOW_var_player_mega_cost_desc:0 "§HDescription:§!The default is §Y0§!, that is, the cost of the Player megastructure remains unchanged.\nIf the value is §Y0.5§!, the cost of the Player megastructure increased by §R+50%§!;\nIf the value is §Y-0.5§!, the cost of the Player megastructure reduced by §G-50%§!."
|
||||
AOW_text_var_player_mega_cost:0 "§Y[event_target:global_event_country.AOW_var_player_mega_cost]§!"
|
||||
btn_effect_reset_player_mega_cost:0 "Reset §Y$AOW_var_player_mega_cost$§! to §Y0§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
btn_effect_increase_player_mega_cost_3:0 "$AOW_var_player_mega_cost$§Y+1§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
btn_effect_increase_player_mega_cost_2:0 "$AOW_var_player_mega_cost$§Y+0.5§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
btn_effect_increase_player_mega_cost_1:0 "$AOW_var_player_mega_cost$§Y+0.1§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
btn_effect_decrease_player_mega_cost_1:0 "$AOW_var_player_mega_cost$§Y-0.1§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
btn_effect_decrease_player_mega_cost_2:0 "$AOW_var_player_mega_cost$§Y-0.5§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
btn_effect_decrease_player_mega_cost_3:0 "$AOW_var_player_mega_cost$§Y-1§!\n\n$AOW_var_player_mega_cost_desc$"
|
||||
AOW_var_player_mega_upkp:0 "Player Megastructure Upkeep Value"
|
||||
AOW_var_player_mega_upkp_desc:0 "§HDescription:§!The default is §Y0§!, that is, the upkeep of the Player megastructure remains unchanged.\nIf the value is §Y0.5§!, the upkeep of the Player megastructure increased by §R+50%§!;\nIf the value is §Y-0.5§!, the upkeep of the Player megastructure reduced by §G-50%§!."
|
||||
AOW_text_var_player_mega_upkp:0 "§R[event_target:global_event_country.AOW_var_player_mega_upkp]§!"
|
||||
btn_effect_reset_player_mega_upkp:0 "Reset §Y$AOW_var_player_mega_upkp$§! to §Y0§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
btn_effect_increase_player_mega_upkp_3:0 "$AOW_var_player_mega_upkp$§Y+1§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
btn_effect_increase_player_mega_upkp_2:0 "$AOW_var_player_mega_upkp$§Y+0.5§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
btn_effect_increase_player_mega_upkp_1:0 "$AOW_var_player_mega_upkp$§Y+0.1§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
btn_effect_decrease_player_mega_upkp_1:0 "$AOW_var_player_mega_upkp$§Y-0.1§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
btn_effect_decrease_player_mega_upkp_2:0 "$AOW_var_player_mega_upkp$§Y-0.5§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
btn_effect_decrease_player_mega_upkp_3:0 "$AOW_var_player_mega_upkp$§Y-1§!\n\n$AOW_var_player_mega_upkp_desc$"
|
||||
AOW_var_player_mega_prdc:0 "Player Megastructure Output Value"
|
||||
AOW_var_player_mega_prdc_desc:0 "§HDescription:§!The default is §Y0§!, that is, the output of the Player megastructure remains unchanged.\nIf the value is §Y0.5§!, the output of the Player megastructure increased by §R+50%§!;\nIf the value is §Y-0.5§!, the output of the Player megastructure reduced by §G-50%§!."
|
||||
AOW_text_var_player_mega_prdc:0 "§G[event_target:global_event_country.AOW_var_player_mega_prdc]§!"
|
||||
btn_effect_reset_player_mega_prdc:0 "Reset §Y$AOW_var_player_mega_prdc$§! to §Y0§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
btn_effect_increase_player_mega_prdc_3:0 "$AOW_var_player_mega_prdc$§Y+1§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
btn_effect_increase_player_mega_prdc_2:0 "$AOW_var_player_mega_prdc$§Y+0.5§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
btn_effect_increase_player_mega_prdc_1:0 "$AOW_var_player_mega_prdc$§Y+0.1§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
btn_effect_decrease_player_mega_prdc_1:0 "$AOW_var_player_mega_prdc$§Y-0.1§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
btn_effect_decrease_player_mega_prdc_2:0 "$AOW_var_player_mega_prdc$§Y-0.5§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
btn_effect_decrease_player_mega_prdc_3:0 "$AOW_var_player_mega_prdc$§Y-1§!\n\n$AOW_var_player_mega_prdc_desc$"
|
||||
AOW_var_player_mega_build_speed:0 "Player Megastructure Build Speed Value"
|
||||
AOW_var_player_mega_build_speed_desc:0 "§HDescription:§!The default is §Y0§!, that is, the build speed of the Player megastructure remains unchanged.\nIf the value is §Y0.5§!, the build speed of the Player megastructure increased by §R+50%§!;\nIf the value is §Y-0.5§!, the build speed of the Player megastructure reduced by §G-50%§!."
|
||||
AOW_text_var_player_mega_build_speed:0 "§E[event_target:global_event_country.AOW_var_player_mega_build_speed]§!"
|
||||
btn_effect_reset_player_mega_build_speed:0 "Reset §Y$AOW_var_player_mega_build_speed$§! to §Y0§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
btn_effect_increase_player_mega_build_speed_3:0 "$AOW_var_player_mega_build_speed$§Y+1§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
btn_effect_increase_player_mega_build_speed_2:0 "$AOW_var_player_mega_build_speed$§Y+0.5§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
btn_effect_increase_player_mega_build_speed_1:0 "$AOW_var_player_mega_build_speed$§Y+0.1§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
btn_effect_decrease_player_mega_build_speed_1:0 "$AOW_var_player_mega_build_speed$§Y-0.1§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
btn_effect_decrease_player_mega_build_speed_2:0 "$AOW_var_player_mega_build_speed$§Y-0.5§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
btn_effect_decrease_player_mega_build_speed_3:0 "$AOW_var_player_mega_build_speed$§Y-1§!\n\n$AOW_var_player_mega_build_speed_desc$"
|
||||
AOW_var_player_mega_build_cap:0 "Player Megastructure Build Cap Value"
|
||||
AOW_var_player_mega_build_cap_desc:0 "§HDescription:§!The default is §Y0§!, that is, the number of megastructures that Player can build at the same time remains unchanged.\nIf the value is §Y5§!, the number of megastructures that Player can build at the same time is increased by §G+5§!;\nIf the value is §Yless than 0§!, the number of megastructures that Player can build at the same time §Yremains unchanged§!."
|
||||
AOW_text_var_player_mega_build_cap:0 "§E[event_target:global_event_country.AOW_var_player_mega_build_cap]§!"
|
||||
btn_effect_reset_player_mega_build_cap:0 "Reset §Y$AOW_var_player_mega_build_cap$§! to §Y0§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
btn_effect_increase_player_mega_build_cap_3:0 "$AOW_var_player_mega_build_cap$§Y+10§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
btn_effect_increase_player_mega_build_cap_2:0 "$AOW_var_player_mega_build_cap$§Y+5§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
btn_effect_increase_player_mega_build_cap_1:0 "$AOW_var_player_mega_build_cap$§Y+1§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
btn_effect_decrease_player_mega_build_cap_1:0 "$AOW_var_player_mega_build_cap$§Y-1§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
btn_effect_decrease_player_mega_build_cap_2:0 "$AOW_var_player_mega_build_cap$§Y-5§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
btn_effect_decrease_player_mega_build_cap_3:0 "$AOW_var_player_mega_build_cap$§Y-10§!\n\n$AOW_var_player_mega_build_cap_desc$"
|
||||
AOW_core.98.name:0 "$AOW_MEGA_starcage_world$ Adjustment"
|
||||
AOW_core.98.desc:0 "The jobs on your $AOW_MEGA_starcage_world$ have §Rall been wiped by the update§!. Go adjust them now.\n\nAdjust here:\n§YStarcage World§! -> §YDecisions§! -> §Y$AOW_decision_starcage_world$§!\n\nYou can now manually adjust job types and quantities, and more job types are available."
|
||||
AOW_core.98.a:0 "???"
|
||||
AOW_text_announcement:0 "Announcement"
|
||||
AOW_text_presets:0 "Preset"
|
||||
AOW_text_values:0 "Values"
|
||||
AOW_text_others:0 "Others"
|
||||
AOW_text_donation:0 ""
|
||||
AOW_text_donation_desc:0 "Consider supporting the author? (Humbly)\n\n§BAlipay:§!\n\n\n\n\n\n£AOW_Alipay£\n\n\n\n\n\n\n§GWeChat:§!\n\n\n\n\n\n£AOW_Wechat£\n\n\n\n\n\n\n"
|
||||
AOW_text_mega_values:0 "Mega Values"
|
||||
AOW_text_mega_level_1:0 "§GSmall Mega§!"
|
||||
AOW_text_mega_level_2:0 "§YCommon Mega§!"
|
||||
AOW_text_mega_level_3:0 "§BGalactic Wonders§!"
|
||||
AOW_text_mega_level_4:0 "§RCosmic Wonders§!"
|
||||
AOW_text_mega_cost:0 "Megastructure Cost"
|
||||
AOW_text_mega_upkp:0 "Megastructure Upkeep"
|
||||
AOW_text_mega_prdc:0 "Megastructure Output"
|
||||
AOW_text_mega_build_speed:0 "Megastructure Build Speed"
|
||||
AOW_text_mega_build_cap:0 "Megastructure Build Queue"
|
||||
AOW_text_can_dismantle_megastructure_at_war_title:0 "Dismantle Megastructures During War"
|
||||
AOW_text_can_dismantle_megastructure_at_war:0 "§HCurrent Status:§! §RDismantling megastructures during war is forbidden§!\n\n§EClick to toggle to allowed§!"
|
||||
AOW_text_cannot_dismantle_megastructure_at_war:0 "§HCurrent Status:§! §GDismantling megastructures during war is allowed§!\n\n§EClick to toggle to forbidden§!"
|
||||
AOW_text_can_research_hyperdimension_hiding_title:0 "Research Hyperdimension Folding"
|
||||
AOW_text_can_research_hyperdimension_hiding:0 "§HCurrent Status:§! §RResearching Hyperdimension Folding is forbidden§!\n\n§EClick to toggle to allowed§!"
|
||||
AOW_text_cannot_research_hyperdimension_hiding:0 "§HCurrent Status:§! §GResearching Hyperdimension Folding is allowed§!\n\n§EClick to toggle to forbidden§!"
|
||||
AOW_text_can_research_starfall_spear_system_strike_range_title:0 "Research Starfall Spear Area Strike"
|
||||
AOW_text_can_research_starfall_spear_system_strike_range:0 "§HCurrent Status:§! §RResearching Starfall Spear Area Strike is forbidden§!\n\n§EClick to toggle to allowed§!"
|
||||
AOW_text_cannot_research_starfall_spear_system_strike_range:0 "§HCurrent Status:§! §GResearching Starfall Spear Area Strike is allowed§!\n\n§EClick to toggle to forbidden§!"
|
||||
@@ -0,0 +1,293 @@
|
||||
l_english:
|
||||
|
||||
AOW_text_set_ai_mega1_cap_0:0 "§HSmall Megastrutures: §!Set the capacity of AI to §Y0§!"
|
||||
AOW_text_set_ai_mega1_cap_1:0 "§HSmall Megastrutures: §!Set the capacity of AI to §Y1§!"
|
||||
AOW_text_set_ai_mega1_cap_2:0 "§HSmall Megastrutures: §!Set the capacity of AI to §Y2§!"
|
||||
AOW_text_set_ai_mega1_cap_3:0 "§HSmall Megastrutures: §!Set the capacity of AI to §Y3§!"
|
||||
AOW_text_set_ai_mega1_cap_4:0 "§HSmall Megastrutures: §!Set the capacity of AI to §Y4§!"
|
||||
AOW_text_set_ai_mega1_cap_5:0 "§HSmall Megastrutures: §!Set the capacity of AI to §Y5§!"
|
||||
AOW_text_set_ai_mega1_cap_infinite:0 "§HSmall Megastrutures: §!Set the capacity of AI to §YInfinite§!"
|
||||
AOW_text_set_ai_mega2_cap_0:0 "§HCommon Megastrutures: §!Set the capacity of AI to §Y0§!"
|
||||
AOW_text_set_ai_mega2_cap_1:0 "§HCommon Megastrutures: §!Set the capacity of AI to §Y1§!"
|
||||
AOW_text_set_ai_mega2_cap_2:0 "§HCommon Megastrutures: §!Set the capacity of AI to §Y2§!"
|
||||
AOW_text_set_ai_mega2_cap_3:0 "§HCommon Megastrutures: §!Set the capacity of AI to §Y3§!"
|
||||
AOW_text_set_ai_mega2_cap_4:0 "§HCommon Megastrutures: §!Set the capacity of AI to §Y4§!"
|
||||
AOW_text_set_ai_mega2_cap_5:0 "§HCommon Megastrutures: §!Set the capacity of AI to §Y5§!"
|
||||
AOW_text_set_ai_mega2_cap_infinite:0 "§HCommon Megastrutures: §!Set the capacity of AI to §YInfinite§!"
|
||||
AOW_text_set_ai_mega3_cap_0:0 "§HGalactic Wonders: §!Set the capacity of AI to §Y0§!"
|
||||
AOW_text_set_ai_mega3_cap_1:0 "§HGalactic Wonders: §!Set the capacity of AI to §Y1§!"
|
||||
AOW_text_set_ai_mega3_cap_2:0 "§HGalactic Wonders: §!Set the capacity of AI to §Y2§!"
|
||||
AOW_text_set_ai_mega3_cap_3:0 "§HGalactic Wonders: §!Set the capacity of AI to §Y3§!"
|
||||
AOW_text_set_ai_mega3_cap_4:0 "§HGalactic Wonders: §!Set the capacity of AI to §Y4§!"
|
||||
AOW_text_set_ai_mega3_cap_5:0 "§HGalactic Wonders: §!Set the capacity of AI to §Y5§!"
|
||||
AOW_text_set_ai_mega3_cap_infinite:0 "§HGalactic Wonders: §!Set the capacity of AI to §YInfinite§!"
|
||||
AOW_text_set_ai_mega4_cap_0:0 "§HCosmic Wonders: §!Set the capacity of AI to §Y0§!"
|
||||
AOW_text_set_ai_mega4_cap_1:0 "§HCosmic Wonders: §!Set the capacity of AI to §Y1§!"
|
||||
AOW_text_set_ai_mega4_cap_2:0 "§HCosmic Wonders: §!Set the capacity of AI to §Y2§!"
|
||||
AOW_text_set_ai_mega4_cap_3:0 "§HCosmic Wonders: §!Set the capacity of AI to §Y3§!"
|
||||
AOW_text_set_ai_mega4_cap_4:0 "§HCosmic Wonders: §!Set the capacity of AI to §Y4§!"
|
||||
AOW_text_set_ai_mega4_cap_5:0 "§HCosmic Wonders: §!Set the capacity of AI to §Y5§!"
|
||||
AOW_text_set_ai_mega4_cap_infinite:0 "§HCosmic Wonders: §!Set the capacity of AI to §YInfinite§!"
|
||||
AOW_text_set_ai_mega_cap_0:0 "§HAll Megastructure:§!Set the capacity of AI to §Y0§!"
|
||||
AOW_text_set_ai_mega_cap_1:0 "§HAll Megastructure:§!Set the capacity of AI to §Y1§!"
|
||||
AOW_text_set_ai_mega_cap_2:0 "§HAll Megastructure:§!Set the capacity of AI to §Y2§!"
|
||||
AOW_text_set_ai_mega_cap_3:0 "§HAll Megastructure:§!Set the capacity of AI to §Y3§!"
|
||||
AOW_text_set_ai_mega_cap_4:0 "§HAll Megastructure:§!Set the capacity of AI to §Y4§!"
|
||||
AOW_text_set_ai_mega_cap_5:0 "§HAll Megastructure:§!Set the capacity of AI to §Y5§!"
|
||||
AOW_text_set_ai_mega_cap_infinite:0 "§HAll Megastructure:§!Set the capacity of AI to §YInfinite§!"
|
||||
AOW_text_set_player_mega1_cap_0:0 "§HSmall Megastrutures: §!Set the capacity of Player to §Y0§!"
|
||||
AOW_text_set_player_mega1_cap_1:0 "§HSmall Megastrutures: §!Set the capacity of Player to §Y1§!"
|
||||
AOW_text_set_player_mega1_cap_2:0 "§HSmall Megastrutures: §!Set the capacity of Player to §Y2§!"
|
||||
AOW_text_set_player_mega1_cap_3:0 "§HSmall Megastrutures: §!Set the capacity of Player to §Y3§!"
|
||||
AOW_text_set_player_mega1_cap_4:0 "§HSmall Megastrutures: §!Set the capacity of Player to §Y4§!"
|
||||
AOW_text_set_player_mega1_cap_5:0 "§HSmall Megastrutures: §!Set the capacity of Player to §Y5§!"
|
||||
AOW_text_set_player_mega1_cap_infinite:0 "§HSmall Megastrutures: §!Set the capacity of Player to §YInfinite§!"
|
||||
AOW_text_set_player_mega2_cap_0:0 "§HCommon Megastrutures: §!Set the capacity of Player to §Y0§!"
|
||||
AOW_text_set_player_mega2_cap_1:0 "§HCommon Megastrutures: §!Set the capacity of Player to §Y1§!"
|
||||
AOW_text_set_player_mega2_cap_2:0 "§HCommon Megastrutures: §!Set the capacity of Player to §Y2§!"
|
||||
AOW_text_set_player_mega2_cap_3:0 "§HCommon Megastrutures: §!Set the capacity of Player to §Y3§!"
|
||||
AOW_text_set_player_mega2_cap_4:0 "§HCommon Megastrutures: §!Set the capacity of Player to §Y4§!"
|
||||
AOW_text_set_player_mega2_cap_5:0 "§HCommon Megastrutures: §!Set the capacity of Player to §Y5§!"
|
||||
AOW_text_set_player_mega2_cap_infinite:0 "§HCommon Megastrutures: §!Set the capacity of Player to §YInfinite§!"
|
||||
AOW_text_set_player_mega3_cap_0:0 "§HGalactic Wonders: §!Set the capacity of Player to §Y0§!"
|
||||
AOW_text_set_player_mega3_cap_1:0 "§HGalactic Wonders: §!Set the capacity of Player to §Y1§!"
|
||||
AOW_text_set_player_mega3_cap_2:0 "§HGalactic Wonders: §!Set the capacity of Player to §Y2§!"
|
||||
AOW_text_set_player_mega3_cap_3:0 "§HGalactic Wonders: §!Set the capacity of Player to §Y3§!"
|
||||
AOW_text_set_player_mega3_cap_4:0 "§HGalactic Wonders: §!Set the capacity of Player to §Y4§!"
|
||||
AOW_text_set_player_mega3_cap_5:0 "§HGalactic Wonders: §!Set the capacity of Player to §Y5§!"
|
||||
AOW_text_set_player_mega3_cap_infinite:0 "§HGalactic Wonders: §!Set the capacity of Player to §YInfinite§!"
|
||||
AOW_text_set_player_mega4_cap_0:0 "§HCosmic Wonders: §!Set the capacity of Player to §Y0§!"
|
||||
AOW_text_set_player_mega4_cap_1:0 "§HCosmic Wonders: §!Set the capacity of Player to §Y1§!"
|
||||
AOW_text_set_player_mega4_cap_2:0 "§HCosmic Wonders: §!Set the capacity of Player to §Y2§!"
|
||||
AOW_text_set_player_mega4_cap_3:0 "§HCosmic Wonders: §!Set the capacity of Player to §Y3§!"
|
||||
AOW_text_set_player_mega4_cap_4:0 "§HCosmic Wonders: §!Set the capacity of Player to §Y4§!"
|
||||
AOW_text_set_player_mega4_cap_5:0 "§HCosmic Wonders: §!Set the capacity of Player to §Y5§!"
|
||||
AOW_text_set_player_mega4_cap_infinite:0 "§HCosmic Wonders: §!Set the capacity of Player to §YInfinite§!"
|
||||
AOW_text_set_player_mega_cap_0:0 "§HAll Megastructure:§!Set the capacity of Player to §Y0§!"
|
||||
AOW_text_set_player_mega_cap_1:0 "§HAll Megastructure:§!Set the capacity of Player to §Y1§!"
|
||||
AOW_text_set_player_mega_cap_2:0 "§HAll Megastructure:§!Set the capacity of Player to §Y2§!"
|
||||
AOW_text_set_player_mega_cap_3:0 "§HAll Megastructure:§!Set the capacity of Player to §Y3§!"
|
||||
AOW_text_set_player_mega_cap_4:0 "§HAll Megastructure:§!Set the capacity of Player to §Y4§!"
|
||||
AOW_text_set_player_mega_cap_5:0 "§HAll Megastructure:§!Set the capacity of Player to §Y5§!"
|
||||
AOW_text_set_player_mega_cap_infinite:0 "§HAll Megastructure:§!Set the capacity of Player to §YInfinite§!"
|
||||
AOW_text_ai_decrease_mega_cap:0 "Capacity for AI to build this megastructure: §R-1§!"
|
||||
AOW_text_ai_increase_mega_cap:0 "Capacity for AI to build this megastructure: §G+1§!"
|
||||
AOW_text_player_decrease_mega_cap:0 "Capacity for Player to build this megastructure: §R-1§!"
|
||||
AOW_text_player_increase_mega_cap:0 "Capacity for Player to build this megastructure: §G+1§!"
|
||||
AOW_text_player_mega_is_disabled:0 "§RProhibit Player from building this megastructure§!"
|
||||
AOW_text_player_mega_is_enabled:0 "§GAllow Player to build this megastructure§!"
|
||||
AOW_text_player_mega_is_infinite:0 "§rAllow Player to build this megastructure without limit§!"
|
||||
AOW_text_ai_mega_is_disabled:0 "§RProhibit AI from building this megastructure§!"
|
||||
AOW_text_ai_mega_is_enabled:0 "§GAllow AI to build this megastructure§!"
|
||||
AOW_text_ai_mega_is_infinite:0 "§rAllow AI to build this megastructure without limit§!"
|
||||
AOW_text_outliner_hide_desc:0 "§HHide Mode:§!\n§RHide§! §Ycompleted§! stages from the outliner\nIn-progress: shown in outliner\nCompleted: hidden in outliner\n\n§EClick to switch to Show mode§! §R(This option only affects the player)§!\n\n§LYou can set individual hide or show in megastructure settings§!"
|
||||
AOW_text_outliner_show_desc:0 "§HShow Mode:§!\n§GShow§! §Ycompleted§! stages in the outliner\nIn-progress: shown in outliner\nCompleted: shown in outliner\n\n§EClick to switch to Hide mode§! §R(This option only affects the player)§!\n\n§LYou can set individual hide or show in megastructure settings§!"
|
||||
AOW_text_outliner_special_desc:0 "Switching between show/hide mode is meaningless for this megastructure, §Rso it cannot be toggled§!\n\n§LYou can set individual hide or show in megastructure settings§!"
|
||||
AOW_requires_need_dlc_Utopia:0 "DLC Requirement: §YUtopia§!"
|
||||
AOW_requires_has_seen_gateway_or_lgate:0 "Has seen Gateway or Lgate"
|
||||
AOW_requires_any_relation_has_tech_gateway:0 "Any default country that has established a connection has £physics_research£§Y$tech_gateway_activation$§! technology"
|
||||
AOW_text_prerequisite_requirements:0 "\n§HPrerequisite Requirements:§!\n"
|
||||
AOW_text_final_requirements:0 "\n§HFinal Requirements:§!\n"
|
||||
AOW_text_space_sensor_station_desc:0 "$AOW_mega_lv_1$\n\n§HName: §!$AOW_MEGA_space_sensor_station$\n§HCategory: §!Boost\n§HFunctions: §!Provide visibility near the system where this megastructure is located, increase evasion or accuracy, and reduce the emergency ftl jump cooldown"
|
||||
AOW_var_ai_mega_cap_space_sensor_station:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_space_sensor_station]§!"
|
||||
AOW_var_player_mega_cap_space_sensor_station:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_space_sensor_station]§!"
|
||||
AOW_text_space_arena_desc:0 "$AOW_mega_lv_1$\n\n§HName: §!$AOW_MEGA_space_arena$\n§HCategory: §!Boost\n§HFunctions: §!Produce a small amount of unity"
|
||||
AOW_var_ai_mega_cap_space_arena:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_space_arena]§!"
|
||||
AOW_var_player_mega_cap_space_arena:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_space_arena]§!"
|
||||
AOW_text_asteroid_mining_station_desc:0 "$AOW_mega_lv_1$\n\n§HName: §!$AOW_MEGA_asteroid_mining_station$\n§HCategory: §!Production\n§HFunctions: §!Mining asteroids, producing resources with different values based on different types of asteroids"
|
||||
AOW_var_ai_mega_cap_asteroid_mining_station:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_asteroid_mining_station]§!"
|
||||
AOW_var_player_mega_cap_asteroid_mining_station:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_asteroid_mining_station]§!"
|
||||
AOW_text_resource_drilling_station_desc:0 "§HName:§! $AOW_MEGA_resource_drilling_station$\n§HCategory:§! Production\n§HFunction:§! Can be built on planets and moons, including solid and gas planets, and can prospect hidden resources on the selected planet"
|
||||
AOW_var_ai_mega_cap_resource_drilling_station:0 "§Y[get_ai_resource_drilling_station]§!"
|
||||
AOW_var_player_mega_cap_resource_drilling_station:0 "§E[get_player_resource_drilling_station]§!"
|
||||
AOW_text_deep_space_citadel_desc:0 "§HName:§! $dsc_name$\n§HCategory:§! Military\n§HFunction:§! Can be built at any position in the system (but not too close to planets), functions as a Starbase and can be upgraded."
|
||||
AOW_var_ai_mega_cap_deep_space_citadel:0 "§Y[get_ai_deep_space_citadel]§!"
|
||||
AOW_var_player_mega_cap_deep_space_citadel:0 "§E[get_player_deep_space_citadel]§!"
|
||||
AOW_text_dyson_swarm_desc:0 "§HName:§! $dyson_swarm_3$\n§HCategory:§! Production\n§HFunction:§! Greatly increases the natural resource output of a star. The more natural resources the star has, the greater the final output."
|
||||
AOW_var_ai_mega_cap_dyson_swarm:0 "§Y[get_ai_dyson_swarm]§!"
|
||||
AOW_var_player_mega_cap_dyson_swarm:0 "§E[get_player_dyson_swarm]§!"
|
||||
AOW_text_orbital_arc_furnace_desc:0 "§HName:§! $orbital_arc_furnace_4$\n§HCategory:§! Production\n§HFunction:§! Can only be built on Molten planets. Prospers hidden minerals and alloys from other planets in the system, and increases the output of mining stations in the system. The more celestial bodies in the system, the greater the final output."
|
||||
AOW_var_ai_mega_cap_orbital_arc_furnace:0 "§Y[get_ai_orbital_arc_furnace]§!"
|
||||
AOW_var_player_mega_cap_orbital_arc_furnace:0 "§E[get_player_orbital_arc_furnace]§!"
|
||||
AOW_text_hyper_relay_desc:0 "$AOW_mega_lv_1$\n\n§HName: §!$hyper_relay$\n§HCategory: §!Navigation\n§HFunctions: §!Connecting systems, accelerating navigation speed, can provide certain gain effects to the connected galaxies through relevant edicts"
|
||||
AOW_var_ai_mega_cap_hyper_relay:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_hyper_relay]§!"
|
||||
AOW_var_player_mega_cap_hyper_relay:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_hyper_relay]§!"
|
||||
AOW_text_orbital_ring_desc:0 "$AOW_mega_lv_1$\n\n§HName: §!$orbital_ring_tier_1$\n§HCategory: §!Boost\n§HFunctions: §!A type of starbase built on a colony, which can give the colony powerful gain effects by building various starbase modules or buildings"
|
||||
AOW_var_ai_mega_cap_orbital_ring:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_orbital_ring]§!"
|
||||
AOW_var_player_mega_cap_orbital_ring:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_orbital_ring]§!"
|
||||
AOW_text_habitat_desc:0 "$AOW_mega_lv_1$\n\n§HName: §!$habitat_0$\n§HCategory: §!Habitat\n§HFunctions: §!Generate a livable habitat and generate additional districts or deposits based on the resources contained in the planet below"
|
||||
AOW_var_ai_mega_cap_habitat:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_habitat]§!"
|
||||
AOW_var_player_mega_cap_habitat:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_habitat]§!"
|
||||
AOW_text_gateway_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$gateway_final$\n§HCategory: §!Navigation\n§HFunctions: §!Ships can teleport through this gate to another gate, reducing navigation time"
|
||||
AOW_var_ai_mega_cap_gateway:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_gateway]§!"
|
||||
AOW_var_player_mega_cap_gateway:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_gateway]§!"
|
||||
AOW_text_interstellar_assembly_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$interstellar_assembly_4$\n§HCategory: §!Boost\n§HFunctions: §!Provide envoys, enhance diplomatic weight, and increase the goodwill of other countries"
|
||||
AOW_var_ai_mega_cap_interstellar_assembly:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_interstellar_assembly]§!"
|
||||
AOW_var_player_mega_cap_interstellar_assembly:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_interstellar_assembly]§!"
|
||||
AOW_text_mega_art_installation_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$mega_art_installation_4$\n§HCategory: §!Boost\n§HFunctions: §!Output unity, improve planet amenities"
|
||||
AOW_var_ai_mega_cap_mega_art_installation:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_mega_art_installation]§!"
|
||||
AOW_var_player_mega_cap_mega_art_installation:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_mega_art_installation]§!"
|
||||
AOW_text_mega_shipyard_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$mega_shipyard_3$\n§HCategory: §!Military\n§HFunctions: §!Provide 20 shipyards and increase ship build speed"
|
||||
AOW_var_ai_mega_cap_mega_shipyard:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_mega_shipyard]§!"
|
||||
AOW_var_player_mega_cap_mega_shipyard:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_mega_shipyard]§!"
|
||||
AOW_text_spy_orb_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$spy_orb_4$\n§HCategory: §!Boost\n§HFunctions: §!Provides full map vision and increases base intel on other empires."
|
||||
AOW_var_ai_mega_cap_spy_orb:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_spy_orb]§!"
|
||||
AOW_var_player_mega_cap_spy_orb:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_spy_orb]§!"
|
||||
AOW_text_strategic_coordination_center_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$strategic_coordination_center_3$\n§HCategory: §!Boost\n§HFunctions: §!Increase naval capacity, starbase capacity, defense platform capacity, and sub light speed"
|
||||
AOW_var_ai_mega_cap_strategic_coordination_center:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_strategic_coordination_center]§!"
|
||||
AOW_var_player_mega_cap_strategic_coordination_center:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_strategic_coordination_center]§!"
|
||||
AOW_text_think_tank_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$think_tank_3$\n§HCategory: §!Production\n§HFunctions: §!Output research points, improve research speed"
|
||||
AOW_var_ai_mega_cap_think_tank:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_think_tank]§!"
|
||||
AOW_var_player_mega_cap_think_tank:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_think_tank]§!"
|
||||
AOW_text_quantum_catapult_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$quantum_catapult_1$\n§HCategory: §!Navigation\n§HFunctions: §!Provide ejection capabilities for fleets located in the same system"
|
||||
AOW_var_ai_mega_cap_quantum_catapult:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_quantum_catapult]§!"
|
||||
AOW_var_player_mega_cap_quantum_catapult:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_quantum_catapult]§!"
|
||||
AOW_text_artifacts_transcription_palace_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_artifacts_transcription_palace$\n§HCategory: §!Production\n§HFunctions: §!Output $minor_artifacts$, increase the storage capacity of $minor_artifacts$, and increase the damage of ancient weapons"
|
||||
AOW_var_ai_mega_cap_artifacts_transcription_palace:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_artifacts_transcription_palace]§!"
|
||||
AOW_var_player_mega_cap_artifacts_transcription_palace:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_artifacts_transcription_palace]§!"
|
||||
AOW_text_cemetery_of_martyrs_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_cemetery_of_martyrs$\n§HCategory: §!Boost\n§HFunctions: §!Output unity, increase army build speed, increase ship build speed, and increase leader capacity"
|
||||
AOW_var_ai_mega_cap_cemetery_of_martyrs:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_cemetery_of_martyrs]§!"
|
||||
AOW_var_player_mega_cap_cemetery_of_martyrs:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_cemetery_of_martyrs]§!"
|
||||
AOW_text_deep_space_prison_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_deep_space_prison$\n§HCategory: §!Boost\n§HFunctions: §!Output unity, reduce crime rates and improve stability"
|
||||
AOW_var_ai_mega_cap_deep_space_prison:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_deep_space_prison]§!"
|
||||
AOW_var_player_mega_cap_deep_space_prison:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_deep_space_prison]§!"
|
||||
AOW_text_hyperlane_controller_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_hyperlane_controller$\n§HCategory: §!Navigation\n§HFunctions: §!Select two systems, and if they have a hyperlane connection, delete the hyperlane; If there is no hyperlane connection between the two, then add a new hyperlane\n§RWarning: §!Deleting the hyperlane may cause the game to crash!!!"
|
||||
AOW_text_hyperlane_controller_ai_disable:0 "§RAI is always prohibited from building $AOW_MEGA_hyperlane_controller$!§!\n§RWarning: §!Deleting the hyperlane may cause the game to crash!!! If AI also uses it, the consequences will be even more severe, so AI will never be able to use this megastructure."
|
||||
AOW_var_ai_mega_cap_hyperlane_controller:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_hyperlane_controller]§!"
|
||||
AOW_var_player_mega_cap_hyperlane_controller:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_hyperlane_controller]§!"
|
||||
AOW_text_advanced_hyperlane_controller_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_advanced_hyperlane_controller$\n§HCategory: §!Navigation\n§HFunctions: §!Multiple $AOW_MEGA_advanced_hyperlane_controller$ in Receive State, another $AOW_MEGA_advanced_hyperlane_controller$ emits Add or Remove Command, can achieve simultaneous construction of multiple hyperlanes.\n§HExplanation: §!High requirements for players' understanding and planning abilities.\n§RWarning: §!Deleting the hyperlane may cause the game to crash!!!"
|
||||
AOW_text_advanced_hyperlane_controller_ai_disable:0 "§RAI is always prohibited from building $AOW_MEGA_advanced_hyperlane_controller$!§!\n§RWarning: §!Deleting the hyperlane may cause the game to crash!!! If AI also uses it, the consequences will be even more severe, so AI will never be able to use this megastructure."
|
||||
AOW_var_ai_mega_cap_advanced_hyperlane_controller:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_advanced_hyperlane_controller]§!"
|
||||
AOW_var_player_mega_cap_advanced_hyperlane_controller:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_advanced_hyperlane_controller]§!"
|
||||
AOW_text_nanites_activator_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_nanites_activator$\n§HCategory: §!Production\n§HFunctions: §!Built on a $pc_gray_goo$ or a planet with $nanites$, output $nanites$"
|
||||
AOW_var_ai_mega_cap_nanites_activator:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_nanites_activator]§!"
|
||||
AOW_var_player_mega_cap_nanites_activator:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_nanites_activator]§!"
|
||||
AOW_text_nanites_transmutation_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_nanites_transmutation$\n§HCategory: §!Production\n§HFunctions: §!Relying on $nanites$ as maintenance fees, output $volatile_motes$, $exotic_gases$, and $rare_crystals$"
|
||||
AOW_var_ai_mega_cap_nanites_transmutation:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_nanites_transmutation]§!"
|
||||
AOW_var_player_mega_cap_nanites_transmutation:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_nanites_transmutation]§!"
|
||||
AOW_text_naval_command_base_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_naval_command_base$\n§HCategory: §!Boost\n§HFunctions: §!Provide naval capacity, increase command limit, and increase the influence of power projection"
|
||||
AOW_var_ai_mega_cap_naval_command_base:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_naval_command_base]§!"
|
||||
AOW_var_player_mega_cap_naval_command_base:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_naval_command_base]§!"
|
||||
AOW_text_nebula_refining_center_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_nebula_refining_center$\n§HCategory: §!Production\n§HFunctions: §!Built within a nebula, output minerals, $volatile_motes$, $exotic_gases$, $rare_crystals$, $sr_zro$(requires corresponding mining technology), and $sr_dark_matter$(requires corresponding mining technology)."
|
||||
AOW_var_ai_mega_cap_nebula_refining_center:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_nebula_refining_center]§!"
|
||||
AOW_var_player_mega_cap_nebula_refining_center:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_nebula_refining_center]§!"
|
||||
AOW_text_orbital_acquisition_system_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_orbital_acquisition_system$\n§HCategory: §!Production\n§HFunctions: §!Mining gas giant, output energy and $exotic_gases$."
|
||||
AOW_var_ai_mega_cap_orbital_acquisition_system:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_orbital_acquisition_system]§!"
|
||||
AOW_var_player_mega_cap_orbital_acquisition_system:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_orbital_acquisition_system]§!"
|
||||
AOW_text_planetary_mining_station_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_planetary_mining_station$\n§HCategory: §!Production\n§HFunctions: §!Mining solid planets, can output different values of resources according to the different types of planets."
|
||||
AOW_var_ai_mega_cap_planetary_mining_station:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_planetary_mining_station]§!"
|
||||
AOW_var_player_mega_cap_planetary_mining_station:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_planetary_mining_station]§!"
|
||||
AOW_text_prosperous_trade_station_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_prosperous_trade_station$\n§HCategory: §!Boost\n§HFunctions: §!Provide an envoy, increase trade value and branch value, and output unity"
|
||||
AOW_var_ai_mega_cap_prosperous_trade_station:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_prosperous_trade_station]§!"
|
||||
AOW_var_player_mega_cap_prosperous_trade_station:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_prosperous_trade_station]§!"
|
||||
AOW_text_synthetic_food_factory_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_synthetic_food_factory$\n§HCategory: §!Production\n§HFunctions: §!Relying on energy and $exotic_gases$ as maintenance fees, output food and society research."
|
||||
AOW_var_ai_mega_cap_synthetic_food_factory:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_synthetic_food_factory]§!"
|
||||
AOW_var_player_mega_cap_synthetic_food_factory:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_synthetic_food_factory]§!"
|
||||
AOW_text_zro_sublimator_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_zro_sublimator$\n§HCategory: §!Production\n§HFunctions: §!Built on a $pc_shrouded$, output $sr_zro$"
|
||||
AOW_var_ai_mega_cap_zro_sublimator:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_zro_sublimator]§!"
|
||||
AOW_var_player_mega_cap_zro_sublimator:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_zro_sublimator]§!"
|
||||
AOW_text_planetary_blaster_system_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_planetary_blaster_system$\n§HCategory: §!Military\n§HFunctions: §!Static defense project, built on a gas giant (if we have more advanced technology that can make it built on a solid planet), it will self-detonate when controlled by the enemy."
|
||||
AOW_var_ai_mega_cap_planetary_blaster_system:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_planetary_blaster_system]§!"
|
||||
AOW_var_player_mega_cap_planetary_blaster_system:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_planetary_blaster_system]§!"
|
||||
AOW_text_dark_matter_curvature_trap_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_dark_matter_curvature_trap$\n§HCategory: §!Production\n§HFunctions: §!Built outside the system’s gravity well, output dark matter."
|
||||
AOW_var_ai_mega_cap_dark_matter_curvature_trap:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_dark_matter_curvature_trap]§!"
|
||||
AOW_var_player_mega_cap_dark_matter_curvature_trap:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_dark_matter_curvature_trap]§!"
|
||||
AOW_text_plane_siphon_desc:0 "§HName:§! $AOW_MEGA_plane_siphon$\n§HCategory:§! Production\n§HFunction:§! Built outside the system's gravity well. Produces Astral Threads and provides Astral Thread storage capacity."
|
||||
AOW_var_ai_mega_cap_plane_siphon:0 "§Y[get_ai_plane_siphon]§!"
|
||||
AOW_var_player_mega_cap_plane_siphon:0 "§E[get_player_plane_siphon]§!"
|
||||
AOW_text_wonder_construction_bureau_desc:0 "§HName:§! $AOW_MEGA_wonder_construction_bureau$\n§HCategory:§! Enhancement\n§HFunction:§! Consumes Alloys and Energy, produces Living Metal, increases the build speed of Mining Stations, Research Stations, Outposts, Starbase Upgrades, Starbase Buildings, Starbase Modules, Planetary Districts, Planetary Buildings, and Megastructures."
|
||||
AOW_var_ai_mega_cap_wonder_construction_bureau:0 "§Y[get_ai_wonder_construction_bureau]§!"
|
||||
AOW_var_player_mega_cap_wonder_construction_bureau:0 "§E[get_player_wonder_construction_bureau]§!"
|
||||
AOW_text_biological_cultivation_pod_desc:0 "§HName:§! $AOW_MEGA_biological_cultivation_pod$\n§HCategory:§! Military\n§HFunction:§! Increases Pop Growth Speed and Eco-Garden capacity, provides 30 Beastports, can simultaneously construct 30 animal friends."
|
||||
AOW_var_ai_mega_cap_biological_cultivation_pod:0 "§Y[get_ai_biological_cultivation_pod]§!"
|
||||
AOW_var_player_mega_cap_biological_cultivation_pod:0 "§E[get_player_biological_cultivation_pod]§!"
|
||||
AOW_text_dyson_sphere_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$dyson_sphere_5$\n§HCategory: §!Production\n§HFunctions: §!Built on a star, output energy.\n§HExplanation: §!If Real Space mod is not enabled, the highest output is built on a Class B Star; if Real Space mod is enabled, the highest output is built on a Hypergiant Star."
|
||||
AOW_var_ai_mega_cap_dyson_sphere:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_dyson_sphere]§!"
|
||||
AOW_var_player_mega_cap_dyson_sphere:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_dyson_sphere]§!"
|
||||
AOW_text_matter_decompressor_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$matter_decompressor_4$\n\n§HCategory: §!Production\n§HFunctions: §!Built on a black hole, producing minerals"
|
||||
AOW_var_ai_mega_cap_matter_decompressor:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_matter_decompressor]§!"
|
||||
AOW_var_player_mega_cap_matter_decompressor:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_matter_decompressor]§!"
|
||||
AOW_text_ring_world_1_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$pc_ringworld_habitable$\n§HCategory: §!Habitat\n§HFunctions: §!Built in a single-star system, generating 4 habitable ring worlds around the star."
|
||||
AOW_var_ai_mega_cap_ring_world_1:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_ring_world_1]§!"
|
||||
AOW_var_player_mega_cap_ring_world_1:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_ring_world_1]§!"
|
||||
AOW_text_psychic_device_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_psychic_device$\n§HCategory: §!Boost\n§HFunctions: §!Timed reset of Shroud cooldown, timed removal of debuff brought by Shroud, increase Governing Ethics Attraction and the resources from Psionic Pops."
|
||||
AOW_var_ai_mega_cap_psychic_device:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_psychic_device]§!"
|
||||
AOW_var_player_mega_cap_psychic_device:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_psychic_device]§!"
|
||||
AOW_text_pulsar_clock_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_pulsar_clock$\n§HCategory: §!Boost\n§HFunctions: §!Built on a pulsar, output unity, provide administrative benefits."
|
||||
AOW_var_ai_mega_cap_pulsar_clock:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_pulsar_clock]§!"
|
||||
AOW_var_player_mega_cap_pulsar_clock:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_pulsar_clock]§!"
|
||||
AOW_text_ring_world_2_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_ring_world_2$\n§HCategory: §!Habitat\n§HFunctions: §!Do not generate habitable planets, only provide more districts for the vanilla ring world."
|
||||
AOW_var_ai_mega_cap_ring_world_2:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_ring_world_2]§!"
|
||||
AOW_var_player_mega_cap_ring_world_2:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_ring_world_2]§!"
|
||||
AOW_text_star_picker_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_star_picker$\n§HCategory: §!Production\n§HFunctions: §!Built on a star, output minerals and alloys."
|
||||
AOW_var_ai_mega_cap_star_picker:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_star_picker]§!"
|
||||
AOW_var_player_mega_cap_star_picker:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_star_picker]§!"
|
||||
AOW_text_void_vortex_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_void_vortex$\n§HCategory: §!Production\n§HFunctions: §!Built on a black hole, output energy, physics, and dark matter.\n§HExplanation: §!If ACOT mod is enabled and has dark energy mining technology, then dark energy will be produced additionally."
|
||||
AOW_var_ai_mega_cap_void_vortex:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_void_vortex]§!"
|
||||
AOW_var_player_mega_cap_void_vortex:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_void_vortex]§!"
|
||||
AOW_text_zero_element_furnace_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_zero_element_furnace$\n§HCategory: §!Production\n§HFunctions: §!Built on a star made of neutrons, output alloys and engineering."
|
||||
AOW_var_ai_mega_cap_zero_element_furnace:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_zero_element_furnace]§!"
|
||||
AOW_var_player_mega_cap_zero_element_furnace:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_zero_element_furnace]§!"
|
||||
AOW_text_planetary_ship_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$tech_planetary_ship$\n§HCategory: §!Military\n§HFunctions: §!Built on a barren planet, transforming the entire planet into a planetary ship."
|
||||
AOW_var_ai_mega_cap_planetary_ship:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_planetary_ship]§!"
|
||||
AOW_var_player_mega_cap_planetary_ship:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_planetary_ship]§!"
|
||||
AOW_text_curvature_pressurization_field_desc:0 "$AOW_mega_lv_3$\n\n§HName: §!$AOW_MEGA_curvature_pressurization_field$\n§HCategory: §!Transformation\n§HFunctions: §!Built on a main sequence star, the star can be collapsed into a black hole, neutron star, or pulsar.\n§HExplanation: §!If Real Space mod is enabled, the star can be collapsed into a magnetar."
|
||||
AOW_text_curvature_pressurization_field_ai_disable:0 "§RAI is always prohibited from building $AOW_MEGA_curvature_pressurization_field$!§!\n§HExplanation: §!Why not let the AI use this megastructure? Because the author is too lazy to plan the location and weight of the AI to build this megastructure. If the AI is allowed to use this megastructure at will, it may cause the entire map to be changed by the AI into black holes, neutron stars, and pulsars."
|
||||
AOW_var_ai_mega_cap_curvature_pressurization_field:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_curvature_pressurization_field]§!"
|
||||
AOW_var_player_mega_cap_curvature_pressurization_field:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_curvature_pressurization_field]§!"
|
||||
AOW_text_celestial_decompressor_desc:0 "§HName:§! $AOW_MEGA_celestial_decompressor$\n§HCategory:§! Transformation\n§HFunction:§! Built on Black Holes, Neutron Stars, Pulsars, or Magnetars, decompresses these compact stellar bodies back into a standard G-type star."
|
||||
AOW_text_celestial_decompressor_ai_disable:0 "§RAI is permanently forbidden from building $AOW_MEGA_celestial_decompressor$!§!\n§HNote:§! Why not let the AI use this megastructure? Because AI cannot properly handle stellar transformation mechanics and will cause graphical bugs beyond the player's control."
|
||||
AOW_var_ai_mega_cap_celestial_decompressor:0 "§Y[get_ai_celestial_decompressor]§!"
|
||||
AOW_var_player_mega_cap_celestial_decompressor:0 "§E[get_player_celestial_decompressor]§!"
|
||||
AOW_text_stellar_eater_desc:0 "§HName:§! $AOW_MEGA_stellar_eater$\n§HCategory:§! Transformation\n§HFunction:§! Exclusive megastructure for multi-star systems. Built on a non-primary star, transforms the star into a planet, making it convenient for building other single-star-exclusive megastructures."
|
||||
AOW_text_stellar_eater_ai_disable:0 "§RAI is permanently forbidden from building $AOW_MEGA_stellar_eater$!§!\n§HNote:§! Why not let the AI use this megastructure? Because AI cannot properly handle stellar transformation mechanics and will cause graphical bugs beyond the player's control."
|
||||
AOW_var_ai_mega_cap_stellar_eater:0 "§Y[get_ai_stellar_eater]§!"
|
||||
AOW_var_player_mega_cap_stellar_eater:0 "§E[get_player_stellar_eater]§!"
|
||||
AOW_text_star_guardian_desc:0 "§HName:§! $AOW_MEGA_star_guardian$\n§HCategory:§! Military\n§HFunction:§! Built outside the system's gravity well. Generates a habitable planet filled with Fortress districts, suitable for defending overly empty star systems.\n§RWarning:§! Due to the habitable planet created by this megastructure, it will prevent construction of other system-clearing megastructures (such as Ring Worlds)."
|
||||
AOW_var_ai_mega_cap_star_guardian:0 "§Y[get_ai_star_guardian]§!"
|
||||
AOW_var_player_mega_cap_star_guardian:0 "§E[get_player_star_guardian]§!"
|
||||
AOW_text_multi_dimensional_warehouse_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_multi_dimensional_warehouse$\n§HCategory: §!Boost\n§HFunctions: §!Increase the resource storage limit, and the first time it is built, it will also provide a megastructure construction speed boost modifier."
|
||||
AOW_var_ai_mega_cap_multi_dimensional_warehouse:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_multi_dimensional_warehouse]§!"
|
||||
AOW_var_player_mega_cap_multi_dimensional_warehouse:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_multi_dimensional_warehouse]§!"
|
||||
AOW_text_heaven_navigation_bureau_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_heaven_navigation_bureau$\n§HCategory: §!Boost\n§HFunctions: §!Increase the sub-light speed, evasion, carrier speed, ftl speed, jump range, reduce jump cooldown of the ship, and increase the distance and accuracy of the $quantum_catapult_1$."
|
||||
AOW_var_ai_mega_cap_heaven_navigation_bureau:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_heaven_navigation_bureau]§!"
|
||||
AOW_var_player_mega_cap_heaven_navigation_bureau:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_heaven_navigation_bureau]§!"
|
||||
AOW_text_miraculous_shipyard_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_miraculous_shipyard$\n§HCategory: §!Military\n§HFunctions: §!Provide 100 shipyards and increase ship build speed"
|
||||
AOW_var_ai_mega_cap_miraculous_shipyard:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_miraculous_shipyard]§!"
|
||||
AOW_var_player_mega_cap_miraculous_shipyard:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_miraculous_shipyard]§!"
|
||||
AOW_text_material_recombination_instrument_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_material_recombination_instrument$\n§HCategory: §!Production\n§HFunctions: §!Built on a black hole, requires a large amount of mineral maintenance costs, produces alloys or consumer goods or 3 major rare resources."
|
||||
AOW_var_ai_mega_cap_material_recombination_instrument:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_material_recombination_instrument]§!"
|
||||
AOW_var_player_mega_cap_material_recombination_instrument:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_material_recombination_instrument]§!"
|
||||
AOW_text_quindecillion_stellar_quantum_matrix_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_quindecillion_stellar_quantum_matrix$\n§HCategory: §!Production\n§HFunctions: §!Provide a large number of research points, unlock policies with different gain effects.\n§HExplanation: §!If Real Space mod is not enabled, the highest output is built on a Class B Star; if Real Space mod is enabled, the highest output is built on a Hypergiant Star."
|
||||
AOW_var_ai_mega_cap_quindecillion_stellar_quantum_matrix:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_quindecillion_stellar_quantum_matrix]§!"
|
||||
AOW_var_player_mega_cap_quindecillion_stellar_quantum_matrix:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_quindecillion_stellar_quantum_matrix]§!"
|
||||
AOW_text_ring_world_3_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_ring_world_3$\n§HCategory: §!Habitat\n§HFunctions: §!Do not generate habitable planets, only provide more districts for the vanilla ring world."
|
||||
AOW_var_ai_mega_cap_ring_world_3:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_ring_world_3]§!"
|
||||
AOW_var_player_mega_cap_ring_world_3:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_ring_world_3]§!"
|
||||
AOW_text_ring_world_4_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_ring_world_4$\n§HCategory: §!Habitat\n§HFunctions: §!Do not generate habitable planets, only provide more districts for the vanilla ring world."
|
||||
AOW_var_ai_mega_cap_ring_world_4:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_ring_world_4]§!"
|
||||
AOW_var_player_mega_cap_ring_world_4:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_ring_world_4]§!"
|
||||
AOW_text_star_transfer_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_star_transfer$\n§HCategory: §!Transformation\n§HFunctions: §!Spend a lot of energy coins and dark matter to change the type of star."
|
||||
AOW_text_star_transfer_ai_disable:0 "§RAI is always prohibited from building $AOW_MEGA_star_transfer$!§!\n§HExplanation: §!Why is AI construction always prohibited? Because AI may randomly change stars, and it is difficult to accurately set how AI builds, which may cause chaos in the galaxy."
|
||||
AOW_var_ai_mega_cap_star_transfer:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_star_transfer]§!"
|
||||
AOW_var_player_mega_cap_star_transfer:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_star_transfer]§!"
|
||||
AOW_text_starfall_spear_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_starfall_spear$\n§HCategory: §!Military\n§HFunctions: §!Increase influence and diplomatic weight, can spend a lot of dark matter to achieve interstellar strikes, but the maintenance cost is high."
|
||||
AOW_var_ai_mega_cap_starfall_spear:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_starfall_spear]§!"
|
||||
AOW_var_player_mega_cap_starfall_spear:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_starfall_spear]§!"
|
||||
AOW_text_celestial_shield_desc:0 "$AOW_mega_lv_4$\n\n§HName: §!$AOW_MEGA_celestial_shield$\n§HCategory: §!Military\n§HFunctions: §!Improve the efficiency of defense platform construction, enhance the strength of defense platforms, enhance the combat effectiveness within the territory, and generate a group of bunker rings capable of resisting $AOW_MEGA_starfall_spear$'s strikes."
|
||||
AOW_var_ai_mega_cap_celestial_shield:0 "§Y[event_target:global_event_country.AOW_var_ai_mega_cap_celestial_shield]§!"
|
||||
AOW_var_player_mega_cap_celestial_shield:0 "§E[event_target:global_event_country.AOW_var_player_mega_cap_celestial_shield]§!"
|
||||
AOW_text_starcage_world_desc:0 "§HName:§! $AOW_MEGA_starcage_world$\n§HCategory:§! Habitation\n§HFunction:§! Generates an artificial habitat with a scale comparable to an entire star system. Building on G/K/M-type stars, Neutron Stars, or Black Holes will yield different district types and modifiers."
|
||||
AOW_var_ai_mega_cap_starcage_world:0 "§Y[get_ai_starcage_world]§!"
|
||||
AOW_var_player_mega_cap_starcage_world:0 "§E[get_player_starcage_world]§!"
|
||||
AOW_text_1:0 "1"
|
||||
AOW_text_2:0 "2"
|
||||
AOW_text_3:0 "3"
|
||||
AOW_text_4:0 "4"
|
||||
AOW_text_5:0 "5"
|
||||
AOW_text_6:0 "6"
|
||||
AOW_text_inf:0 "∞"
|
||||
AOW_text_dis:0 "×"
|
||||
AOW_text_outliner_default:0 "Outliner Icon Display\nCurrent Status: Follow Control Panel"
|
||||
AOW_text_outliner_show:0 "Outliner Icon Display\nCurrent Status: Force Show"
|
||||
AOW_text_outliner_hide:0 "Outliner Icon Display\nCurrent Status: Force Hide"
|
||||
@@ -0,0 +1,215 @@
|
||||
l_english:
|
||||
|
||||
AOW_text_laqulys_tip:0 "§HAuthor Reminder: §!Renaming or updating values require sending a new email using the original account(if there are new megastructures, the default values will be used)."
|
||||
AOW_btn_export_data_effect:0 "§HExport your settings as a file§!\n\n§EFile Path: §!\nC:/Users/(user name)/Documents/Paradox Interactive/Stellaris/logs/game.log\n\nThe file path before §YParadox Interactive§! may be slightly different, but the file paths after it must be the same\n\n§ESend File: §!\n§Ygame.log§! is the target file, please send it to email laquly at qq.com(The special character 'at' cannot be displayed here, so it can only be replaced by 'at'), and give the preset a short name. Laquly can create exclusive preset buttons for you for §Gfree§!!\n\n§RSpecial Attention: §!\nIf operated multiple times, I will only be made based on the last exported data;\nOpening a new game will result in the file being cleared."
|
||||
AOW_text_customized_by_player:0 "§lCustomized By Player§!"
|
||||
AOW_btn_preinstall_default_desc:0 "$AOW_text_customized_by_player$\\n\\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_null_desc:0 "$AOW_text_customized_by_player$\n\n§RWarning:\nNo file received. Please resend and ensure the file contains the following text:\n§YAOW_Export_Start§!\n§YAOW_Export_End§!§!"
|
||||
AOW_btn_preinstall_invalid_desc:0 "$AOW_text_customized_by_player$\n\n§RWarning:\nThe received file is invalid. Only files containing the following text are valid:\n§YAOW_Export_Start§!\n§YAOW_Export_End§!§!"
|
||||
AOW_btn_preinstall_non_compliant_desc:0 "$AOW_text_customized_by_player$\n\n§RWarning:\nThe received file is non-compliant. Only data within the following range is valid:\n§YAOW_Export_Start§!\n§YAOW_Export_End§!§!"
|
||||
AOW_btn_preinstall_fuck_desc:0 "$AOW_text_customized_by_player$\n\n§RWarning:\nDon't export data on the same in-game day anymore — the data gets mixed up and I have to manually reorganize it!§!"
|
||||
AOW_text_do_not_export_data_on_the_same_day:0 "§RPlease export new data every other day§!"
|
||||
AOW_btn_preinstall_default_1:0 "Default Settings (Values)"
|
||||
AOW_btn_preinstall_default_1_desc:0 "§HDescription:§! Initialized balance value settings."
|
||||
AOW_btn_preinstall_default_2:0 "Default Settings (Cap)"
|
||||
AOW_btn_preinstall_default_2_desc:0 "§HDescription: §!Initialized megastructure limit value settings."
|
||||
AOW_btn_preinstall_vanilla:0 "Absolute Vanilla"
|
||||
AOW_btn_preinstall_vanilla_desc:0 "§HDescription: §!Disables Age of Wonder megastructures, only enables vanilla megastructures, with limits matching vanilla."
|
||||
AOW_btn_preinstall_close_to_vanilla:0 "Close to Vanilla"
|
||||
AOW_btn_preinstall_close_to_vanilla_desc:0 "§HDescription: §!The author's personal preference for the closest-to-vanilla settings. Most megastructures are limited to one."
|
||||
AOW_btn_preinstall_custom:0 "Custom"
|
||||
AOW_btn_preinstall_custom_desc:0 "§HCustom§!\nThis will serve as a button for players to manually customize preset configurations. A tutorial will be available later."
|
||||
AOW_btn_preinstall_laquly:0 "Laquly"
|
||||
AOW_btn_preinstall_laquly_desc:0 "$AOW_text_customized_by_player$\n\nAuthor's custom configuration"
|
||||
AOW_btn_preinstall_ShanLiangDeXiaoHuLi:0 "Kind Little Fox"
|
||||
AOW_btn_preinstall_ShanLiangDeXiaoHuLi_desc:0 "$AOW_text_customized_by_player$\n\nCunning little fox, from the §YTime and Space§! mod author\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_ZhuanDaMoZheng:0 "Anti Power-Gaming"
|
||||
AOW_btn_preinstall_XiaoXiaoYingHuoChong:0 "Little Firefly"
|
||||
AOW_btn_preinstall_GaoChengBenGaoHuiBao:0 "High Cost High Return"
|
||||
AOW_btn_preinstall_KuaiLeLianJi:0 "Happy Multiplayer"
|
||||
AOW_btn_preinstall_KuaiLeLianJi_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!An excellent scheme developed through multiplayer practice. Suitable for vanilla difficulty from Ensign to Grand Admiral. Mainly modifies build count limit +∞ and simultaneous build count +5, with minor AI suppression.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_MoZhengRen:0 "Power Gamer"
|
||||
AOW_btn_preinstall_665:0 "665"
|
||||
AOW_btn_preinstall_KaiGuaDeShuZi:0 "Cheat Numbers"
|
||||
AOW_btn_preinstall_KaiGuaDeShuZi_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!If I'm already cheating, can't the numbers be bigger? (manual doge)\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_ZiSiDeWanJia:0 "Selfish Player"
|
||||
AOW_btn_preinstall_ZiSiDeWanJia_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!This preset is for players who don't want AI to use extra megastructures. Based on vanilla, allows players to use all megastructures with unlimited caps (except Celestial Wonders, one is enough).\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_QianLiYuTang:0 "Thousand-Li Fish Pond"
|
||||
AOW_btn_preinstall_ShiYuQingDuMoZheng:0 "ShiYu Light Power-Gaming"
|
||||
AOW_btn_preinstall_ShiYuQingDuMoZheng_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Light power-gaming, double cost, quadruple upkeep, 12x production, AI limits restricted.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_DaSong:0 "Da Song"
|
||||
AOW_btn_preinstall_HuaWaiYin:0 "Voiceover"
|
||||
AOW_btn_preinstall_JiaoHuaDeLFD:0 "§GCunning LFD§!"
|
||||
AOW_btn_preinstall_JiaoHuaDeLFD_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Based on vanilla, restricts AI build caps for most newly added megastructures and sets player caps to unlimited.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_Aruand:0 "Aruand Preset"
|
||||
AOW_btn_preinstall_ZaiXiaKuangFeng:0 "Wild Wind"
|
||||
AOW_btn_preinstall_ZaiXiaKuangFeng_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Adds limits to important rare resource production buildings to increase the value of certain technologies and prevent AI from attacking CPU0. Also greatly increases simultaneous build count for better empire management.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_Ayame:0 "Ayame"
|
||||
AOW_btn_preinstall_LueWeiPingHeng:0 "Slight Balance"
|
||||
AOW_btn_preinstall_LueWeiPingHeng_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Increases megastructure output at the cost of construction and maintenance fees. Limits most player megastructure counts, forbids AI from building megastructures.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_WuJinZhiLian:0 "Endless Love"
|
||||
AOW_btn_preinstall_GuanXiZuiSuChuanShuo:0 "Kansai Speed Legend"
|
||||
AOW_btn_preinstall_LG684:0 "§GLG684§!"
|
||||
AOW_btn_preinstall_Yuan:0 "Yuan Config"
|
||||
AOW_btn_preinstall_LvRen:0 "Traveler"
|
||||
AOW_btn_preinstall_LvRen_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Removes tier-1 production megastructures and modification-type megastructures. Suitable for gameplay closer to vanilla.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_MoZhengRenLianJi:0 "Power Gamer Multiplayer"
|
||||
AOW_btn_preinstall_An:0 "An Preset"
|
||||
AOW_btn_preinstall_An_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Players get massive bonuses for megastructure construction, AI builds megastructures at default settings. Players can build all megastructures (unlimited preset), AI can build all megastructures except Starfall Spear (unlimited preset).\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_Try:0 "Try"
|
||||
AOW_btn_preinstall_GongPingJingJi:0 "Fair Play"
|
||||
AOW_btn_preinstall_GongPingJingJi_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Allows AI to build vanilla megastructures limited to one each, but forbids AI from building Habitats and Gateways. Sets player megastructure build count to unlimited, no numerical changes.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_YaoJiLe:0 "§GAbout to Die§!"
|
||||
AOW_btn_preinstall_YaoJiLe_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Most megastructures can be built 3-5 times by AI. Neither players nor AI get Sentry Arrays. Except for excessively powerful megastructures, players have essentially unlimited construction.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_GuGuXing:0 "Gugu Star"
|
||||
AOW_btn_preinstall_GuGuXing_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Restricts AI megastructure build counts and disables some small megastructures to prevent them from being built everywhere. Players can build more small production megastructures as needed. Forbids AI from using Hyper Relays and Habitats. Only one Ring World can be built. Forbids AI from using Starfall Spear.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_Andrew:0 "Andrew"
|
||||
AOW_btn_preinstall_WanJiaYouShi:0 "Player Advantage"
|
||||
AOW_btn_preinstall_Kyle:0 "Kyle Exclusive"
|
||||
AOW_btn_preinstall_emmmzh:0 "emmmzh"
|
||||
AOW_btn_preinstall_emmmzh_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Indirectly boosts megastructure output, fine-tunes the types of megastructures AI can build.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_KaiBai:0 "Slacking Off"
|
||||
AOW_btn_preinstall_Huifon:0 "Huifon Power-Gaming Config"
|
||||
AOW_btn_preinstall_Huifon_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Extreme power-gaming.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_atk:0 "atk Exclusive"
|
||||
AOW_btn_preinstall_atk_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Restricts AI, players unlimited. Increases megastructure investment and output, shortens build time.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_LongShen:0 "§GDragon God§!"
|
||||
AOW_btn_preinstall_VIOLET:0 "Violet"
|
||||
AOW_btn_preinstall_TangShuang:0 "§GFrosting§!"
|
||||
AOW_btn_preinstall_6.2:0 "6.2"
|
||||
AOW_btn_preinstall_ChaoJiLianHe:0 "Super United"
|
||||
AOW_btn_preinstall_MengXinYeGeEr:0 "Newbie Jaeger"
|
||||
AOW_btn_preinstall_JiaoHuaDePiXiu:0 "Cunning Pixiu"
|
||||
AOW_btn_preinstall_JiaoHuaDePiXiu_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Pixiu's super practical megastructure preset, satisfying the player's unlimited megastructure desires (wink).\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_PianYuanBanWeiPingHeng:0 "Near-Vanilla Micro-Balance"
|
||||
AOW_btn_preinstall_MoZhengDeMiaoDingE:0 "Power-Gaming Meowdinger"
|
||||
AOW_btn_preinstall_MoZhengDeMiaoDingE_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!500x output and build speed, restricts AI buildable megastructure counts.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_YiYe:0 "Yi Ye"
|
||||
AOW_btn_preinstall_YiYe_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Players have unlimited build caps for all megastructures (capped at 1 for those useless to build more). AI build cap is 1 for all megastructures (capped at 0 for those that affect gameplay experience).\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_XingQiongLiuYing:0 "Star Stream Self Config"
|
||||
AOW_btn_preinstall_XingQiongLiuYing_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!No numerical changes. Increased build caps for all megastructures except Celestial Wonders and some special-function ones (a great interstellar empire can't even manage a few megastructures, is that reasonable?). AI quantities are lower while player quantities are higher (AI is dumb after all). However, I disabled Habitats and restricted AI Ring Worlds (my laptop can't handle too many colonies). Players should adjust when using.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_XiaoJiDeZuoBi:0 "Xiaoji Cheats"
|
||||
AOW_btn_preinstall_ShiYouZaiDaWa:0 "Roommate Gaming"
|
||||
AOW_btn_preinstall_ShiQuDeFeng:0 "Ah Yaya"
|
||||
AOW_btn_preinstall_ShiQuDeFeng_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Controls each megastructure type within 3 units. Higher-tier megastructures have fewer units. Buff-type megastructures limited to 1, production-type megastructures decided at 2-3 based on tier.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_XiaoBaiTan:0 "Little White Carbon"
|
||||
AOW_btn_preinstall_VSDeZuoBi:0 "VS Cheats"
|
||||
AOW_btn_preinstall_MeiZhongYiGeSuZao:0 "One Each Speed Build"
|
||||
AOW_btn_preinstall_LongTianXing:0 "Long Tianxing"
|
||||
AOW_btn_preinstall_DiChengBenGaoHuiBao:0 "Low Cost High Return"
|
||||
AOW_btn_preinstall_KuaiLeZhongTian:0 "Happy Farming"
|
||||
AOW_btn_preinstall_LiuXun:0 "Liu Xun"
|
||||
AOW_btn_preinstall_ShanLiangRenChangYu:0 "Kind Rain"
|
||||
AOW_btn_preinstall_HN:0 "HN"
|
||||
AOW_btn_preinstall_Rhy:0 "Rhy Private & Cunning"
|
||||
AOW_btn_preinstall_MuQiEYangZhiYong:0 "Mother Penguin Farm"
|
||||
AOW_btn_preinstall_JikeYeger:0 "Zeke Jaeger"
|
||||
AOW_btn_preinstall_ZhenZiDePeiZhi:0 "Sadako Config"
|
||||
AOW_btn_preinstall_JunHeng:0 "Balanced"
|
||||
AOW_btn_preinstall_YouLingDaShu:0 "§GYoung Uncle§!"
|
||||
AOW_btn_preinstall_ShenKongXingHai:0 "Deep Space Star Ocean"
|
||||
AOW_btn_preinstall_yantianyi:0 "yantianyi Personal"
|
||||
AOW_btn_preinstall_54aaa:0 "§G54aaa§!"
|
||||
AOW_btn_preinstall_ZiYuZiLe:0 "Self Entertainment"
|
||||
AOW_btn_preinstall_TianTangDeMao:0 "§GHeaven Cat§!"
|
||||
AOW_btn_preinstall_Zzzz:0 "Zzzz Personal"
|
||||
AOW_btn_preinstall_ZiDangChengFengLanYue:0 "§GRiding Wind Embracing Moon§!"
|
||||
AOW_btn_preinstall_1510:0 "1?5?10"
|
||||
AOW_btn_preinstall_XiaoNun:0 "Xiao Nun Config"
|
||||
AOW_btn_preinstall_CaiJiDe59:0 "Noob's 59"
|
||||
AOW_btn_preinstall_CaiJiDe59_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Allows AI unlimited construction of megastructures except Gateways, Habitats, and Hyper Relays. No numerical changes.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_XianYuZiYong666:0 "§GSalty Fish Personal 666§!"
|
||||
AOW_btn_preinstall_SanGao:0 "§GThree Highs§!"
|
||||
AOW_btn_preinstall_LeiKeErSi:0 "§GRekers§!"
|
||||
AOW_btn_preinstall_WoFangDaYouShi:0 "§GOur Big Advantage§!"
|
||||
AOW_btn_preinstall_25YearsFasterGame:0 "§G25 Years Faster Game§!"
|
||||
AOW_btn_preinstall_XueZhiYi:0 "§GXue Zhiyi§!"
|
||||
AOW_btn_preinstall_HuaFeiYu:0 "§GFlying Feather§!"
|
||||
AOW_btn_preinstall_YueYueDePeiZhi:0 "§GYueyue Config§!"
|
||||
AOW_btn_preinstall_Bronya:0 "§GBronya§!"
|
||||
AOW_btn_preinstall_zqxZiYong:0 "§Gzqx Personal§!"
|
||||
AOW_btn_preinstall_HouQiFaLi:0 "§GLate Game Power§!"
|
||||
AOW_btn_preinstall_MuSuiShiYi:0 "§GMusui Eleven§!"
|
||||
AOW_btn_preinstall_WanCiPeiZhi:0 "§GElegy Config§!"
|
||||
AOW_btn_preinstall_XingYueYe:0 "§GStarry Night§!"
|
||||
AOW_btn_preinstall_YueNing:0 "§GMoon Serenity§!"
|
||||
AOW_btn_preinstall_YangLaoWanJiaZhuanShu:0 "§GRetirement Player Exclusive§!"
|
||||
AOW_btn_preinstall_BeiMingZiYong:0 "§GBeiming Personal§!"
|
||||
AOW_btn_preinstall_ysDeZiYong:0 "§Gys Personal§!"
|
||||
AOW_btn_preinstall_ZhangSanDePeiZhi:0 "§GZhangSan Little Config§!"
|
||||
AOW_btn_preinstall_TaoTaoUI:0 "§GHuahua's UI§!"
|
||||
AOW_btn_preinstall_Akkers:0 "Akkers Preset"
|
||||
AOW_btn_preinstall_ZiYuanChongZu:0 "Resource Abundance"
|
||||
AOW_btn_preinstall_ZiYuanChongZu_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Both AI and players get unique buff-type megastructures, unlimited resource-type ones.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_Try_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!Forbids construction of Planetary Ships, forbids AI from building grand Ring Worlds, minor adjustments to other megastructure quantity limits. Base numerical multipliers unchanged, most megastructures set to hidden mode.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_STEINS:0 "STEINS"
|
||||
AOW_btn_preinstall_aiTuiSan:0 "AI Begone"
|
||||
AOW_btn_preinstall_1553506674:0 "1553506674"
|
||||
AOW_btn_preinstall_XunGuo:0 "XunGuo"
|
||||
AOW_btn_preinstall_ChunShuXuGou:0 "Pure Fiction"
|
||||
AOW_btn_preinstall_XingChenQiangHuaQi:0 "Stardust Enhancer"
|
||||
AOW_btn_preinstall_BeiLunJiu:0 "Paradox Nine"
|
||||
AOW_btn_preinstall_JiZhan1:0 "Fierce Battle 1"
|
||||
AOW_btn_preinstall_jx15390940187:0 "jx15390940187"
|
||||
AOW_btn_preinstall_iiwm:0 "iiwm"
|
||||
AOW_btn_preinstall_SanZhiGeZi:0 "Three Doves"
|
||||
AOW_btn_preinstall_ChunDeWeiGai:0 "Chun's Tweaks"
|
||||
AOW_btn_preinstall_RenJianFengXueKe:0 "Mortal World Traveler"
|
||||
AOW_btn_preinstall_XiaoZeZiYong:0 "XiaoZe's Personal"
|
||||
AOW_btn_preinstall_LaoGouJuGouPeiZhi:0 "Old Dog Megastructure Config"
|
||||
AOW_btn_preinstall_114514:0 "114514"
|
||||
AOW_btn_preinstall_RODePeiZhi:0 "RO's Config"
|
||||
AOW_btn_preinstall_dealZiYong:0 "deal Personal"
|
||||
AOW_btn_preinstall_ShiWu:0 "Fifteen"
|
||||
AOW_btn_preinstall_QingBao:0 "QingBao"
|
||||
AOW_btn_preinstall_TirDeYuShe:0 "Tir's Preset"
|
||||
AOW_btn_preinstall_HuiLiuLiDaoLai:0 "Gray Flow Arrives"
|
||||
AOW_btn_preinstall_ChunWanJiaJiaQiang:0 "Pure Player Boost"
|
||||
AOW_btn_preinstall_ChunWanJiaJiaQiang_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!\nOutput +150%, Build Speed +100%, Build Queue +10.\nExcept for megastructures that are still limited to one even when unlimited is selected, all other megastructures are hidden in the UI view.\nForbids AI construction of Dyson Swarm/Ring World/Star Outposts. Because after defeating an AI there will be too many megastructures, dismantling and upgrading them is troublesome.\nAll megastructures except those limited to one are hidden from view.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_Ciallo:0 "Ciallo"
|
||||
AOW_btn_preinstall_FengHuZiYong:0 "FengHu's Personal"
|
||||
AOW_btn_preinstall_Astesia:0 "Astesia"
|
||||
AOW_btn_preinstall_MengJingYouSheng:0 "Dream Still Lives"
|
||||
AOW_btn_preinstall_ZiSiDeKongXiang:0 "Selfish Fantasy"
|
||||
AOW_btn_preinstall_QianMianNaGeCi:0 "That Word Ahead"
|
||||
AOW_btn_preinstall_AL_1S:0 "AL_1S"
|
||||
AOW_btn_preinstall_XiangChiShuJieXiaoJiao:0 "Want to Eat Shu Jie Xiao Jiao"
|
||||
AOW_btn_preinstall_XingBaiQi:0 "Star White Prayer"
|
||||
AOW_btn_preinstall_XianKanLuoHuaWu:0 "Idly Watching Falling Flowers Dance"
|
||||
AOW_btn_preinstall_CangShuPVE:0 "Hamster PvE"
|
||||
AOW_btn_preinstall_LongYeZhongTianYong:0 "LongYe's Farming"
|
||||
AOW_btn_preinstall_SanHuaMao123:0 "Calico Cat 123"
|
||||
AOW_btn_preinstall_XinsZiYuZiLe:0 "Xins' Self Entertainment"
|
||||
AOW_btn_preinstall_BeiChanDanShangXian:0 "Double Output Single Cap"
|
||||
AOW_btn_preinstall_DDYZiYong:0 "DDY Personal"
|
||||
AOW_btn_preinstall_MengHuDeHuLuoBo:0 "Dream Fox's Fox Raddish"
|
||||
AOW_btn_preinstall_057HaoPingHeng:0 "No. 057 Balance"
|
||||
AOW_btn_preinstall_YinHeTieMu:0 "Galactic Iron Curtain"
|
||||
AOW_btn_preinstall_VinDePeiZhi:0 "Vin Config"
|
||||
AOW_btn_preinstall_YeChengWeiDePeiZhi:0 "Ye Chengwei's Config"
|
||||
AOW_btn_preinstall_QingYeQingDuMoZheng:0 "Aoba Mild Obsession"
|
||||
AOW_btn_preinstall_HongBiZiXiao:0 "Red Nose Xiao"
|
||||
AOW_btn_preinstall_2232:0 "2232"
|
||||
AOW_btn_preinstall_SuHeBaTuoEr:0 "Sukhbaatar"
|
||||
AOW_btn_preinstall_ChaYeDanEnYa:0 "Tea Egg Enya"
|
||||
AOW_btn_preinstall_BuHuiFeiDeHe:0 "Flightless Crane"
|
||||
AOW_btn_preinstall_TingFengYu:0 "Listening to Wind and Rain"
|
||||
AOW_btn_preinstall_WuNaoShuang:0 "Mindless Fun"
|
||||
AOW_btn_preinstall_QiXianXingYunShuZi:0 "Seven Strings Lucky Number"
|
||||
AOW_btn_preinstall_TuDouMaoDePeiZhi:0 "Potato Cat's Config"
|
||||
AOW_btn_preinstall_PingHengXingJuGou:0 "Balanced Megastructures"
|
||||
AOW_btn_preinstall_PingHengXingJuGou_desc:0 "$AOW_text_customized_by_player$\n\n§HPlayer Notes: §!\nIncreased megastructure upkeep and output, disabled some megastructures that affect game performance.\n\n$AOW_text_laqulys_tip$"
|
||||
AOW_btn_preinstall_ShiRenQingDu:0 "Poet Light"
|
||||
AOW_btn_preinstall_ChenAi:0 "Dust"
|
||||
AOW_btn_preinstall_ZhanShuaiABaDun:0 "Warmaster Abaddon"
|
||||
AOW_btn_preinstall_tdzx:0 "tdzx"
|
||||
AOW_btn_preinstall_DuanShuangYi:0 "Satin Frost Coat"
|
||||
AOW_btn_preinstall_KaiTuoXinJiangJie:0 "Expanding New Frontiers"
|
||||
AOW_btn_preinstall_RelinDeNiTianPeiZhi:0 "Relin's Heaven-Defying Config"
|
||||
AOW_btn_preinstall_LingZhuanYe:0 "Ling Professional"
|
||||
AOW_btn_preinstall_XieEBanShaoJiTuiBao:0 "Evil Griddle Chicken Burger"
|
||||
AOW_btn_preinstall_WuHaoBanXian:0 "WuHao Half-Immortal"
|
||||
AOW_btn_preinstall_Chao_imba_WanJia:0 "Super OP Player"
|
||||
AOW_btn_preinstall_YangWangXingKongPai:0 "Stargazer Pie"
|
||||
AOW_btn_preinstall_XingZingZiYong:0 "Star's Personal"
|
||||
AOW_btn_preinstall_AiDiKaLa:0 "Ediacaran"
|
||||
@@ -0,0 +1,86 @@
|
||||
l_english:
|
||||
|
||||
AOW_mega_notification_vanilla.2030.title:0 "Ring World Complete"
|
||||
AOW_mega_notification_vanilla.2030.desc:0 "The Ring World has been constructed in the [from.GetName] system."
|
||||
AOW_mega_notification.2001.name:0 "Ring World Expansion"
|
||||
AOW_mega_notification.2001.desc:0 "The Ring World [this.GetName] in the [solar_system.GetName] system has expanded to encompass the two adjacent previously uninhabitable ring sections. Now, its habitable space has been fully converted to accommodate automated production facilities, with room for an additional 10 automation facilities."
|
||||
AOW_mega_notification.2002.name:0 "$AOW_MEGA_ring_world_2$ Expansion"
|
||||
AOW_mega_notification.2002.desc:0 "The control range of the Ring World [this.GetName] in the [solar_system.GetName] system has expanded to two previously non-habitable sections of $AOW_MEGA_ring_world_2$. Now, its habitable space has been fully converted to accommodate automated production facilities, currently able to hold an additional 20 automated production facilities."
|
||||
AOW_mega_notification.2003.name:0 "$AOW_MEGA_ring_world_3$ Expansion"
|
||||
AOW_mega_notification.2003.desc:0 "The control range of the Ring World [this.GetName] in the [solar_system.GetName] system has expanded to two previously non-habitable sections of $AOW_MEGA_ring_world_3$. Now, its habitable space has been fully converted to accommodate automated production facilities, currently able to hold an additional 30 automated production facilities."
|
||||
AOW_mega_notification.2004.name:0 "$AOW_MEGA_ring_world_4$ Expansion"
|
||||
AOW_mega_notification.2004.desc:0 "The control range of the Ring World [this.GetName] in the [solar_system.GetName] system has expanded to two previously non-habitable sections of $AOW_MEGA_ring_world_4$. Now, its habitable space has been fully converted to accommodate automated production facilities, currently able to hold an additional 40 automated production facilities."
|
||||
AOW_evt_ring_world.101.title:0 "Ring World Frame Complete"
|
||||
AOW_evt_ring_world.101.desc:0 "$utopia.2003.desc$"
|
||||
AOW_evt_ring_world.101.a:0 "$utopia.2003.a$"
|
||||
AOW_evt_ring_world.102.title:0 "Ring World Section Complete"
|
||||
AOW_evt_ring_world.102.desc:0 "A section of the Ring World in the [from.GetName] system has been completed."
|
||||
AOW_evt_ring_world.102.a:0 "Completed!"
|
||||
AOW_evt_ring_world.103.title:0 "Ring World Completed"
|
||||
AOW_evt_ring_world.103.desc:0 "Today, our engineers and planetary ecologists completed the final habitable section of $AOW_MEGA_ring_world_2$ in the [from.GetName] system. $AOW_MEGA_ring_world_2$ is now fully completed.\n\nThis great megastructure will surely become another magnificent milestone in the engineering and ecological achievements of [Root.GetName], with twice the capacity of an ordinary Ring World. Now all that remains is for us to enjoy it!"
|
||||
AOW_evt_ring_world.103.b.desc:0 "Today, our engineers and planetary ecologists completed the final habitable section of the $AOW_MEGA_ring_world_2$ in the [from.GetName] system. Likewise, the newly completed $AOW_MEGA_ring_world_2$ section has been incorporated into the administrative zone of the primary Ring World in the [from.GetName] system."
|
||||
AOW_evt_ring_world.103.a:0 "Completed!"
|
||||
AOW_evt_ring_world.110.desc:0 "Even though we possess enormous artificial habitats like Ring Worlds, the pursuit of integrating more living space within a single star system has led us to decide on constructing a second-layer Ring World. Building a second ring in a system that already has a Ring World is an enormous challenge, and its engineering workload far exceeds that of an ordinary Ring World.\n\nThis frame requires enormous resources and advanced engineering technology to complete."
|
||||
AOW_evt_ring_world.110.a:0 "The beginning of a grand plan."
|
||||
AOW_evt_ring_world.111.title:0 "§H$AOW_MEGA_ring_world_2$§! Frame Complete"
|
||||
AOW_evt_ring_world.111.a.desc:0 "This $AOW_MEGA_ring_world_2$ frame, with a circumference of nearly tens of billions of kilometers, has been mostly completed. What once seemed like a fanciful plan now appears achievable. The frame's establishment proves the engineering structural viability of multi-layered Ring Worlds. Next, we need only complete the construction of the habitable sections.\n\nRegarding the management of this expanded massive habitation zone, three plans have emerged:\nPlan A: Build as §YIndependent Ring World§!.\nPlan B: Build as §YDependent Ring World§!."
|
||||
AOW_evt_ring_world.111.b.desc:0 "The framework of $AOW_MEGA_ring_world_2$, with a circumference of several billion kilometers, is now largely complete. What once seemed like a fanciful plan now appears achievable. The framework's completion validates the engineering feasibility of multi-ring world structures."
|
||||
AOW_evt_ring_world.111.a:0 "Build as §YIndependent Ring World§!."
|
||||
AOW_evt_ring_world.111.a.tooltip:0 "The §Y$AOW_MEGA_ring_world_2$§!, §Y$AOW_MEGA_ring_world_3$§! and §Y$AOW_MEGA_ring_world_4$§! constructed in the §Y[from.GetName]§! system will all be built as §YIndependent Ring Worlds§!, and once confirmed this §Rcannot be changed§!."
|
||||
AOW_evt_ring_world.111.b:0 "Build as §YDependent Ring World§!."
|
||||
AOW_evt_ring_world.111.b.tooltip:0 "The §Y$AOW_MEGA_ring_world_2$§!, §Y$AOW_MEGA_ring_world_3$§! and §Y$AOW_MEGA_ring_world_4$§! constructed in the §Y[from.GetName]§! system will all be built as §YDependent Ring Worlds§!, and once confirmed this §Rcannot be changed§!."
|
||||
AOW_evt_ring_world.112.title:0 "§H$AOW_MEGA_ring_world_2$§! Section Complete"
|
||||
AOW_evt_ring_world.112.desc:0 "A habitable section has been completed on the $AOW_MEGA_ring_world_2$ frame in the [from.GetName] system. It possesses even greater habitable space than the primary Ring World, which will attract more residents to settle here for some time."
|
||||
AOW_evt_ring_world.112.a:0 "Continue construction."
|
||||
AOW_evt_ring_world.112.a1.tooltip:0 "Each habitable Ring World in this system will exist independently."
|
||||
AOW_evt_ring_world.112.a2.tooltip:0 "Each habitable Ring World in this system will be used to increase the district cap of the primary ring."
|
||||
AOW_evt_ring_world.113.title:0 "§H$AOW_MEGA_ring_world_2$§! Completed"
|
||||
AOW_evt_ring_world.113.a.desc:0 "Civilization advances by turning the impossible into reality with every miracle. The vast void left in the [from.GetName] system after dismantling all celestial bodies for the ring world's construction has been utilized once again. Without a doubt, $AOW_MEGA_ring_world_3$'s framework has proven we can reshape an entire solar system."
|
||||
AOW_evt_ring_world.113.b.desc:0 "Civilization advances by turning the impossible into reality with every miracle. The vast void left in the [from.GetName] system after dismantling all celestial bodies for the ring world's construction has been utilized once again. Without a doubt, $AOW_MEGA_ring_world_4$'s framework has proven we can reshape an entire solar system."
|
||||
AOW_evt_ring_world.113.a:0 "Make this system what we want it to be."
|
||||
AOW_evt_ring_world.120.desc:0 "A Triple Ring World — this is an astonishing idea. Although we already possess the engineering technology to construct Cosmic Wonders, building three rings in the same system seems like an impossible notion at first glance. Nevertheless, as the project begins, the relevant engineering teams are prepared to face all the difficulties this plan entails."
|
||||
AOW_evt_ring_world.120.a:0 "We have created countless miracles already. One more won't hurt."
|
||||
AOW_evt_ring_world.121.title:0 "§H$AOW_MEGA_ring_world_3$§! Frame Complete"
|
||||
AOW_evt_ring_world.121.desc:0 "In the [from.GetName] system, the three rings are already gleaming with silver-white brilliance reflected by the star's light. Like three strands of silver necklaces, they shine magnificently in this once-empty system. However, $AOW_MEGA_ring_world_3$ can no longer obtain light from the star's natural illumination, so $AOW_MEGA_ring_world_3$ will adopt strong artificial lighting at portions without sunlight as a substitute for natural daylight."
|
||||
AOW_evt_ring_world.121.a:0 "This will mark the true beginning of the miracle."
|
||||
AOW_evt_ring_world.122.title:0 "§H$AOW_MEGA_ring_world_3$§! Section Complete"
|
||||
AOW_evt_ring_world.122.a.desc:0 "A portion of $AOW_MEGA_ring_world_3$ habitable districts have been completed. We can now begin colonization of the new $AOW_MEGA_ring_world_3$ habitable section."
|
||||
AOW_evt_ring_world.122.b.desc:0 "A portion of $AOW_MEGA_ring_world_3$ habitable districts have been completed, and their associated administrative facilities have been successfully connected to the corresponding first-layer Ring World. The massive habitation zone expanded from the [from.GetName] system will surely attract a huge population to settle here."
|
||||
AOW_evt_ring_world.122.a:0 "One step further!"
|
||||
AOW_evt_ring_world.122.a.tooltip:0 "Each primary Ring World in this system can now accommodate an additional §Y75§! §BVirtual Pops§! for productivity boosting."
|
||||
AOW_evt_ring_world.123.title:0 "§H$AOW_MEGA_ring_world_3$§! Completed"
|
||||
AOW_evt_ring_world.123.a.desc:0 "With the final habitable segment completed, the space within the [from.GetName] system has been utilized as fully as possible. The triple rings of gleaming silver reflect the star's light, making the [from.GetName] system stand out among countless stars in the cosmos."
|
||||
AOW_evt_ring_world.123.b.desc:0 "With the final habitable segment completed, the space within the [from.GetName] system has been utilized as fully as possible. The quadruple rings of gleaming silver reflect the star's light, making the [from.GetName] system stand out among countless stars in the cosmos."
|
||||
AOW_evt_ring_world.123.a:0 "This is the pride of our civilization, but we need not stop here."
|
||||
AOW_evt_ring_world.123.a.tooltip:0 "Each primary Ring World in this system can now accommodate §Y300§! §BVirtual Pops§! for productivity boosting."
|
||||
AOW_evt_ring_world.130.desc:0 "Having achieved the miracles of the first ring world, $AOW_MEGA_ring_world_2$, and $AOW_MEGA_ring_world_3$, we now attempt to challenge a truly impossible stellar system engineering feat: building an unbelievably vast ring with a radius measured in astronomical units — $AOW_MEGA_ring_world_4$."
|
||||
AOW_evt_ring_world.130.a:0 "Turn stardust into gravel, and build our own creations."
|
||||
AOW_evt_ring_world.131.title:0 "§H$AOW_MEGA_ring_world_4$§! Frame Complete"
|
||||
AOW_evt_ring_world.131.desc:0 "Due to its extreme distance from the star, $AOW_MEGA_ring_world_4$ no longer reflects starlight like the inner three ring worlds, appearing not as a silver ring from afar, but as a pitch-black straight line stretching across the void — so massive it can only be fully appreciated from outside the system."
|
||||
AOW_evt_ring_world.131.a:0 "Such a miracle truly demonstrates our mastery over cosmic space."
|
||||
AOW_evt_ring_world.132.title:0 "§H$AOW_MEGA_ring_world_4$§! Section Complete"
|
||||
AOW_evt_ring_world.132.a.desc:0 "A habitable section of $AOW_MEGA_ring_world_4$ has been completed. An endless artificial canopy covers the vast habitable section, maintaining a paradise-like ecosystem. We can now begin colonization of this habitable section. These sections, larger than the $AOW_MEGA_ring_world_3$ sections, require additional energy to maintain ecosystem operation. Achieving optimal production levels will likely require a substantial upkeep expenditure."
|
||||
AOW_evt_ring_world.132.b.desc:0 "Countless automated machines as large as minor megastructures are being installed on this boundless ring world framework. These automated devices connect to the first ring world's control terminals, scaling the entire multi-ring world's production capacity to unimaginable levels."
|
||||
AOW_evt_ring_world.132.a:0 "Continue construction."
|
||||
AOW_evt_ring_world.132.a.tooltip:0 "Each primary Ring World in this system can now accommodate an additional §Y100§! §BVirtual Pops§! for productivity boosting."
|
||||
AOW_evt_ring_world.133.title:0 "§H$AOW_MEGA_ring_world_4$§! Completed"
|
||||
AOW_evt_ring_world.133.a.desc:0 "The vast interstellar space of the [from.GetName] system is now nearly fully occupied by artificial structures. We can truly say this is the beginning of our attempt to conquer space on the scale of an entire star system. With the completion of all $AOW_MEGA_ring_world_4$ construction, we have reshaped an entire solar system."
|
||||
AOW_evt_ring_world.133.b.desc:0 "Miracles are not unprecedented for us — the cosmic space of the [from.GetName] system has been thoroughly occupied by $AOW_MEGA_ring_world_4$. We have truly reshaped an entire galaxy to our will."
|
||||
AOW_evt_ring_world.133.a:0 "Planet Shapers? No — Star Sea Shapers!"
|
||||
AOW_evt_ring_world.133.a.tooltip:0 "Each primary Ring World in this system can now accommodate §Y400§! §BVirtual Pops§! for productivity boosting."
|
||||
AOW_evt_ring_world.200.name:0 "Ring World Graveyard"
|
||||
AOW_evt_ring_world.200.a.desc:0 "Our crew has discovered a series of massive bar-like structures in the [from.GetName] system. The inner ruins appear to be relatively recognizable ring world remnants, but beyond them, massive bar structures encircle the central star at a radius of roughly 4 AU, appearing to be a double ring world ruin."
|
||||
AOW_evt_ring_world.200.b.desc:0 "Our crew has discovered an anomalous celestial system in the [from.GetName] system! This system has no obvious planets — instead, there are three massive rings of what appear to be ring world ruins, their shattered segments forming enormous bar-shaped bodies orbiting the system's star like fragments of some ancient colossus."
|
||||
AOW_evt_ring_world.200.c.desc:0 "Even before our crew arrived at the [from.GetName] system, sensors detected extremely unusual celestial structures. When they finally arrived — and nearly collided with a fragment of a colossal artificial structure the size of a gas giant — they realized this system had been home to a staggering engineering project: a quadruple ring world system."
|
||||
AOW_evt_ring_world.200.a:0 "Perhaps we can make use of these ruins in the future."
|
||||
AOW_evt_ring_world.200.b:0 "Such advanced technology seems beyond the galaxy's reach — but perhaps we can approach this level."
|
||||
AOW_evt_ring_world.200.c:0 "Though a creation of ultimate magnificence, it has ultimately turned to dust. One cannot help but lament the mercilessness of the cosmos."
|
||||
AOW_evt_ring_world.210.title:0 "Ring World Restoration Begins"
|
||||
AOW_evt_ring_world.210.a.desc:0 "We have begun restoring this super-giant Ring World. Due to the massive scale of these multi-layered Ring Worlds, two plans have emerged regarding the operational mode after restoration:\n\nPlan A: Build as §YIndependent Ring World§!, constructed as independent sections requiring separate colonization."
|
||||
AOW_evt_ring_world.210.b.desc:0 "We have begun repairing this super-ring world. The framework of $AOW_MEGA_ring_world_2$, spanning billions of kilometers in circumference, has been largely completed. What once seemed impossible now appears within our grasp. The framework's establishment validates the engineering of multi-ring world structures."
|
||||
AOW_evt_ring_world.211.title:0 "$AOW_MEGA_ring_world_2$ Section Restoration Complete"
|
||||
AOW_evt_ring_world.211.desc:0 "The $AOW_MEGA_ring_world_2$ section has been restored.\n\nThis vast ring world has nearly twice the living space of an ordinary ring world. Since we rebuilt habitable space atop the ruins of a civilization, clearing the debris cost us considerable time. Fortunately, the ruins themselves provided abundant construction materials, so we did not need to spend excessive resources to complete the restoration."
|
||||
AOW_evt_ring_world.221.title:0 "$AOW_MEGA_ring_world_3$ Section Restoration Complete"
|
||||
AOW_evt_ring_world.221.desc:0 "The $AOW_MEGA_ring_world_3$ section has been restored.\n\nThis vast ring world has nearly three times the living space of an ordinary ring world. The sheer workload caused many engineers to work around the clock. Fortunately, its multi-dimensional structural stabilization system continued operating for hundreds of thousands of years after the ring world was abandoned; thanks to its maintenance, our restoration work did not require dark matter."
|
||||
AOW_evt_ring_world.231.title:0 "$AOW_MEGA_ring_world_4$ Section Restoration Complete"
|
||||
AOW_evt_ring_world.231.desc:0 "The $AOW_MEGA_ring_world_4$ section has been restored.\n\nThis vast ring world has nearly four times the living space of an ordinary ring world. It is the largest abandoned habitation station we have ever witnessed — a single glance reveals its once-glorious past. With the original builders' multi-dimensional structural stabilization system, our advanced technology, astronomical resources, and more, we have finally restored this super-gigastructure."
|
||||
@@ -0,0 +1,251 @@
|
||||
l_english:
|
||||
|
||||
AOW_PLANET_DESTROYED_BY_DEVOLUTION_DESC:0 "$PLANET|Y$ was struck by the $AOW_MEGA_starfall_spear$, forcibly devolving nearly the entire local population into a pre-sapient state."
|
||||
AOW_TECH_starfall_spear:0 "$AOW_MEGA_starfall_spear$"
|
||||
AOW_TECH_starfall_spear_desc:0 "An ultimate military project that is enough to deter the universe has been proposed, relying on stars as activation energy to gather infinite dark energy capable of tearing apart space-time itself, turning it into the light of judgment that crashed into the stars. When this great miracle of engineering and military is completed, no one can stop our will. Now we will personally rule the fate of the stars."
|
||||
AOW_TECH_starfall_spear_cooldown_1:0 "$AOW_MEGA_starfall_spear$ Self-Maintenance"
|
||||
AOW_TECH_starfall_spear_cooldown_1_desc:0 "$AOW_MEGA_starfall_spear$ will activate self-maintenance protocols during its cooldown period, accelerating its comprehensive overhaul and reducing cooldown time."
|
||||
AOW_TECH_starfall_spear_cooldown_2:0 "$AOW_MEGA_starfall_spear$ Energy Gathering"
|
||||
AOW_TECH_starfall_spear_cooldown_2_desc:0 "Improves the gathering efficiency of stellar and Dark Matter energy, allowing $AOW_MEGA_starfall_spear$ to fire the next shot slightly earlier."
|
||||
AOW_TECH_starfall_spear_cooldown_3:0 "$AOW_MEGA_starfall_spear$ Energy Storage"
|
||||
AOW_TECH_starfall_spear_cooldown_3_desc:0 "Increases the energy storage capacity of $AOW_MEGA_starfall_spear$, allowing it to store more energy and fire more powerful shots."
|
||||
AOW_TECH_starfall_spear_cooldown_4:0 "$AOW_MEGA_starfall_spear$ Advanced Cooling"
|
||||
AOW_TECH_starfall_spear_cooldown_4_desc:0 "Employs advanced cooling systems to further reduce $AOW_MEGA_starfall_spear$ cooldown time."
|
||||
AOW_TECH_starfall_spear_cooldown_5:0 "$AOW_MEGA_starfall_spear$ Rapid Recharge"
|
||||
AOW_TECH_starfall_spear_cooldown_5_desc:0 "Significantly reduces the cooldown time of $AOW_MEGA_starfall_spear$ through advanced energy management technologies."
|
||||
AOW_TECH_starfall_spear_target_capacity_1:0 "$AOW_MEGA_starfall_spear$ Target Capacity I"
|
||||
AOW_TECH_starfall_spear_target_capacity_1_desc:0 "Increases the number of targets $AOW_MEGA_starfall_spear$ can simultaneously strike."
|
||||
AOW_TECH_starfall_spear_target_capacity_2:0 "$AOW_MEGA_starfall_spear$ Target Capacity II"
|
||||
AOW_TECH_starfall_spear_target_capacity_2_desc:0 "Further increases the number of targets $AOW_MEGA_starfall_spear$ can simultaneously strike."
|
||||
AOW_TECH_starfall_spear_target_capacity_3:0 "$AOW_MEGA_starfall_spear$ Target Capacity III"
|
||||
AOW_TECH_starfall_spear_target_capacity_3_desc:0 "Greatly increases the number of targets $AOW_MEGA_starfall_spear$ can simultaneously strike."
|
||||
AOW_TECH_starfall_spear_target_capacity_4:0 "$AOW_MEGA_starfall_spear$ Curvature Channel"
|
||||
AOW_TECH_starfall_spear_target_capacity_4_desc:0 "Maximizes the number of targets $AOW_MEGA_starfall_spear$ can simultaneously strike through curvature channel technology."
|
||||
AOW_TECH_starfall_spear_target_capacity_5:0 "$AOW_MEGA_starfall_spear$ Multi-Dimensional Channel"
|
||||
AOW_TECH_starfall_spear_target_capacity_5_desc:0 "Achieves ultimate multi-targeting capability through multi-dimensional channel technology."
|
||||
AOW_MEGA_starfall_spear_0:0 "$AOW_MEGA_starfall_spear$ Site"
|
||||
AOW_MEGA_starfall_spear_0_MEGASTRUCTURE_DETAILS:0 "$AOW_mega_lv_4$A giant structure that can drive stellar energy into long-range galactic strikes, enough to be called an interstellar age nuclear weapon, which will be built to §Rempty the system§! to make room for construction."
|
||||
AOW_MEGA_starfall_spear_0_CONSTRUCTION_INFO_DELAYED:0 "$EFFECTS_HEADER$\n$t$—Improves diplomatic weight and influence\n$t$—Can launch remote cross-system strikes\n$t$—Target selection uses a UI selector, §Ysmooth and lag-free§!"
|
||||
AOW_MEGA_starfall_spear_0_DESC:0 "A construction site for a devastating weapon project. Here converges the entire empire's manpower and material resources. Supported by this temporary construction platform, countless unmanned dismantling ships break down planets in the system and transport them here for processing, ultimately serving as materials to forge this world-ending weapon."
|
||||
AOW_MEGA_starfall_spear_1:0 "$AOW_MEGA_starfall_spear$ Star Binding"
|
||||
AOW_MEGA_starfall_spear_1_DESC:0 "The first step of the project is to construct a star-control structure on the star to provide startup energy. It will absorb all forms of energy from the star and convert it to power the arduous engineering that follows."
|
||||
AOW_MEGA_starfall_spear_2:0 "$AOW_MEGA_starfall_spear$ Rear Cradle"
|
||||
AOW_MEGA_starfall_spear_2_DESC:0 "The dark energy absorber built at the rear of the $AOW_MEGA_starfall_spear$ uses energy provided by the star cage to artificially create a dark energy potential differential, absorbing enormous amounts of dark energy to charge the strike power required by the $AOW_MEGA_starfall_spear$."
|
||||
AOW_MEGA_starfall_spear_3:0 "$AOW_MEGA_starfall_spear$ Constraint"
|
||||
AOW_MEGA_starfall_spear_3_DESC:0 "The Dark Energy Tuner — this is its largest structure, appearing like a sword blade from the outside. The constraint and adjustment system, spanning two astronomical units above and below, is responsible for focusing and frequency-tuning the absorbed dark energy to ensure it strikes targets with the power we desire."
|
||||
AOW_MEGA_starfall_spear_4:0 "$AOW_MEGA_starfall_spear$"
|
||||
AOW_MEGA_starfall_spear_4_DESC:0 "$AOW_MEGA_starfall_spear_standby_DESC$"
|
||||
AOW_MEGA_starfall_spear_standby:0 "$AOW_MEGA_starfall_spear$"
|
||||
AOW_MEGA_starfall_spear_standby_DESC:0 "Powered by dark matter and stellar energy, $AOW_MEGA_starfall_spear$ can strike at any target through directional wormholes.\nAt this point, we truly control the fate of everything in the starry sky."
|
||||
AOW_MEGA_starfall_spear_launch:0 "$AOW_MEGA_starfall_spear$ §RLaunch§!"
|
||||
AOW_MEGA_starfall_spear_launch_DESC:0 "Start the launch procedure, open the directional wormhole, prepare to locate the target, and always be ready to strike!"
|
||||
AOW_MEGA_starfall_spear_launching:0 "$AOW_MEGA_starfall_spear$ §RFiring§!"
|
||||
AOW_MEGA_starfall_spear_launching_DESC:0 "Executing a directed strike against the target."
|
||||
AOW_MEGA_starfall_spear_fire_O:0 "$AOW_MEGA_starfall_spear$ §RLaunching§!"
|
||||
AOW_MEGA_starfall_spear_fire_O_DESC:0 "Targeted strikes are being launched on targets."
|
||||
AOW_MEGA_starfall_spear_fire_B:0 "$AOW_MEGA_starfall_spear_fire_O$"
|
||||
AOW_MEGA_starfall_spear_fire_B_DESC:0 "$AOW_MEGA_starfall_spear_fire_O_DESC$"
|
||||
AOW_MEGA_starfall_spear_fire_A:0 "$AOW_MEGA_starfall_spear_fire_O$"
|
||||
AOW_MEGA_starfall_spear_fire_A_DESC:0 "$AOW_MEGA_starfall_spear_fire_O_DESC$"
|
||||
AOW_MEGA_starfall_spear_fire_F:0 "$AOW_MEGA_starfall_spear_fire_O$"
|
||||
AOW_MEGA_starfall_spear_fire_F_DESC:0 "$AOW_MEGA_starfall_spear_fire_O_DESC$"
|
||||
AOW_MEGA_starfall_spear_fire_G:0 "$AOW_MEGA_starfall_spear_fire_O$"
|
||||
AOW_MEGA_starfall_spear_fire_G_DESC:0 "$AOW_MEGA_starfall_spear_fire_O_DESC$"
|
||||
AOW_MEGA_starfall_spear_fire_K:0 "$AOW_MEGA_starfall_spear_fire_O$"
|
||||
AOW_MEGA_starfall_spear_fire_K_DESC:0 "$AOW_MEGA_starfall_spear_fire_O_DESC$"
|
||||
AOW_MEGA_starfall_spear_fire_M:0 "$AOW_MEGA_starfall_spear_fire_O$"
|
||||
AOW_MEGA_starfall_spear_fire_M_DESC:0 "$AOW_MEGA_starfall_spear_fire_O_DESC$"
|
||||
AOW_evt_mega_notification_title:0 "§H[fromfromfrom.GetName]§! Construction Completed"
|
||||
AOW_evt_starfall_spear.100.a.desc:0 "Every great endeavor begins in obscurity. At the temporary construction platform in [from.GetName], countless engineers and military experts are secretly carrying out this super-project. We all know what its completion means. All our efforts and dedication are poured into this awe-inspiring project."
|
||||
AOW_evt_starfall_spear.100.b.desc:0 "If $AOW_MEGA_starfall_spear$ could fire at any moment, it would guarantee our security. But what if it has just fired and is in its cooldown period? The only solution is to build another $AOW_MEGA_starfall_spear$ — so that when one is cooling down, the other can step in."
|
||||
AOW_evt_starfall_spear.100.a:0 "Silence is necessary, to bring final judgment upon our enemies."
|
||||
AOW_evt_starfall_spear.101.desc:0 "The "trigger" of $AOW_MEGA_starfall_spear$ has been completed. Three quarters of the process to complete this holy lance still remain. Although we have strictly controlled possible information leaks, rumors have still spread throughout the galaxy. People whisper of a mysterious stellar-level doomsday weapon — some believe it will bring the apocalypse to the galaxy, while most scoff at this impossible project.\n\nBut our will is resolute. Forging this is something we must do. It shall bring us supreme power!"
|
||||
AOW_evt_starfall_spear.101.a:0 "The buzzing of maggots — no need to pay attention."
|
||||
AOW_evt_starfall_spear.102.desc:0 "$AOW_MEGA_starfall_spear$ has spread its wings, like the wings of the angel of the apocalypse.\n\nWhen $AOW_MEGA_starfall_spear$ fires, these seven great pillars will emit stellar energy backward to counteract the enormous recoil, thereby stabilizing the entire structure. In peacetime, they serve as multi-functional devices for transmitting and storing stellar energy and dark matter energy.\n\nNow, a continuous stream of stellar energy and dark matter energy is being concentrated within the $AOW_MEGA_starfall_spear$. This large-scale absorption of stellar energy and dark matter energy proceeds ever onward."
|
||||
AOW_evt_starfall_spear.102.a:0 "Bide our time and wait for the moment."
|
||||
AOW_evt_starfall_spear.103.desc:0 "As the main structure of $AOW_MEGA_starfall_spear$ is essentially complete, the engineers participating in this secret project are already brimming with excitement. $AOW_MEGA_starfall_spear$ has revealed its majesty. This stellar sniper rifle, nearly an astronomical unit in size, is perhaps the most powerful and most violent weapon ever to appear in the galaxy. Merely seeing its magnificent scale makes other civilizations realize how invincible we are.\n\nThe final steps remain before $AOW_MEGA_starfall_spear$ is complete — adjusting various systems, conducting power tests, and calibration."
|
||||
AOW_evt_starfall_spear.103.a:0 "We are about to become masters of the stars."
|
||||
AOW_evt_starfall_spear.104.a.desc:0 "With $AOW_MEGA_starfall_spear$ completed, we announce the existence of stellar-class weaponry to the entire galaxy. The galaxy's era of chaos is about to end, for its existence alone represents our overwhelming will and the order we desire.\n\nFrom now on, we shall watch over this galaxy."
|
||||
AOW_evt_starfall_spear.104.b.desc:0 "We have once again completed the construction of $AOW_MEGA_starfall_spear$. Our will is stronger than ever. We can bring our enemies a faster-than-light apocalypse, and we can also use it to defend our homeland, swiftly annihilating invading enemies.\n\nFrom this day forward, until eternity, $AOW_MEGA_starfall_spear$ shall be the Sword of Damocles hanging over the galaxy — and we are the ones who wield the sword."
|
||||
AOW_evt_starfall_spear.104.a:0 "The feeling of holding others' fate in our hands..."
|
||||
AOW_evt_starfall_spear.200.desc:0 "Our intelligence department has received a classified report. [from.GetName] appears to be constructing some kind of megastructure in the [fromfrom.GetName] system. We do not yet know exactly what it is, but judging by the level of secrecy surrounding it, it must be something kept hidden from the light.\n\nOur military department warns that if it is some kind of destructive weapon, we had best act quickly to stop [from.GetName]."
|
||||
AOW_evt_starfall_spear.200.a:0 "This doesn't feel good."
|
||||
AOW_evt_starfall_spear.201.desc:0 "The unidentified megastructure that [from.GetName] is building in the [fromfrom.GetName] system has reached the stage of enveloping the star. They may be attempting to absorb stellar energy. We are currently uncertain whether they intend to use it for power generation or weapon manufacturing. If it is for power, why not build a Dyson Sphere?"
|
||||
AOW_evt_starfall_spear.201.a:0 "We must take action."
|
||||
AOW_evt_starfall_spear.202.desc:0 "Warning! Spacetime curvature anomalies detected in the [fromfrom.GetName] system. We have confirmed that whatever [from.GetName] is building here cannot be a production-type megastructure, as we do not know of any production-only megastructure that would cause such anomalous phenomena."
|
||||
AOW_evt_starfall_spear.202.a:0 "What are they doing now?"
|
||||
AOW_evt_starfall_spear.203.desc:0 "The super-gigastructure in the [fromfrom.GetName] system has finally revealed its form — an extraordinarily massive gun barrel nearly an astronomical unit in size. We are almost certain that [from.GetName] is constructing an extremely dangerous weapon megastructure.\n\nIf we do not wish to become their test target, we had best act soon."
|
||||
AOW_evt_starfall_spear.203.a:0 "This is getting more dangerous."
|
||||
AOW_evt_starfall_spear.204.desc:0 "A time of galactic crisis.\n\n[from.GetName] has announced the super-gigastructure they have built in the [fromfrom.GetName] system, calling it the "$AOW_MEGA_starfall_spear$" — an extremely dangerous weapon capable of destroying an entire star system. No one can rashly declare war on them now, for they will instantly turn the barrel toward their enemies.\n\nAt this moment, their $AOW_MEGA_starfall_spear$ has become the Sword of Damocles hanging over the galaxy, and they are the ones who wield the sword."
|
||||
AOW_evt_starfall_spear.204.a:0 "This is bad..."
|
||||
AOW_evt_starfall_spear.500.name:0 "$AOW_MEGA_starfall_spear$: Target Picking"
|
||||
AOW_evt_starfall_spear.500.desc:0 "$AOW_MEGA_starfall_spear$: Target Picking"
|
||||
AOW_evt_starfall_spear.500.quit:0 "Cancel"
|
||||
AOW_evt_starfall_spear.500.quit.tooltip:0 "Abandon the operation and return $AOW_MEGA_starfall_spear$ to standby..."
|
||||
AOW_evt_starfall_spear.500.confirm:0 "Confirm"
|
||||
AOW_evt_starfall_spear.500.confirm.tooltip:0 "Confirm the target, $AOW_MEGA_starfall_spear$ starts transmitting energy!"
|
||||
AOW_evt_starfall_spear.500.confirm.total_cost:0 "\\ntotalRequirescost:"
|
||||
AOW_evt_starfall_spear.501.name:0 "$AOW_MEGA_starfall_spear$: Tutorial"
|
||||
AOW_evt_starfall_spear.501.desc:0 "$AOW_MEGA_starfall_spear$: Tutorial"
|
||||
AOW_evt_starfall_spear.501.a:0 "Exit the tutorial"
|
||||
AOW_evt_starfall_spear.501.b:0 "No longer enable the tutorial"
|
||||
AOW_evt_starfall_spear.503.name:0 "Cooldown Completed"
|
||||
AOW_evt_starfall_spear.503.desc:0 "$AOW_MEGA_starfall_spear$ in system §Y[event_target:AOW_tgt_MEGA_new_starfall_spear.solar_system.GetName]§! has cooled down and is ready for launch."
|
||||
AOW_evt_starfall_spear.503.a:0 "Then come on!"
|
||||
AOW_evt_starfall_spear.511.name:0 "Subspace Fluctuation"
|
||||
AOW_evt_starfall_spear.511.desc:0 "A powerful subspace fluctuation has been detected in the [event_target:AOW_tgt_SSTM_starfall_spear_target.GetName] system. A large number of high-energy particles emerging from within are currently bombarding the [event_target:AOW_tgt_SSTM_starfall_spear_target.GetName] system at near-light speed!"
|
||||
AOW_evt_starfall_spear.511.a:0 "We have no means of defense. This system is doomed..."
|
||||
AOW_evt_starfall_spear.511.b:0 "No matter — $AOW_MEGA_celestial_shield$ will protect us."
|
||||
AOW_evt_starfall_spear.511.c:0 "$AOW_MEGA_celestial_shield$ does not have enough shield-stars to protect us!"
|
||||
AOW_evt_starfall_spear.512.name:0 "Subspace Fluctuation"
|
||||
AOW_evt_starfall_spear.512.desc:0 "A powerful subspace fluctuation has been detected in the [event_target:AOW_tgt_SSTM_starfall_spear_target.GetName] system. A large number of high-energy particles emerging from within are currently bombarding the [event_target:AOW_tgt_SSTM_starfall_spear_target.GetName] system at near-light speed!"
|
||||
AOW_evt_starfall_spear.512.a:0 "We have no means of defense. This system is doomed..."
|
||||
AOW_evt_starfall_spear.512.b:0 "No matter — $AOW_MEGA_celestial_shield$ will protect us."
|
||||
AOW_evt_starfall_spear.512.c:0 "$AOW_MEGA_celestial_shield$ does not have enough shield-stars to protect us!"
|
||||
AOW_evt_starfall_spear.512.d:0 "Even though this is unclaimed territory, we still consider this an act of provocation!"
|
||||
AOW_evt_starfall_spear.611.name:0 "$AOW_text_btn_system_target_mode_01$"
|
||||
AOW_evt_starfall_spear.611.desc:0 "The [from.GetName] system has been isolated. All hyperlanes leading to this system have been torn apart. Unless we have other means of reaching the [from.GetName] system, we will be unable to travel there for some time."
|
||||
AOW_evt_starfall_spear.621.name:0 "$AOW_text_btn_system_target_mode_02$"
|
||||
AOW_evt_starfall_spear.621.desc:0 "The [from.GetName] system has been annihilated. All colonies in this system have been destroyed. The remains and ruins of colonists may litter the area, and recovery will be difficult in the short term."
|
||||
AOW_evt_starfall_spear.631.name:0 "$AOW_text_btn_system_target_mode_03$"
|
||||
AOW_evt_starfall_spear.631.desc:0 "A violent spatial shockwave has occurred in the [from.GetName] system. Most industrial facilities have suffered severe damage."
|
||||
AOW_evt_starfall_spear.641.name:0 "$AOW_text_btn_system_target_mode_04$"
|
||||
AOW_evt_starfall_spear.641.desc:0 "A violent supernova explosion has occurred in the [from.GetName] system. The star has collapsed into a black hole, all planets have been ruptured, and this system has been accelerated toward its final days."
|
||||
AOW_evt_starfall_spear.651.name:0 "$AOW_text_btn_system_target_mode_05$"
|
||||
AOW_evt_starfall_spear.651.desc:0 "A violent supernova explosion has occurred in the [from.GetName] system. The exotic matter brought by this subspace fluctuation has converted the star into a neutron star. All planets have been melted, and this system has been accelerated toward its final days."
|
||||
AOW_evt_starfall_spear.661.name:0 "$AOW_text_btn_system_target_mode_06$"
|
||||
AOW_evt_starfall_spear.661.desc:0 "A violent subspace fluctuation has occurred in the [from.GetName] system. The star has lost most of its mass and collapsed into a black hole at unprecedented speed. All planets are shrouded in a mysterious mist — it is said they have been sacrificed to the Shroud."
|
||||
AOW_evt_starfall_spear.601.name:0 "System-Level Strike Successfully Intercepted"
|
||||
AOW_evt_starfall_spear.601.desc:0 "Just as the [event_target:AOW_tgt_SSTM_starfall_spear_target] system was about to suffer catastrophe, our $AOW_MEGA_celestial_shield$ dispatched four shield-stars in time, absorbing and releasing that powerful but unstable energy, successfully protecting us from the distant $AOW_MEGA_starfall_spear$ strike!"
|
||||
AOW_evt_starfall_spear.601.a:0 "No one can eliminate us with the push of a button!"
|
||||
AOW_evt_starfall_spear.602.name:0 "System Strike Intercepted"
|
||||
AOW_evt_starfall_spear.602.desc:0 "Just as our $AOW_MEGA_starfall_spear$ was about to annihilate the [event_target:AOW_tgt_SSTM_starfall_spear_target] system, we detected that our strike beam was intercepted by an energy shield of matching magnitude. Our intelligence suggests the target empire possesses a $AOW_MEGA_celestial_shield$ capable of neutralizing our strike."
|
||||
AOW_evt_starfall_spear.602.a:0 "It seems it will be difficult for anyone to eliminate them with just a button?"
|
||||
AOW_evt_starfall_spear.701.name:0 "Planet-Level Strike Successfully Intercepted"
|
||||
AOW_evt_starfall_spear.701.desc:0 "Just as the populace on [event_target:AOW_target_planet] fell into despair, our $AOW_MEGA_celestial_shield$ dispatched a shield-star in time, absorbing and releasing that powerful but unstable energy, successfully protecting us from the distant $AOW_MEGA_starfall_spear$ strike!"
|
||||
AOW_evt_starfall_spear.701.a:0 "No one can eliminate us with the push of a button!"
|
||||
AOW_evt_starfall_spear.702.name:0 "Planet Strike Intercepted"
|
||||
AOW_evt_starfall_spear.702.desc:0 "Just as our $AOW_MEGA_starfall_spear$ was about to destroy [event_target:AOW_target_planet], we detected a Bunker Ring appearing above the planet, which absorbed and dispersed our strike beam energy harmlessly into subspace. The $AOW_MEGA_starfall_spear$'s planet-killing firepower has been neutralized."
|
||||
AOW_evt_starfall_spear.702.a:0 "It seems it will be difficult for anyone to eliminate them with just a button?"
|
||||
AOW_starfall_spear_requires_has_communication_with_space_owner:0 "$TRIGGER_FAIL$Unable to strike system of unknown country, we don't have enough intelligence."
|
||||
AOW_starfall_spear_requires_not_isolated:0 "$TRIGGER_FAIL$This system cannot be isolated."
|
||||
AOW_starfall_spear_requires_no_our_or_allys:0 "$TRIGGER_FAIL$This system cannot be a §Gfriendly system§! or an §Bally system§!."
|
||||
AOW_starfall_spear_requires_no_owner_or_hostile:0 "$TRIGGER_FAIL$This system must be an §Yunowned§! or §Yhostile§! system."
|
||||
AOW_starfall_spear_requires_no_first_use:0 "$TRIGGER_FAIL$This system must be an §Yunowned§! or §Rhostile system that have hit us§!."
|
||||
AOW_starfall_spear_requires_has_colony:0 "$TRIGGER_FAIL$There must be a population colony within this system."
|
||||
AOW_starfall_spear_requires_no_error:0 "$TRIGGER_FAIL$There is a potential crash threat here, forcibly striking this place may cause game §Rcrash§!..."
|
||||
AOW_starfall_spear_requires_no_starfall_spear:0 "$TRIGGER_FAIL$Can't strike system with $AOW_MEGA_starfall_spear$($AOW_MEGA_starfall_spear$ comes with a multi-dimensional space jamming device)."
|
||||
AOW_starfall_spear_requires_cannot_be_being_hitted:0 "$TRIGGER_FAIL$This system is being hit by other $AOW_MEGA_starfall_spear$, and the subspace fluctuates so much that it is impossible to launch now."
|
||||
AOW_starfall_spear_requires_no_primary_black_hole:0 "$TRIGGER_FAIL$This system's primary star is a black hole and cannot activate this strike mode."
|
||||
AOW_starfall_spear_requires_no_primary_neutron_star:0 "$TRIGGER_FAIL$This system's primary star is a neutron_star and cannot activate this strike mode."
|
||||
AOW_starfall_spear_requires_has_target:0 "Need to select a target first."
|
||||
AOW_starfall_spear_requires_exists_launcher:0 "Must have a $AOW_MEGA_starfall_spear$ present."
|
||||
AOW_starfall_spear_requires_has_hostile_fleets:0 "$TRIGGER_FAIL$This system must contain §Rhostile ships§!."
|
||||
AOW_starfall_spear_requires_too_many_targets:0 "$TRIGGER_FAIL$Already selected enough targets."
|
||||
AOW_starfall_spear_requires_not_planet_targets:0 "$TRIGGER_FAIL$Planet-level targets are currently selected. §RCannot simultaneously select system-level and planet-level targets§!"
|
||||
AOW_starfall_spear_requires_not_system_targets:0 "$TRIGGER_FAIL$System-level targets are currently selected. §RCannot simultaneously select system-level and planet-level targets§!"
|
||||
AOW_starfall_spear_requires_mode_has_been_selected:0 "$TRIGGER_FAIL$§Ralreadyselectthismode§!"
|
||||
AOW_starfall_spear_requires_cannot_choose_more_targets:0 "$TRIGGER_FAIL$§RTarget count has reached the limit, cannot select more targets§!"
|
||||
AOW_btn_requires_planet:0 "$TRIGGER_FAIL$Please select a §Yplanet§! or a §Ymegastructure built on a planet§! to turn on the planet-level strike mode."
|
||||
AOW_btn_requires_system:0 "$TRIGGER_FAIL$Please select a §Ystar§! or a §Ymegastructure built on a star§! to turn on the system-level strike mode."
|
||||
AOW_text_starfall_spear_target_capacity:0 "Planet([from.GetStarfallSpearPlanetTargetCapacity])\\nSystem([from.GetStarfallSpearSystemTargetCapacity])"
|
||||
AOW_text_clear_all_targets:0 "Clear All Targets"
|
||||
AOW_text_clear_all_targets_desc:0 "Clear all targets. $AOW_MEGA_starfall_spear$ restarts target selection..."
|
||||
AOW_planet_target_mode_01_tooltip:0 "§HDelay Time: §!15 days\n§HCool Down Time: §!360 days\n§HFinal Effect: §!$PLANET_KILLER_CRACKER_DESC$"
|
||||
AOW_planet_target_mode_02_tooltip:0 "§HDelay Time: §!15 days\n§HCool Down Time: §!360 days\n§HFinal Effect: §!$PLANET_KILLER_SHIELDER_DESC$"
|
||||
AOW_planet_target_mode_03_tooltip:0 "§HDelay Time: §!15 days\n§HCool Down Time: §!360 days\n§HFinal Effect: §!$PLANET_KILLER_NEUTRON_DESC$"
|
||||
AOW_planet_target_mode_04_tooltip:0 "§HDelay Time: §!15 days\n§HCool Down Time: §!360 days\n§HFinal Effect: §!$PLANET_KILLER_GODRAY_DESC$"
|
||||
AOW_planet_target_mode_05_tooltip:0 "§HDelay Time: §!15 days\n§HCool Down Time: §!360 days\n§HFinal Effect: §!$PLANET_KILLER_NANOBOTS_DESC$"
|
||||
AOW_planet_target_mode_06_tooltip:0 "§HDelay Time: §!15 days\n§HCool Down Time: §!360 days\n§HFinal Effect: §!$PLANET_KILLER_DELUGE_DESC$"
|
||||
AOW_planet_target_mode_07_tooltip:0 "\n§R>>> §YPlanet: [this.planet.GetName]§! <<<§!\n§LFrom System: [this.solar_system.GetName]§!\n\n§HDelay Time: §!30 days\n§HCooldown Time: §!180 days\n§HFinal Effect: §!This is a Colossus-level strike mode."
|
||||
AOW_text_btn_system_target_mode_01:0 "Abyss Strike"
|
||||
AOW_system_target_mode_01_tooltip:0 "§HDelay Time: §!30 days\n§HCool Down Time: §!1080 days\n§HFinal Effect: §!Remove all hyperlanes for §Y[this.solar_system.GetName]§!.\n\n§HAdditional Information: §!All the energy of the stream of energetic particles is used to break the hyperlanes around the target system."
|
||||
AOW_text_btn_system_target_mode_02:0 "Extinction Strike"
|
||||
AOW_system_target_mode_02_tooltip:0 "§HDelay Time: §!30 days\n§HCool Down Time: §!1800 days\n§HFinal Effect: §!Destroy all the pops and defensive forces of all colonies in §Y[this.solar_system.GetName]§!.\n\n§HAdditional Information: §!A directed, extremely lethal energetic particle can accurately find and clear all intellectual life in the system and leave significant remains on the colony, which §Rmay cause dissatisfaction in some countries that value the colony§!.\n\n§YNote: This strike mode is particularly suitable for hitting the population of the target system without affecting other facilities.§!"
|
||||
AOW_text_btn_system_target_mode_03:0 "Dimensional Ripe Strike"
|
||||
AOW_system_target_mode_03_tooltip:0 "§HDelay Time: §!30 days\n§HCool Down Time: §!1800 days\n§HFinal Effect: §!All habitable planets of system §Y[this.solar_system.GetName]§! add 100 devastation, mining stations, research stations and other space stations are destroyed, and 3 subspace entities are spawned (unable to exceed the speed of light, unable to jump, with shield armor, can be destroyed), which can deal some damage to enemy ships.\n\n§HAdditional Information: §!After these high-energy particles reach their destination and have a certain scale, they will collide with each other and cause strong gravitational wave oscillations, enough to destroy most industrial facilities, and even subspace will be affected, and these hostile subspace creatures may appear in this system because of this.\n\n§YNote: This strike mode is especially suitable for attacking enemy ships in the target system without destroying its loot or disrupting related events or missions.§!"
|
||||
AOW_text_btn_system_target_mode_04:0 "Starfall Strike"
|
||||
AOW_system_target_mode_04_tooltip:0 "§HDelay Time: §!30 days\n§HCool Down Time: §!3600 days\n§HFinal Effect: §!§Y[this.solar_system.GetName]§! will become a black hole system, all planets will become broken planets, ships and megastructures will be destroyed.\n\n§HAdditional Information: §!High-energy particles will hit the star, causing a supernova explosion.\n\n§RWarning: If system [this.solar_system.GetName] has hostile ships and you don't want to lose its loot or destroy events or missions associated with them, then use the "$AOW_text_btn_system_target_mode_03$" mode and any damage caused by using this strike mode is borne by the launcher.§!"
|
||||
AOW_text_btn_system_target_mode_05:0 "Strange Matter Strike"
|
||||
AOW_system_target_mode_05_tooltip:0 "§HDelay Time: §!30 days\n§HCool Down Time: §!3600 days\n§HFinal Effect: §!§Y[this.solar_system.GetName]§! will become a neutron star system, all planets will became molten planets, ships and megastructures will be destroyed.\n\n§HAdditional Information: §!This kind of strange matter, which only exists in the core of the neutron star in theory, has extremely strong assimilation, and can transform any object touched into the same strange matter, and these assimilated strange matter will start the next step of assimilation......\n\n§RWarning: If system [this.solar_system.GetName] has hostile ships and you don't want to lose its loot or destroy events or missions associated with them, then use the "$AOW_text_btn_system_target_mode_03$" mode and any damage caused by using this strike mode is borne by the launcher.§!"
|
||||
AOW_text_btn_system_target_mode_06:0 "Sacrifice Ritual"
|
||||
AOW_system_target_mode_06_tooltip:0 "§HDelay Time: §!30 days\n§HCool Down Time: §!3600 days\n§HFinal Effect: §!§Y[this.solar_system.GetName]§! will become a black hole system, all planets will become shroud planets, ships and megastructures will be destroyed, and we will get unity.\n\n§HAdditional Information: §!Open a large rift in the center of the galaxy to the Shroud, and sacrifice the entire galaxy to the Shroud in exchange for the reward of the Shroud...\n\n§RWarning: If system [this.solar_system.GetName] has hostile ships and you don't want to lose its loot or destroy events or missions associated with them, then use the "$AOW_text_btn_system_target_mode_03$" mode and any damage caused by using this strike mode is borne by the launcher.§!"
|
||||
AOW_text_btn_system_target_mode_07:0 "Hub Storm"
|
||||
AOW_system_target_mode_07_tooltip:0 "\n§R>>> §YSystem: [this.solar_system.GetName]§! <<<§!\n\n§HDelay Time: §!30 days\n§HCooldown Time: §!1800 days\n§HFinal Effect: §!Unleashes a powerful destructive strike on the §Y[this.solar_system.GetName]§! system."
|
||||
AOW_text_starfall_spear_tutorial_1:0 "§HTutorial: §!\n\n§HStep 1: §!\nSelect a planet or a megastructure built on a planet, to select them, just left-click on their name bar.\n\n§HStep 2: §!\nAfter selecting the planet, buttons for various strike modes will appear, just select one of them and click again to cancel this strike mode.\n\n§HStep 3: §!\nClick the $AOW_evt_starfall_spear.500.confirm$ button at the top left of this UI to launch."
|
||||
AOW_text_starfall_spear_tutorial_2:0 "§HSkills: §!\n\n§HQ: §!If a system doesn't have stars or megastructures built on stars, how should I choose it?\n§HA: §!Then don't choose, the author of the mod for this special system definitely doesn't want you to blow it up.\n\n§HQ: §!I want to change to another strike mode, but the button disappears, what should I do?\n§HA: §!Hover over the $AOW_evt_starfall_spear.500.confirm$ button, it will display what your currently selected target is, select the target again to display the strike mode button, and you can change the strike mode at this time.\n\n§HQ: §!What should I do if I want to cancel this launch?\n§HA: §!Click the $AOW_evt_starfall_spear.500.quit$ button at the top right of this UI to cancel this launch."
|
||||
AOW_SYSTEM_STRIKE_INTERCEPTED_TITLE:0 "System Strike Intercepted"
|
||||
AOW_SYSTEM_STRIKE_INTERCEPTED_DESC:0 "$SYSTEM|Y$ was intercepted by the enemy's $AOW_MEGA_celestial_shield$. The strike has failed."
|
||||
AOW_INTERCEPTED_SYSTEM_STRIKE_TITLE:0 "System Strike Intercepted"
|
||||
AOW_INTERCEPTED_SYSTEM_STRIKE_DESC:0 "$SYSTEM|Y$ was protected by $AOW_MEGA_celestial_shield$. The enemy strike has been successfully intercepted."
|
||||
AOW_PLANET_DESTROYED_TITLE:0 "The Planet Has Been Hit"
|
||||
AOW_PLANET_DESTROYED_BY_CRACKER_DESC:0 "$PLANET|Y$ $MESSAGE_DESC_FOR_PLANET_KILLER_CRACKER$ $AOW_MEGA_starfall_spear$."
|
||||
AOW_PLANET_DESTROYED_BY_SHIELDER_DESC:0 "$PLANET|Y$ $MESSAGE_DESC_FOR_PLANET_KILLER_SHIELDER$ $AOW_MEGA_starfall_spear$."
|
||||
AOW_PLANET_DESTROYED_BY_NEUTRON_DESC:0 "$PLANET|Y$ $MESSAGE_DESC_FOR_PLANET_KILLER_NEUTRON$ $AOW_MEGA_starfall_spear$."
|
||||
AOW_PLANET_DESTROYED_BY_GODRAY_DESC:0 "$PLANET|Y$ $MESSAGE_DESC_FOR_PLANET_KILLER_GODRAY$ $AOW_MEGA_starfall_spear$."
|
||||
AOW_PLANET_DESTROYED_BY_NANOBOTS_DESC:0 "$PLANET|Y$ $MESSAGE_DESC_FOR_PLANET_KILLER_NANOBOTS$ $AOW_MEGA_starfall_spear$."
|
||||
AOW_PLANET_DESTROYED_BY_DELUGE_DESC:0 "$PLANET|Y$ $MESSAGE_DESC_FOR_PLANET_KILLER_DELUGE$ $AOW_MEGA_starfall_spear$."
|
||||
AOW_PLANET_STRIKE_INTERCEPTED_TITLE:0 "Planet Strike Intercepted"
|
||||
AOW_PLANET_STRIKE_INTERCEPTED_DESC:0 "$PLANET|Y$ was intercepted by the enemy's $AOW_MEGA_celestial_shield$. The strike has failed."
|
||||
AOW_INTERCEPTED_PLANET_STRIKE_TITLE:0 "Planet Strike Intercepted"
|
||||
AOW_INTERCEPTED_PLANET_STRIKE_DESC:0 "$PLANET|Y$ was protected by $AOW_MEGA_celestial_shield$. The enemy strike has been successfully intercepted."
|
||||
AOW_TECH_starfall_spear_system_strike_range_1:0 "$AOW_MEGA_starfall_spear$ Area Strike"
|
||||
AOW_TECH_starfall_spear_system_strike_range_1_desc:0 "Preliminary research into area-effect strike capabilities, allowing collateral damage to adjacent systems."
|
||||
AOW_TECH_starfall_spear_system_strike_range_2:0 "$AOW_MEGA_starfall_spear$ Chain Strike"
|
||||
AOW_TECH_starfall_spear_system_strike_range_2_desc:0 "Refined shockwave propagation techniques extend the area strike radius further."
|
||||
AOW_TECH_starfall_spear_system_strike_range_3:0 "$AOW_MEGA_starfall_spear$ Collapse Strike"
|
||||
AOW_TECH_starfall_spear_system_strike_range_3_desc:0 "Multi-phasic energy harmonics allow the blast to cascade across multiple jump points."
|
||||
AOW_TECH_starfall_spear_system_strike_range_4:0 "$AOW_MEGA_starfall_spear$ Annihilation Strike"
|
||||
AOW_TECH_starfall_spear_system_strike_range_4_desc:0 "Hyper-dimensional shockwave tunneling dramatically increases the affected volume of space."
|
||||
AOW_TECH_starfall_spear_system_strike_range_5:0 "$AOW_MEGA_starfall_spear$ Armageddon Strike"
|
||||
AOW_TECH_starfall_spear_system_strike_range_5_desc:0 "The ultimate area strike capability — a single firing can devastate systems up to 5 jumps away."
|
||||
mod_starfall_spear_cooldown_mult:0 "$AOW_MEGA_starfall_spear$ Cooldown Time"
|
||||
mod_starfall_spear_cooldown_speed_mult:0 "$AOW_MEGA_starfall_spear$ Cooldown Speed"
|
||||
mod_starfall_spear_cooldown_speed_add:0 "$AOW_MEGA_starfall_spear$ Base Cooldown Speed"
|
||||
mod_starfall_spear_planet_target_add:0 "$AOW_MEGA_starfall_spear$ Selectable Planet Count"
|
||||
mod_starfall_spear_system_target_add:0 "$AOW_MEGA_starfall_spear$ Selectable System Count"
|
||||
mod_starfall_spear_system_strike_range_add:0 "$AOW_MEGA_starfall_spear$ System Strike Range"
|
||||
MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_STARFALL_SPEAR:0 "Must be built on a star of spectral type O, B, A, F, G, K, or M-Type;\nMust be a single-star system;\nSystem cannot contain habitable planets."
|
||||
AOW_starfall_spear_requires_no_crisis_sphere:0 "$TRIGGER_FAIL$Can't strike system with $crisis_sphere_4($crisis_sphere_4$ comes with powerful subspatial fluctuates)."
|
||||
AOW_starfall_spear_requires_no_contingency_fleets_and_planet:0 "$TRIGGER_FAIL$This system contains §R$NAME_Contingency$§! §Yfleets§! and §Ymachine planets§!, blocking our attack."
|
||||
AOW_text_starfall_spear_target_capacity_desc:0 "§HCurrent maximum simultaneous strike count:§!\n£planet£ §GPlanets: §!§Y[from.GetStarfallSpearPlanetTargetCapacity]§!\n£system£ §ESystems: §!§Y[from.GetStarfallSpearSystemTargetCapacity]§!"
|
||||
AOW_text_starfall_spear_target_planet:0 "Planet([GetStarfallSpearNumOfTargets]/[from.GetStarfallSpearPlanetTargetCapacity])"
|
||||
AOW_text_starfall_spear_target_planet_desc:0 "Currently can simultaneously strike up to §Y[from.GetStarfallSpearPlanetTargetCapacity]§! planets. Currently §Y[GetStarfallSpearNumOfTargets]§! planets selected."
|
||||
AOW_text_starfall_spear_target_system:0 "System([GetStarfallSpearNumOfTargets]/[from.GetStarfallSpearSystemTargetCapacity])"
|
||||
AOW_text_starfall_spear_target_system_desc:0 "Currently can simultaneously strike up to §Y[from.GetStarfallSpearSystemTargetCapacity]§! systems. Currently §Y[GetStarfallSpearNumOfTargets]§! systems selected."
|
||||
AOW_text_cancel_target:0 "§EClick to clear selected target§!"
|
||||
AOW_text_target_01:0 "01.[GetStarfallSpearTargetMode01]"
|
||||
AOW_text_target_02:0 "02.[GetStarfallSpearTargetMode02]"
|
||||
AOW_text_target_03:0 "03.[GetStarfallSpearTargetMode03]"
|
||||
AOW_text_target_04:0 "04.[GetStarfallSpearTargetMode04]"
|
||||
AOW_text_target_05:0 "05.[GetStarfallSpearTargetMode05]"
|
||||
AOW_text_target_06:0 "06.[GetStarfallSpearTargetMode06]"
|
||||
AOW_text_target_07:0 "07.[GetStarfallSpearTargetMode07]"
|
||||
AOW_text_target_08:0 "08.[GetStarfallSpearTargetMode08]"
|
||||
AOW_text_target_09:0 "09.[GetStarfallSpearTargetMode09]"
|
||||
AOW_text_target_10:0 "10.[GetStarfallSpearTargetMode10]"
|
||||
AOW_text_no_target_mode:0 "§LNo mode selected§!"
|
||||
AOW_text_system_strike_range_01:0 "[GetStarfallSpearCurrentSystemStrikeRange01]"
|
||||
AOW_text_system_strike_range_02:0 "[GetStarfallSpearCurrentSystemStrikeRange02]"
|
||||
AOW_text_system_strike_range_03:0 "[GetStarfallSpearCurrentSystemStrikeRange03]"
|
||||
AOW_text_system_strike_range_04:0 "[GetStarfallSpearCurrentSystemStrikeRange04]"
|
||||
AOW_text_system_strike_range_05:0 "[GetStarfallSpearCurrentSystemStrikeRange05]"
|
||||
AOW_text_system_strike_range_06:0 "[GetStarfallSpearCurrentSystemStrikeRange06]"
|
||||
AOW_text_system_strike_range_07:0 "[GetStarfallSpearCurrentSystemStrikeRange07]"
|
||||
AOW_text_system_strike_range_08:0 "[GetStarfallSpearCurrentSystemStrikeRange08]"
|
||||
AOW_text_system_strike_range_09:0 "[GetStarfallSpearCurrentSystemStrikeRange09]"
|
||||
AOW_text_system_strike_range_10:0 "[GetStarfallSpearCurrentSystemStrikeRange10]"
|
||||
AOW_text_increase_system_strike_range:0 "§EIncreases System Strike Range§!\n\n§LRange 1: strikes the selected system\nRange 2: strikes the selected system and neighboring systems\nRange 3: strikes the selected system, neighbors, and neighbors of neighbors\n...and so on, expanding outward by hyperlane distance."
|
||||
AOW_planet_target_cost_01:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_01|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_planet_target_cost_02:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_02|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_planet_target_cost_03:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_03|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_planet_target_cost_04:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_04|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_planet_target_cost_05:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_05|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_planet_target_cost_06:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_06|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_planet_target_cost_07:0 "§Rcost:£energy£$@AOW_var_sfs_planet_energy_07|0$ £sr_dark_matter£$@AOW_var_sfs_planet_dark_matter|0$§!"
|
||||
AOW_system_target_cost_01:0 "§Rcost:£energy£$@AOW_var_sfs_system_energy_01|0$ £sr_dark_matter£$@AOW_var_sfs_system_dark_matter|0$§!"
|
||||
AOW_system_target_cost_02:0 "§Rcost:£energy£$@AOW_var_sfs_system_energy_02|0$ £sr_dark_matter£$@AOW_var_sfs_system_dark_matter|0$§!"
|
||||
AOW_system_target_cost_03:0 "§Rcost:£energy£$@AOW_var_sfs_system_energy_03|0$ £sr_dark_matter£$@AOW_var_sfs_system_dark_matter|0$§!"
|
||||
AOW_system_target_cost_04:0 "§Rcost:£energy£$@AOW_var_sfs_system_energy_04|0$ £sr_dark_matter£$@AOW_var_sfs_system_dark_matter|0$§!"
|
||||
AOW_system_target_cost_05:0 "§Rcost:£energy£$@AOW_var_sfs_system_energy_05|0$ £sr_dark_matter£$@AOW_var_sfs_system_dark_matter|0$§!"
|
||||
AOW_system_target_cost_06:0 "§Rcost:£energy£$@AOW_var_sfs_system_energy_06|0$ £sr_dark_matter£$@AOW_var_sfs_system_dark_matter|0$§!"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,94 @@
|
||||
l_english:
|
||||
|
||||
mod_upgrading_megastructures_energy_upkeep_add:0 "£energy£ Energy Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_alloys_upkeep_add:0 "£alloys£ Alloys Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_unity_upkeep_add:0 "£unity£ Unity Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_sr_dark_matter_upkeep_add:0 "£sr_dark_matter£ Dark Matter Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_upkeep_mult:0 "Upgrading Megastructure Upkeep"
|
||||
AOW_mod_CNTR_starfall_spear_victim:0 "$AOW_MEGA_starfall_spear$ Civic Crisis"
|
||||
AOW_mod_CNTR_starfall_spear_victim_desc:0 "The national trauma of the $AOW_MEGA_starfall_spear$ attack manifests in ideological shifts across broad demographics."
|
||||
mod_aow_bunker_ring_add:0 "Bunker Ring"
|
||||
AOW_text_planetary_mining_station_desc:0 "$AOW_mega_lv_2$\n\n§HName: §!$AOW_MEGA_planetary_mining_station$\n§HCategory: §!Production\n§HFunctions: §!Mining solid planets, can output different values of resources according to the different types of planets."
|
||||
AOW_text_planetary_mining_station_0_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£minerals£400\n§GFinal Output:§!£minerals£800 §LOR§! £minerals£600 £consumer_goods£200§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_planetary_mining_station_1_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£energy£175 £minerals£175 £volatile_motes£10\n§GFinal Output:§!£energy£350 £minerals£350 £volatile_motes£20§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_planetary_mining_station_2_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£minerals£350 £exotic_gases£10\n§GFinal Output:§!£minerals£700 £exotic_gases£20§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_planetary_mining_station_3_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£minerals£350 £rare_crystals£10\n§GFinal Output:§!£minerals£700 £rare_crystals£20§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_planetary_mining_station_4_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£minerals£350 £alloys£25\n§GFinal Output:§!£minerals£700 £alloys£50§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_planetary_mining_station_5_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£energy£200 £minerals£200\n§GFinal Output:§!£energy£400 £minerals£400§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_planetary_mining_station_6_desc:0 "§WWhen building $AOW_MEGA_planetary_mining_station$ on this planet:§!\n\n§W§YIntermediate Output:§!£energy£175 £minerals£175 £alloys£10\n§GFinal Output:§!£energy£350 £minerals£350 £alloys£50§!\n\n$AOW_mod_PLNT_planetary_mining_station_tooptip$"
|
||||
AOW_text_stellar_spectrum_desc:0 "The current star does not support the construction of Dyson Sphere or $AOW_MEGA_quindecillion_stellar_quantum_matrix$."
|
||||
AOW_text_stellar_spectrum_hyper_desc:0 "§HCurrent Star:§!§WHypergiant Star§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!4.0 times\n§YMega Cost:§!3.0 times\n§RMega Upkeep:§!3.0 times\n§EBuild Time:§!3.0 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_o_super_desc:0 "§HCurrent Star:§!§WClass O Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!3.1 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n§EBuild Time:§!2.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_b_super_desc:0 "§HCurrent Star:§!§WClass B Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!3.0 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n§EBuild Time:§!2.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_a_super_desc:0 "§HCurrent Star:§!§WClass A Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.9 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n§EBuild Time:§!2.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_f_super_desc:0 "§HCurrent Star:§!§WClass F Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.8 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n§EBuild Time:§!2.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_g_super_desc:0 "§HCurrent Star:§!§WClass G Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.7 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n§EBuild Time:§!2.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_k_super_desc:0 "§HCurrent Star:§!§WClass K Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.6 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n\n§EBuild Time:§!2.5 times§!\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_m_super_desc:0 "§HCurrent Star:§!§WClass M Supergiant§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.5 times\n§YMega Cost:§!2.5 times\n§RMega Upkeep:§!2.5 times\n§EBuild Time:§!2.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_o_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type O§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.25 times\n§YMega Cost:§!2.25 times\n§RMega Upkeep:§!2.25 times\n§EBuild Time:§!2.25 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_b_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type B§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!2.0 times\n§YMega Cost:§!2.0 times\n§RMega Upkeep:§!2.0 times\n§EBuild Time:§!2.0 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_giant_desc:0 "§HCurrent Star:§!§WGiant Star§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!1.75 times\n§YMega Cost:§!1.75 times\n§RMega Upkeep:1.75 times§!\n§EBuild Time:§!1.75 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_a_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type A§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!1.5 times\n§YMega Cost:§!1.5 times\n§RMega Upkeep:§!1.5 times\n§EBuild Time:§!1.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_f_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type F§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!1.25 times\n§YMega Cost:§!1.25 times\n§RMega Upkeep:§!1.25 times\n§EBuild Time:§!1.25 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_g_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type G§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!1.0 times\n§YMega Cost:§!1.0 times\n§RMega Upkeep:§!1.0 times\n§EBuild Time:§!1.0 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_k_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type K§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!0.75 times\n§YMega Cost:§!0.75 times\n§RMega Upkeep:§!0.75 times\n§EBuild Time:§!0.75 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
AOW_text_stellar_spectrum_m_desc:0 "§HCurrent Star:§!§WCommon stars with spectral type M§!\n\n§WWhen building a Dyson Sphere or a $AOW_MEGA_quindecillion_stellar_quantum_matrix$ on this star:\n\n§GMega Output:§!0.5 times\n§YMega Cost:§!0.5 times\n§RMega Upkeep:§!0.5 times\n§EBuild Time:§!0.5 times§!\n\n$AOW_mod_PLNT_stellar_spectrum_tooptip$"
|
||||
mod_pop_category_workers_unity_produces_add:0 "$pop_category_workers$£unity£UnityOutput"
|
||||
mod_pop_category_specialists_unity_produces_add:0 "$pop_category_specialists$£unity£UnityOutput"
|
||||
mod_pop_category_rulers_unity_produces_add:0 "$pop_category_rulers$£unity£UnityOutput"
|
||||
mod_pop_category_drones_unity_produces_add:0 "$pop_category_drones$£unity£UnityOutput"
|
||||
mod_planet_researchers_astral_threads_upkeep_add:0 "£job_researcher£[GetResearcherPlural]'s£astral_threads£$astral_threads$Upkeep"
|
||||
mod_planet_jobs_minerals_upkeep_mult:0 "£job£ Job£minerals£ MineralsUpkeep"
|
||||
mod_planet_structures_alloys_upkeep_mult:0 "DistrictandbuildingAlloysUpkeep"
|
||||
mod_country_sr_dark_matter_produces_mult:0 "Monthly £sr_dark_matter£$sr_dark_matter$"
|
||||
mod_megastructures_produces_mult:0 "Megastructure Output"
|
||||
mod_megastructures_energy_produces_mult:0 "Megastructure £energy£Energy Output"
|
||||
mod_megastructures_unity_produces_mult:0 "Megastructure £unity£Unity Output"
|
||||
mod_megastructures_sr_dark_matter_produces_mult:0 "Megastructure £sr_dark_matter£Dark Matter Output"
|
||||
mod_megastructures_upkeep_mult:0 "Megastructure Upkeep"
|
||||
mod_megastructures_energy_upkeep_mult:0 "Megastructure £energy£Energy Upkeep"
|
||||
mod_megastructures_alloys_upkeep_mult:0 "megastructure£alloys£AlloysUpkeep"
|
||||
mod_megastructures_unity_upkeep_mult:0 "Megastructure £unity£Unity Upkeep"
|
||||
mod_megastructures_sr_dark_matter_upkeep_mult:0 "Megastructure £sr_dark_matter£Dark Matter Upkeep"
|
||||
mod_megastructures_cost_mult:0 "Megastructure Cost"
|
||||
mod_megastructures_influence_cost_mult:0 "Megastructure £influence£Influence Cost"
|
||||
mod_megastructures_unity_cost_mult:0 "Megastructure £unity£Unity Cost"
|
||||
mod_megastructures_sr_dark_matter_cost_mult:0 "Megastructure £sr_dark_matter£Dark Matter Cost"
|
||||
upgrading_megastructures:0 "Upgradein'sMegastructure"
|
||||
AOW_mod_multi_dimensional_experiment_finished:0 "Multi-Dimensional Experiment Finished"
|
||||
AOW_mod_multi_dimensional_experiment_finished_desc:0 "Multi-Dimensional and Megastructure, what perfect experimental data."
|
||||
AOW_mod_CNTR_mega_cost:0 "Megastructure Cost Adjustment"
|
||||
AOW_mod_CNTR_mega_upkp:0 "Megastructure Upkeep Adjustment"
|
||||
AOW_mod_CNTR_mega_prdc:0 "Megastructure Output Adjustment"
|
||||
AOW_mod_CNTR_mega_build_speed:0 "Megastructure Build Speed Adjustment"
|
||||
AOW_mod_CNTR_mega_build_cap:0 "Megastructure Build Cap Adjustment"
|
||||
AOW_mod_MEGA_increase_power:0 "Increase Power"
|
||||
AOW_mod_MEGA_reduce_power:0 "Reduce Power"
|
||||
AOW_mod_MEGA_build_speed_adjustment:0 "Megastructure Build Speed Adjustment"
|
||||
AOW_mod_SP_continuous_damage:0 "Continuous Damage"
|
||||
AOW_mod_SP_navigation_damage:0 "Navigation Disruption"
|
||||
btn_effect_show_all_system_planet_nameplate:0 "§HDisplay Planet Nameplates§!\n\nForce display all planet nameplates in the current system, making it easier to select planets for megastructure construction."
|
||||
AOW_mod_PLNT_hell_of_death:0 "Hell of Death"
|
||||
AOW_mod_PLNT_hell_of_death_desc:0 "It is full of broken eaves and countless corpses, and there is a strong interfering magnetic field left behind, and anyone who comes here will feel devastated."
|
||||
AOW_mod_PLNT_stellar_variation:0 "Stellar Environmental Shift"
|
||||
AOW_mod_PLNT_stellar_variation_desc:0 "The star of this habitable planet's system has recently undergone drastic changes, severely damaging the ecosystem. Recovery will take time."
|
||||
AOW_mod_PLNT_planetary_mining_station:0 "$AOW_MEGA_planetary_mining_station$:Description of Values"
|
||||
AOW_mod_PLNT_planetary_mining_station_desc:0 "[this.GetPlanetaryMiningStationDesc]"
|
||||
AOW_mod_PLNT_planetary_mining_station_tooptip:0 "Tip:Building $AOW_MEGA_planetary_mining_station$ on different planets will produce different types of resources. We can check several different planets to see the specific output value; In addition, if the mining station is built on a planet with £sr_living_metal£ living metals, additional £sr_living_metal£ living metals will be produced."
|
||||
AOW_mod_PLNT_stellar_spectrum:0 "Stars and Megastructures:Description of Values"
|
||||
AOW_mod_PLNT_stellar_spectrum_desc:0 "[this.GetStellarSpectrumDesc]"
|
||||
AOW_mod_PLNT_stellar_spectrum_tooptip:0 "Hypergiant Star > Class O Supergiant > Class B Supergiant > Class A Supergiant > Class F Supergiant > Class G Supergiant > Class K Supergiant > Class M Supergiant> Class O Star > Class B Star > Giant Star > Class A Star > Class F Star > Class G Star > Class K Star > Class M Star\n\nHypergiant Star, Supergiant Star, Giant Star and Class O Star all need the support of the mod Real Space."
|
||||
mod_relay_bypass_empire_windup_mult:0 "$hyper_relay_plural$ Windup Speed"
|
||||
mod_shipclass_research_station_build_speed_mult:0 "Research Station Build Speed"
|
||||
mod_quindecillion_stellar_quantum_matrix_1:0 "$AOW_policy_qsqm_1$"
|
||||
mod_quindecillion_stellar_quantum_matrix_1_short:0 "£AOW_megastructures£ $mod_quindecillion_stellar_quantum_matrix_1$"
|
||||
mod_quindecillion_stellar_quantum_matrix_2:0 "$AOW_policy_qsqm_2$"
|
||||
mod_quindecillion_stellar_quantum_matrix_2_short:0 "£AOW_megastructures£ $mod_quindecillion_stellar_quantum_matrix_2$"
|
||||
mod_quindecillion_stellar_quantum_matrix_3:0 "$AOW_policy_qsqm_3$"
|
||||
mod_quindecillion_stellar_quantum_matrix_3_short:0 "£AOW_megastructures£ $mod_quindecillion_stellar_quantum_matrix_3$"
|
||||
mod_quindecillion_stellar_quantum_matrix_4:0 "$AOW_policy_qsqm_4$"
|
||||
mod_quindecillion_stellar_quantum_matrix_4_short:0 "£AOW_megastructures£ $mod_quindecillion_stellar_quantum_matrix_4$"
|
||||
mod_quindecillion_stellar_quantum_matrix_5:0 "$AOW_policy_qsqm_5$"
|
||||
mod_quindecillion_stellar_quantum_matrix_5_short:0 "£AOW_megastructures£ $mod_quindecillion_stellar_quantum_matrix_5$"
|
||||
AOW_mod_PLNT_show_nameplate:0 "Force Show Planet Nameplate"
|
||||
AOW_mod_PLNT_show_nameplate_desc:0 "Force display planet nameplates, making it easier for players to select planets for megastructure construction. To remove this modifier, click the planet button on any megastructure in this system."
|
||||
@@ -0,0 +1,30 @@
|
||||
l_english:
|
||||
|
||||
AOW_opinion_super_weapon_builder:0 "Super Weapon Builder"
|
||||
AOW_opinion_isolated_my_system:0 "Isolated our system"
|
||||
triggered_AOW_opinion_starfall_spear_unlimited:0 "Unrestricted use of$AOW_MEGA_starfall_spear$ maniac"
|
||||
triggered_AOW_opinion_starfall_spear_hostility:0 "Wartime-only use of$AOW_MEGA_starfall_spear$ powerhouse"
|
||||
triggered_AOW_opinion_starfall_spear_no_first_use:0 "No First Use of$AOW_MEGA_starfall_spear$ peacekeeper"
|
||||
AOW_opinion_swept_my_planet:0 "Annihilated our colony"
|
||||
AOW_opinion_swept_a_planet:0 "Annihilated a colony"
|
||||
AOW_opinion_swept_a_primitive_planet:0 "Annihilated a primitive world"
|
||||
AOW_opinion_shook_my_planet:0 "Shook our colony"
|
||||
AOW_opinion_shook_a_planet:0 "Shook a colony"
|
||||
AOW_opinion_shook_a_primitive_planet:0 "Shook a primitive world"
|
||||
AOW_opinion_shook_my_system:0 "Shook our system"
|
||||
AOW_opinion_shook_a_system:0 "Shook a System"
|
||||
AOW_opinion_destroyed_my_planet:0 "Destroyed our colony"
|
||||
AOW_opinion_destroyed_a_planet:0 "Destroyed a colony"
|
||||
AOW_opinion_destroyed_a_primitive_planet:0 "Destroyed a primitive world"
|
||||
AOW_opinion_destroyed_my_system:0 "Destroyed our system"
|
||||
AOW_opinion_destroyed_a_system:0 "Destroyed a System"
|
||||
AOW_opinion_melted_my_planet:0 "Melted our colony"
|
||||
AOW_opinion_melted_a_planet:0 "Melted a colony"
|
||||
AOW_opinion_melted_a_primitive_planet:0 "Melted a primitive world"
|
||||
AOW_opinion_melted_my_system:0 "Melted our system"
|
||||
AOW_opinion_melted_a_system:0 "Melted a System"
|
||||
AOW_opinion_sacrificed_my_planet:0 "Sacrificed our colony"
|
||||
AOW_opinion_sacrificed_a_planet:0 "Sacrificed a colony"
|
||||
AOW_opinion_sacrificed_a_primitive_planet:0 "Sacrificed a primitive world"
|
||||
AOW_opinion_sacrificed_my_system:0 "Sacrificed our system"
|
||||
AOW_opinion_sacrificed_a_system:0 "Sacrificed a System"
|
||||
@@ -0,0 +1,86 @@
|
||||
l_english:
|
||||
|
||||
policy_AOW_policy_starfall_spear:0 "Policy on the Use of $AOW_MEGA_starfall_spear$"
|
||||
policy_AOW_policy_starfall_spear_desc:0 "$AOW_MEGA_starfall_spear$ is a super long range weapon with great deterrent and lethality, and we must know under what conditions it can be used."
|
||||
AOW_policy_SS_unlimited:0 "§RUnrestricted Use Of $AOW_MEGA_starfall_spear$§!"
|
||||
AOW_policy_SS_unlimited_name:0 "$AOW_policy_SS_unlimited$"
|
||||
AOW_policy_SS_unlimited_desc:0 "That's why we build $AOW_MEGA_starfall_spear$. We can launch to whoever we want to launch, and let whoever we want disappear. As long as we don't like it, even if we don't fight with us, it can become a test site for our $AOW_MEGA_starfall_spear$.\n\n§L...didn't figure out how to translate...§!\n\nEveryone's £opinion£ §YOpinion§! decreased by §R-100§!"
|
||||
AOW_policy_SS_hostility:0 "Use of $AOW_MEGA_starfall_spear$ Only During War"
|
||||
AOW_policy_SS_hostility_name:0 "$AOW_policy_SS_hostility$"
|
||||
AOW_policy_SS_hostility_desc:0 "We promise that we will not launch $AOW_MEGA_starfall_spear$ for no reason like crazy people. However, we will be ready to launch $AOW_MEGA_starfall_spear$ at any time, no matter who the war initiator is, once we are at war with us.\n\n§L...didn't figure out how to translate...§!\n\nIn non war time, everyone's £opinion£ §YOpinion§! increased by §G+20§!"
|
||||
AOW_policy_SS_no_first_use:0 "No First Use of $AOW_MEGA_starfall_spear$"
|
||||
AOW_policy_SS_no_first_use_name:0 "$AOW_policy_SS_no_first_use$"
|
||||
AOW_policy_SS_no_first_use_desc:0 "$AOW_MEGA_starfall_spear$ is more of a deterrent than a practical thing for us. It is of great significance for safeguarding the security of our country and maintaining the peace of the whole galaxy. Therefore, we promise not to use $AOW_MEGA_starfall_spear$ first.\n\n§L...didn't figure out how to translate...§!\n\nEveryone's £opinion£ §YOpinion§! increased by §G+50§!"
|
||||
policy_AOW_policy_space_sensor_station:0 "£AOW_megastructures£Sensor Focusing"
|
||||
policy_AOW_policy_space_sensor_station_desc:0 "If we have $AOW_MEGA_space_sensor_station$, we can focus the station's sensor toward one aspect."
|
||||
AOW_policy_space_sensor_station_1:0 "§YFocus On Evasion§!"
|
||||
AOW_policy_space_sensor_station_1_name:0 "$AOW_policy_space_sensor_station_1$"
|
||||
AOW_policy_space_sensor_station_1_desc:0 "Focusing $AOW_MEGA_space_sensor_station$'s sensor to increase fleet's evasion."
|
||||
AOW_policy_space_sensor_station_2:0 "§YFocus On Accuracy§!"
|
||||
AOW_policy_space_sensor_station_2_name:0 "$AOW_policy_space_sensor_station_2$"
|
||||
AOW_policy_space_sensor_station_2_desc:0 "Focusing $AOW_MEGA_space_sensor_station$'s sensor to increase fleet's accuracy."
|
||||
policy_AOW_policy_DSP_country_modifiers:0 "£AOW_megastructures£Crime Elimination"
|
||||
policy_AOW_policy_DSP_country_modifiers_desc:0 "Depend on the stage of $AOW_MEGA_deep_space_prison$, we can use this policy to reduce crime and increase stability."
|
||||
AOW_policy_DSP_default_desc:0 "If we do not have a $AOW_MEGA_deep_space_prison$, there is no bonus effect."
|
||||
AOW_policy_DSP_level_1:0 "§YCrime Elimination Level 1§!"
|
||||
AOW_policy_DSP_level_1_name:0 "$AOW_policy_DSP_level_1$"
|
||||
AOW_policy_DSP_level_1_desc:0 ""
|
||||
AOW_policy_DSP_level_2:0 "§YCrime Elimination Level 2§!"
|
||||
AOW_policy_DSP_level_2_name:0 "$AOW_policy_DSP_level_2$"
|
||||
AOW_policy_DSP_level_2_desc:0 ""
|
||||
AOW_policy_DSP_level_3:0 "§YCrime Elimination Level 3§!"
|
||||
AOW_policy_DSP_level_3_name:0 "$AOW_policy_DSP_level_3$"
|
||||
AOW_policy_DSP_level_3_desc:0 ""
|
||||
AOW_policy_DSP_level_4:0 "§GCrime Elimination Level 4§!"
|
||||
AOW_policy_DSP_level_4_name:0 "$AOW_policy_DSP_level_4$"
|
||||
AOW_policy_DSP_level_4_desc:0 ""
|
||||
policy_AOW_policy_naval_command_base:0 "£AOW_megastructures£Navy Administration"
|
||||
policy_AOW_policy_naval_command_base_desc:0 "Depend on the stage of $AOW_MEGA_naval_command_base$, we can use this policy to increase naval capacity and power projection."
|
||||
AOW_policy_naval_command_base_1:0 "§YNavy Administration Level 1§!"
|
||||
AOW_policy_naval_command_base_1_name:0 "$AOW_policy_naval_command_base_1$"
|
||||
AOW_policy_naval_command_base_1_desc:0 ""
|
||||
AOW_policy_naval_command_base_2:0 "§YNavy Administration Level 2§!"
|
||||
AOW_policy_naval_command_base_2_name:0 "$AOW_policy_naval_command_base_2$"
|
||||
AOW_policy_naval_command_base_2_desc:0 ""
|
||||
AOW_policy_naval_command_base_3:0 "§GNavy Administration Level 3§!"
|
||||
AOW_policy_naval_command_base_3_name:0 "$AOW_policy_naval_command_base_3$"
|
||||
AOW_policy_naval_command_base_3_desc:0 ""
|
||||
policy_AOW_policy_heaven_navigation_bureau:0 "£AOW_megastructures£Navigation Lighthouse"
|
||||
policy_AOW_policy_heaven_navigation_bureau_desc:0 "Depend on the stage of $AOW_MEGA_heaven_navigation_bureau$, we can use this policy to improve the maneuverability of ships."
|
||||
AOW_policy_heaven_navigation_bureau_1:0 "$AOW_MEGA_heaven_navigation_bureau$ I"
|
||||
AOW_policy_heaven_navigation_bureau_1_name:0 "$AOW_policy_heaven_navigation_bureau_1$"
|
||||
AOW_policy_heaven_navigation_bureau_1_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_heaven_navigation_bureau$§!Level 1 Passive。"
|
||||
AOW_policy_heaven_navigation_bureau_2:0 "$AOW_MEGA_heaven_navigation_bureau$ II"
|
||||
AOW_policy_heaven_navigation_bureau_2_name:0 "$AOW_policy_heaven_navigation_bureau_2$"
|
||||
AOW_policy_heaven_navigation_bureau_2_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_heaven_navigation_bureau$§!Level 2 Passive。"
|
||||
AOW_policy_heaven_navigation_bureau_3:0 "$AOW_MEGA_heaven_navigation_bureau$ III"
|
||||
AOW_policy_heaven_navigation_bureau_3_name:0 "$AOW_policy_heaven_navigation_bureau_3$"
|
||||
AOW_policy_heaven_navigation_bureau_3_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_heaven_navigation_bureau$§!Level 3 Passive。"
|
||||
AOW_policy_heaven_navigation_bureau_4:0 "$AOW_MEGA_heaven_navigation_bureau$ IV"
|
||||
AOW_policy_heaven_navigation_bureau_4_name:0 "$AOW_policy_heaven_navigation_bureau_4$"
|
||||
AOW_policy_heaven_navigation_bureau_4_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_heaven_navigation_bureau$§!Level 4 Passive。"
|
||||
AOW_policy_heaven_navigation_bureau_5:0 "$AOW_MEGA_heaven_navigation_bureau$ MAX"
|
||||
AOW_policy_heaven_navigation_bureau_5_name:0 "$AOW_policy_heaven_navigation_bureau_5$"
|
||||
AOW_policy_heaven_navigation_bureau_5_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_heaven_navigation_bureau$§!Max Level Passive。"
|
||||
policy_AOW_policy_qsqm:0 "£AOW_megastructures£Quantum Calculation"
|
||||
policy_AOW_policy_qsqm_desc:0 "Depend on the stage of $AOW_MEGA_quindecillion_stellar_quantum_matrix$, we can provide us with gain of varying degrees and directions through this policy."
|
||||
AOW_policy_qsqm_1:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ I"
|
||||
AOW_policy_qsqm_1_name:0 "$AOW_policy_qsqm_1$"
|
||||
AOW_policy_qsqm_1_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_quindecillion_stellar_quantum_matrix$§!Level 1 Passive。"
|
||||
AOW_policy_qsqm_2:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ II"
|
||||
AOW_policy_qsqm_2_name:0 "$AOW_policy_qsqm_2$"
|
||||
AOW_policy_qsqm_2_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_quindecillion_stellar_quantum_matrix$§!Level 2 Passive。"
|
||||
AOW_policy_qsqm_3:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ III"
|
||||
AOW_policy_qsqm_3_name:0 "$AOW_policy_qsqm_3$"
|
||||
AOW_policy_qsqm_3_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_quindecillion_stellar_quantum_matrix$§!Level 3 Passive。"
|
||||
AOW_policy_qsqm_4:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ IV"
|
||||
AOW_policy_qsqm_4_name:0 "$AOW_policy_qsqm_4$"
|
||||
AOW_policy_qsqm_4_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_quindecillion_stellar_quantum_matrix$§!Level 4 Passive。"
|
||||
AOW_policy_qsqm_5:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ MAX"
|
||||
AOW_policy_qsqm_5_name:0 "$AOW_policy_qsqm_5$"
|
||||
AOW_policy_qsqm_5_desc:0 "Unique passive,non-stackable。§Y$AOW_MEGA_quindecillion_stellar_quantum_matrix$§!Max Level Passive。"
|
||||
policy_AOW_policy_pulsar_clock:0 "£AOW_megastructures£Accurate Timekeeping"
|
||||
policy_AOW_policy_pulsar_clock_desc:0 "If we have a complete $AOW_MEGA_pulsar_clock$, we can use this policy to improve our administrative ability."
|
||||
AOW_policy_pulsar_clock_1:0 "Accurate Timekeeping"
|
||||
AOW_policy_pulsar_clock_1_name:0 "$AOW_policy_pulsar_clock_1$"
|
||||
AOW_policy_pulsar_clock_1_desc:0 "Accurate timekeeping for our nation.\n\n§LThis $AOW_MEGA_pulsar_clock$ is a strange thing. Our scientists say that it seems to reflect the time of another dimension to a certain extent, but they think it should not be a dimension that can control our world at will in the rumor, and it also has an impact on the leaders of non mechanical species in our country... increasing life span?§!"
|
||||
@@ -0,0 +1,99 @@
|
||||
l_english:
|
||||
|
||||
AOW_mega_requires_PLNT_multi_dimensional_dyson_sphere:0 "$TRIGGER_FAIL$This star is too massive for our current technology level (requires £physics_research£§Y$AOW_TECH_multi_dimensional_warehouse$§! technology)."
|
||||
AOW_mega_PLNT_requires_not_habitable:0 "$TRIGGER_FAIL$Cannot be built on habitable planets."
|
||||
AOW_mega_requires_SSTM_no_habitable_megastructures:0 "$TRIGGER_FAIL$Cannot be built in a system with a megastructure that generates habitable planets."
|
||||
AOW_mega_requires_SSTM_no_advanced_hyperlane_controller:0 "$TRIGGER_FAIL$Only one §Y$AOW_MEGA_advanced_hyperlane_controller$§! can exist in a system."
|
||||
AOW_mega_requires_SSTM_no_deep_space_prison:0 "$TRIGGER_FAIL$Only one §Y$AOW_MEGA_deep_space_prison$§! can exist in a system."
|
||||
AOW_mega_requires_SSTM_no_incompatible_planet_remover_megastructure:0 "$TRIGGER_FAIL$Cannot be built in a system with a planet-removing megastructure, as they are incompatible with each other."
|
||||
requires_ap_galactic_wonders:0 "$TRIGGER_FAIL$Has the §Y$ap_galactic_wonders$§! Ascension Perk"
|
||||
requires_built_or_repaired_galactic_wonders:0 "$TRIGGER_FAIL$Requires construction or repair of any megastructure that requires §Y$ap_galactic_wonders$§!"
|
||||
AOW_bypass_requires_always_no:0 "Only used to make it more visible on the galaxy map."
|
||||
AOW_mega_requires_has_advanced_hyperlane_controller_active:0 "$TRIGGER_FAIL$Requires a §Y$AOW_MEGA_advanced_hyperlane_controller$§! in §GReceiving§! state within borders."
|
||||
AOW_mega_requires_not_at_cooling_time:0 "$TRIGGER_FAIL$$AOW_MEGA_starfall_spear$ is currently accumulating stellar and dark matter energy. Estimated next firing available at §H[root.AOW_timer_cooling_time]§!."
|
||||
AOW_mega_requires_only_one_can_be_launched_at_a_time:0 "$TRIGGER_FAIL$Only one $AOW_MEGA_starfall_spear$ can acquire a target at a time."
|
||||
AOW_mega_requires_only_one_starfall_spear:0 "$TRIGGER_FAIL$A system can only have one $AOW_MEGA_starfall_spear$."
|
||||
AOW_mega_requires_PLNT_no_galactic_core:0 "$TRIGGER_FAIL$Cannot be built on a §YSupermassive Black Hole§!."
|
||||
AOW_mega_requires_PLNT_no_machine_world:0 "$TRIGGER_FAIL$This planet contains §R<<data deleted>>§! within and cannot be built upon."
|
||||
AOW_mega_requires_PLNT_asteroid:0 "$TRIGGER_FAIL$Must be built on an §YAsteroid§!."
|
||||
AOW_mega_requires_PLNT_minor_planets:0 "$TRIGGER_FAIL$Must be built on a §YMinor Planet§! or §YMoon§!."
|
||||
AOW_mega_requires_PLNT_ordinary_planets:0 "$TRIGGER_FAIL$Must be built on a common §YSolid Planet§! (§RNot a Nanite World or Shrouded World§!)."
|
||||
AOW_mega_requires_PLNT_gas_giant:0 "$TRIGGER_FAIL$Must be built on a §YGas Giant§!."
|
||||
AOW_mega_requires_PLNT_shrouded:0 "$TRIGGER_FAIL$RequiresConstructionat§Y$pc_shrouded$§!on。"
|
||||
AOW_mega_requires_PLNT_obafgkm_star:0 "$TRIGGER_FAIL$Must be built on a star of spectral class §YO§!, §YB§!, §YA§!, §YF§!, §YG§!, §YK§! or §YM§!."
|
||||
AOW_mega_requires_PLNT_no_BlackHole_NeutronStar_Pulsar_Magnetar_Collapsar:0 "$TRIGGER_FAIL$Cannot be built on §Y$pc_black_hole$§! §Y$pc_neutron_star$§! §Y$pc_pulsar$§! §Y$pc_magnetar$§! §Y$pc_collapsar$§!."
|
||||
AOW_mega_requires_PLNT_star_composed_of_neutron:0 "$TRIGGER_FAIL$Must be built on a §YStar composed of neutrons§!."
|
||||
AOW_mega_requires_PLNT_BlackHole:0 "$TRIGGER_FAIL$RequiresConstructionat§Y$pc_black_hole$§!on。"
|
||||
AOW_mega_requires_PLNT_Pulsar:0 "$TRIGGER_FAIL$RequiresConstructionat§Y$pc_pulsar$§!on。"
|
||||
AOW_mega_requires_PLNT_no_BlackHole_Collapsar:0 "$TRIGGER_FAIL$Cannot be built on §Y$pc_black_hole$§! §Y$pc_collapsar$§!."
|
||||
AOW_mega_requires_PLNT_no_BlackHole:0 "$TRIGGER_FAIL$Cannot be built on §Y$pc_black_hole$§!."
|
||||
AOW_mega_requires_PLNT_no_ringworld_BlackHole:0 "$TRIGGER_FAIL$Cannot be built on a §Y$pc_black_hole$§! without a stabilized $AOW_MEGA_void_vortex$ functional device."
|
||||
AOW_mega_requires_PLNT_no_Collapsar:0 "$TRIGGER_FAIL$Cannot be built on §Y$pc_collapsar$§!."
|
||||
AOW_mega_requires_PLNT_GrayGoo:0 "$TRIGGER_FAIL$Must be built on §Y$pc_gray_goo$§! or a §Yplanet with Nanite robot output§!."
|
||||
AOW_mega_requires_PLNT_no_GrayGoo:0 "$TRIGGER_FAIL$Cannot be built on §Y$pc_gray_goo$§! or a §Yplanet with Nanite robot output§! — it has better uses here."
|
||||
AOW_mega_requires_PLNT_star_transfer_supported:0 "$TRIGGER_FAIL$The selected star is not currently supported. Please wait for the author to learn more astronomy."
|
||||
AOW_mega_requires_PLNT_no_mega_shipyard:0 "$TRIGGER_FAIL$This planet already has a Mega Shipyard."
|
||||
AOW_mega_requires_PLNT_obafgkm_star_d_star:0 "$TRIGGER_FAIL$Must be built on a star of spectral class §YO§!, §YB§!, §YA§!, §YF§!, §YG§!, §YK§!, §YM§! or a White Dwarf. §LWhite Dwarf requires Real Space mod support§!"
|
||||
AOW_mega_requires_PLNT_no_orbital_acquisition_system:0 "$TRIGGER_FAIL$Building $AOW_MEGA_orbital_acquisition_system$ here will anger the Desnak."
|
||||
AOW_mega_requires_PLNT_no_planetary_blaster_system:0 "$TRIGGER_FAIL$This type of planet is not suitable for building $AOW_MEGA_planetary_blaster_system$."
|
||||
AOW_mega_requires_PLNT_no_dyson_sphere:0 "$TRIGGER_FAIL$Cannot be built on a star with a Dyson Sphere, unless artificial sunlight technology is available."
|
||||
AOW_mega_requires_PLNT_no_strange_matter:0 "$TRIGGER_FAIL$Dangerous exotic matter is present here. Mining operations cannot proceed."
|
||||
AOW_mega_requires_PLNT_BlackHole_Neutron:0 "$TRIGGER_FAIL$Must be built on a §Y$pc_black_hole$§! or a §YStar composed of neutrons§!."
|
||||
AOW_mega_requires_PLNT_non_primary_star:0 "$TRIGGER_FAIL$Must be built on a non-primary star."
|
||||
AOW_mega_requires_PLNT_starcage_world:0 "$TRIGGER_FAIL$Must be built on a §YG, K, M-Type Star§!, §YWhite Dwarf§!, §YStar composed of neutrons§! or §YBlack Hole§!."
|
||||
AOW_mega_requires_SSTM_no_existing_hyper_relay:0 "$TRIGGER_FAIL$Cannot tear the hyperlane connected by Hyper Relay — this would cause a §R<<error>>§! cosmic §R<<error>> collapse <<error>>§!!"
|
||||
AOW_mega_requires_SSTM_inside_nebula:0 "$TRIGGER_FAIL$RequiresConstructionatNebulain。"
|
||||
AOW_mega_requires_SSTM_no_galactic_core:0 "$TRIGGER_FAIL$System type cannot be §YGalactic Core§!."
|
||||
AOW_mega_requires_SSTM_no_ai_system:0 "$TRIGGER_FAIL$A planet in this system contains §R<<data deleted>>§!. Since building this megastructure requires clearing all planets in the system, clearing that planet may bring unforeseeable consequences."
|
||||
AOW_mega_requires_SSTM_no_space_sensor_station:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_space_sensor_station$§!."
|
||||
AOW_mega_requires_SSTM_no_hyperlane_controller:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_hyperlane_controller$§!."
|
||||
AOW_mega_requires_SSTM_no_mega_shipyard:0 "$TRIGGER_FAIL$A system can only have one §YMega Shipyard§!."
|
||||
AOW_mega_requires_SSTM_no_planet_remover_megastructure:0 "$TRIGGER_FAIL$A system cannot have a megastructure that will remove planets."
|
||||
AOW_mega_requires_SSTM_single_star:0 "$TRIGGER_FAIL$A system can only have one star or black hole."
|
||||
AOW_mega_requires_SSTM_multiple_stars:0 "$TRIGGER_FAIL$A system must have multiple stars or black holes."
|
||||
AOW_mega_requires_SSTM_no_dyson_sphere_ruined:0 "$TRIGGER_FAIL$A system cannot have a §YRuined Dyson Sphere§!."
|
||||
AOW_mega_requires_SSTM_no_planetary_megastructure:0 "$TRIGGER_FAIL$A system cannot have a megastructure built on planets, since building this megastructure requires clearing all planets in the system."
|
||||
AOW_mega_requires_SSTM_no_multi_dimensional_warehouse:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_multi_dimensional_warehouse$§!."
|
||||
AOW_mega_requires_SSTM_no_BlackHole_NeutronStar_Pulsar_Magnetar_Collapsar:0 "$TRIGGER_FAIL$System type cannot be §Y$sc_black_hole$§!, §Y$sc_neutron_star$§!, §Y$sc_pulsar$§!, §Y$sc_magnetar$§! or §Y$sc_collapsar$§!."
|
||||
AOW_mega_requires_SSTM_no_Nova_Microquasar:0 "$TRIGGER_FAIL$System type cannot be §Y$sc_nova_1$§! or §Y$sc_microquasar_1$§! — the environment here is too extreme."
|
||||
AOW_mega_requires_SSTM_no_nebula_refining_center:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_nebula_refining_center$§!."
|
||||
AOW_mega_requires_SSTM_has_ring_world_1:0 "$TRIGGER_FAIL$System requires a completed §YRing World§!."
|
||||
AOW_mega_requires_SSTM_has_ring_world_2:0 "$TRIGGER_FAIL$System requires a completed §Y$AOW_MEGA_ring_world_2$§!."
|
||||
AOW_mega_requires_SSTM_has_ring_world_3:0 "$TRIGGER_FAIL$System requires a completed §Y$AOW_MEGA_ring_world_3$§!."
|
||||
AOW_mega_requires_SSTM_has_ring_world_4:0 "$TRIGGER_FAIL$System requires a completed §Y$AOW_MEGA_ring_world_4$§!."
|
||||
AOW_mega_requires_SSTM_no_ring_world_1:0 "$TRIGGER_FAIL$System already has a §YRing World§!."
|
||||
AOW_mega_requires_SSTM_no_ring_world_2:0 "$TRIGGER_FAIL$System already has a §Y$AOW_MEGA_ring_world_2$§!."
|
||||
AOW_mega_requires_SSTM_no_ring_world_3:0 "$TRIGGER_FAIL$System already has a §Y$AOW_MEGA_ring_world_3$§!."
|
||||
AOW_mega_requires_SSTM_no_ring_world_4:0 "$TRIGGER_FAIL$System already has a §Y$AOW_MEGA_ring_world_4$§!."
|
||||
AOW_mega_requires_SSTM_has_ringworld_without_2:0 "$TRIGGER_FAIL$System requires a $pc_ringworld_habitable$ not connected to §Y$AOW_MEGA_ring_world_2$§!."
|
||||
AOW_mega_requires_SSTM_has_ringworld_without_3:0 "$TRIGGER_FAIL$System requires a $pc_ringworld_habitable$ not connected to §Y$AOW_MEGA_ring_world_3$§!."
|
||||
AOW_mega_requires_SSTM_has_ringworld_without_4:0 "$TRIGGER_FAIL$System requires a $pc_ringworld_habitable$ not connected to §Y$AOW_MEGA_ring_world_4$§!."
|
||||
AOW_mega_requires_SSTM_no_incompatible_with_ring_world:0 "$TRIGGER_FAIL$A system cannot have a megastructure incompatible with Ring Worlds."
|
||||
AOW_mega_requires_SSTM_black_hole_or_rim_system:0 "$TRIGGER_FAIL$Must be the §Youtermost rim system§! or a §Ysystem with a Black Hole§!."
|
||||
AOW_mega_requires_SSTM_no_dark_matter_curvature_trap:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_dark_matter_curvature_trap$§!."
|
||||
AOW_mega_requires_SSTM_no_starfall_spear:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_starfall_spear$§!."
|
||||
AOW_mega_requires_SSTM_no_celestial_shield:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_celestial_shield$§!."
|
||||
AOW_mega_requires_SSTM_no_starcage_world:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_starcage_world$§!."
|
||||
AOW_mega_requires_SSTM_ringword_confirmed:0 "$TRIGGER_FAIL$Please first confirm the Ring World construction plan (upgrade §Y$AOW_MEGA_ring_world_2$§!)."
|
||||
AOW_mega_requires_SSTM_no_plane_siphon:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_plane_siphon$§!."
|
||||
AOW_text_contingency_core_effect:0 "\n$TRIGGER_FAIL$We have already used the §H$r_contingency_core$§! which provides us 1 additional megastructure limit."
|
||||
AOW_text_no_contingency_core_effect:0 "\n$TRIGGER_PASS$We have not yet used the §H$r_contingency_core$§! which provides 1 additional megastructure limit."
|
||||
AOW_mega_requires_CNTR_no_more_megastructure:0 "$TRIGGER_FAIL$This megastructure has exceeded the specified limit (the limit can be adjusted through the control panel)."
|
||||
AOW_requires_PLNT_BlackHole:0 "RequiresConstructionat§Y$pc_black_hole$§!on。"
|
||||
AOW_requires_PLNT_star_composed_of_neutron:0 "Must be built on a §YStar composed of neutrons§!."
|
||||
AOW_requires_PLNT_obafgkm_star:0 "Must be built on a star of spectral class §YO§!, §YB§!, §YA§!, §YF§!, §YG§!, §YK§! or §YM§!."
|
||||
AOW_requires_SSTM_multiple_stars:0 "System must have multiple stars or black holes."
|
||||
AOW_requires_PLNT_non_primary_star:0 "Must be built on a non-primary star."
|
||||
AOW_requires_PLNT_brown_dwarf:0 "RequiresConstructionat§YBrown Dwarf§!on。"
|
||||
AOW_SB_requires_SSTM_miraculous_shipyard:0 "$TRIGGER_FAIL$This system requires a §Y$AOW_MEGA_miraculous_shipyard$§! to be present."
|
||||
AOW_SB_requires_SSTM_nebula_refining_center:0 "$TRIGGER_FAIL$This system requires a §Y$AOW_MEGA_nebula_refining_center$§! to be present."
|
||||
AOW_var_requires_reaches_nebula_25_mass:0 "Host star mass must be >= §Y500§!"
|
||||
AOW_var_requires_reaches_nebula_50_mass:0 "Host star mass must be >= §Y2000§!"
|
||||
demolition_in_progress:0 "$TRIGGER_FAIL$is currentlydismantleMegastructure。"
|
||||
AOW_mega_requires_PLNT_resource_drilling_station:0 "$TRIGGER_FAIL$Must be built on a common §YSolid Planet§! or §YGas Giant§!."
|
||||
AOW_mega_requires_PLNT_obafgkm_star_rift_star:0 "$TRIGGER_FAIL$Must be built on a star of spectral class §YO§!, §YB§!, §YA§!, §YF§!, §YG§!, §YK§!, §YM§! or §Y$pc_rift_star$ (Star)§!."
|
||||
AOW_mega_requires_PLNT_no_moon_or_has_non_habitable_moon:0 "$TRIGGER_FAIL$No moon, or all moons are non-habitable planets."
|
||||
AOW_mega_requires_PLNT_no_deposit_for_research_station:0 "$TRIGGER_FAIL$Cannot have resources used for research stations."
|
||||
AOW_mega_requires_PLNT_no_resource_drilling_station:0 "$TRIGGER_FAIL$This location already has a §Y$AOW_MEGA_resource_drilling_station$§!."
|
||||
AOW_mega_requires_SSTM_only_or_and_megastructure_planet:0 "$TRIGGER_FAIL$System can only contain stars and artificial planets."
|
||||
AOW_mega_requires_SSTM_no_star_guardian:0 "$TRIGGER_FAIL$A system can only have one §Y$AOW_MEGA_star_guardian$§!."
|
||||
@@ -0,0 +1,180 @@
|
||||
l_english:
|
||||
|
||||
AOW_sc_zef_1:0 "$AOW_MEGA_zero_element_furnace$ System"
|
||||
AOW_sc_zef_1_desc:0 "This system has a $AOW_MEGA_zero_element_furnace$. Its effect on the system's light and its own immensity make it observable even from several light-years away."
|
||||
AOW_sc_zef_2:0 "$AOW_MEGA_zero_element_furnace$System"
|
||||
AOW_sc_zef_2_desc:0 "$AOW_sc_zef_1_desc$"
|
||||
AOW_sc_zef_3:0 "$AOW_MEGA_zero_element_furnace$System"
|
||||
AOW_sc_zef_3_desc:0 "$AOW_sc_zef_1_desc$"
|
||||
AOW_sc_binary_zef_b:0 "Binary Star (B-Type Star, $AOW_MEGA_zero_element_furnace$)"
|
||||
AOW_sc_binary_zef_b_desc:0 "This binary system has a $AOW_MEGA_zero_element_furnace$. Its effect on the system's light and its own immensity make it observable even from several light-years away."
|
||||
AOW_sc_binary_zef_pl_1:0 "Binary Star (Pulsar, $AOW_MEGA_zero_element_furnace$)"
|
||||
AOW_sc_binary_zef_pl_1_desc:0 "$AOW_sc_binary_zef_b_desc$"
|
||||
AOW_sc_binary_zef_pl_2:0 "$AOW_sc_zef_pl_1$"
|
||||
AOW_sc_binary_zef_pl_2_desc:0 "$AOW_sc_binary_zef_b_desc$"
|
||||
AOW_sc_binary_zef_n_1:0 "Binary Star (Neutron Star, $AOW_MEGA_zero_element_furnace$)"
|
||||
AOW_sc_binary_zef_n_1_desc:0 "$AOW_sc_binary_zef_b_desc$"
|
||||
AOW_sc_binary_zef_zef_1:0 "Binary Star ($AOW_MEGA_zero_element_furnace$, $AOW_MEGA_zero_element_furnace$)"
|
||||
AOW_sc_binary_zef_zef_1_desc:0 "This binary system has two $AOW_MEGA_zero_element_furnace$s. Their effect on the system's light and their own immensity make them observable even from several light-years away."
|
||||
AOW_sc_binary_zef_zef_2:0 "$AOW_sc_binary_zef_zef_1$"
|
||||
AOW_sc_binary_zef_zef_2_desc:0 "$AOW_sc_binary_zef_zef_1_desc$"
|
||||
AOW_sc_binary_ds_zef:0 "Binary Star (Dyson Sphere, $AOW_MEGA_zero_element_furnace$)"
|
||||
AOW_sc_binary_ds_zef_desc:0 "This binary system has both a Dyson Sphere and a $AOW_MEGA_zero_element_furnace$, creating a magnificent scene of two colossal megastructures coexisting."
|
||||
AOW_sc_binary_ds_n:0 "Binary Star (Dyson Sphere, Neutron Star)"
|
||||
AOW_sc_binary_ds_n_desc:0 "A binary star system with complex stellar dynamics. Fascinating, but challenging for megastructure construction."
|
||||
AOW_sc_pulsar_clock:0 "$AOW_MEGA_pulsar_clock$System"
|
||||
AOW_sc_pulsar_clock_desc:0 "The Pulsar Clock at the heart of this system provides an exceptionally precise time standard, benefiting coordination across the empire."
|
||||
AOW_sc_dyson_sphere_o:0 "Dyson Sphere System (O-Type)"
|
||||
AOW_sc_dyson_sphere_o_desc:0 "This system has a Dyson Sphere. Its complete blocking of the star's light makes this system difficult to observe with the naked eye, but the Dyson Sphere's sheer immensity can still be detected by various instruments."
|
||||
AOW_sc_dyson_sphere_o_super:0 "Dyson Sphere System (O-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_o_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_o_hyper:0 "Dyson Sphere System (O-Type Hypergiant Star)"
|
||||
AOW_sc_dyson_sphere_o_hyper_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_b:0 "Dyson Sphere System (B-Type)"
|
||||
AOW_sc_dyson_sphere_b_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_b_super:0 "Dyson Sphere System (B-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_b_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_a:0 "Dyson Sphere System (A-Type)"
|
||||
AOW_sc_dyson_sphere_a_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_a_super:0 "Dyson Sphere System (A-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_a_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_f:0 "Dyson Sphere System (F-Type)"
|
||||
AOW_sc_dyson_sphere_f_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_f_super:0 "Dyson Sphere System (F-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_f_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_g:0 "Dyson Sphere System (G-Type)"
|
||||
AOW_sc_dyson_sphere_g_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_g_giant:0 "Dyson Sphere System (G-Type Giant Star)"
|
||||
AOW_sc_dyson_sphere_g_giant_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_g_super:0 "Dyson Sphere System (G-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_g_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_k:0 "Dyson Sphere System (K-Type)"
|
||||
AOW_sc_dyson_sphere_k_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_k_giant:0 "Dyson Sphere System (K-Type Giant Star)"
|
||||
AOW_sc_dyson_sphere_k_giant_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_k_super:0 "Dyson Sphere System (K-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_k_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_m:0 "Dyson Sphere System (M-Type)"
|
||||
AOW_sc_dyson_sphere_m_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_m_giant:0 "Dyson Sphere System (M-Type Giant Star)"
|
||||
AOW_sc_dyson_sphere_m_giant_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_m_super:0 "Dyson Sphere System (M-Type Supergiant Star)"
|
||||
AOW_sc_dyson_sphere_m_super_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_m_hyper:0 "Dyson Sphere System (M-Type Hypergiant Star)"
|
||||
AOW_sc_dyson_sphere_m_hyper_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_d:0 "Dyson Sphere System (D-Type)"
|
||||
AOW_sc_dyson_sphere_d_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_c_giant:0 "Dyson Sphere System (C-Type)"
|
||||
AOW_sc_dyson_sphere_c_giant_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_s_giant:0 "Dyson Sphere System (S-Type)"
|
||||
AOW_sc_dyson_sphere_s_giant_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_w_azure:0 "Dyson Sphere System(WType)"
|
||||
AOW_sc_dyson_sphere_w_azure_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_w_red:0 "$AOW_sc_dyson_sphere_w_azure$"
|
||||
AOW_sc_dyson_sphere_w_red_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_w_green:0 "$AOW_sc_dyson_sphere_w_azure$"
|
||||
AOW_sc_dyson_sphere_w_green_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_w_purple:0 "$AOW_sc_dyson_sphere_w_azure$"
|
||||
AOW_sc_dyson_sphere_w_purple_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_protostar:0 "Dyson Sphere System (Protostar)"
|
||||
AOW_sc_dyson_sphere_protostar_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_lbv_blue:0 "Dyson Sphere System (Luminous Blue Variable)"
|
||||
AOW_sc_dyson_sphere_lbv_blue_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_lbv_green:0 "$AOW_sc_dyson_sphere_lbv_blue$"
|
||||
AOW_sc_dyson_sphere_lbv_green_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_lbv_red:0 "$AOW_sc_dyson_sphere_lbv_blue$"
|
||||
AOW_sc_dyson_sphere_lbv_red_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_tt_red:0 "Dyson Sphere System (T Tauri Star)"
|
||||
AOW_sc_dyson_sphere_tt_red_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_tt_orange:0 "$AOW_sc_dyson_sphere_tt_red$"
|
||||
AOW_sc_dyson_sphere_tt_orange_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_tt_white:0 "$AOW_sc_dyson_sphere_tt_red$"
|
||||
AOW_sc_dyson_sphere_tt_white_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_ae:0 "Dyson Sphere System (Herbig Ae/Be Star)"
|
||||
AOW_sc_dyson_sphere_ae_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_p_purple:0 "Dyson Sphere System (Planetary Nebula)"
|
||||
AOW_sc_dyson_sphere_p_purple_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_p_green:0 "$AOW_sc_dyson_sphere_p_purple$"
|
||||
AOW_sc_dyson_sphere_p_green_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_p_red:0 "$AOW_sc_dyson_sphere_p_purple$"
|
||||
AOW_sc_dyson_sphere_p_red_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_dyson_sphere_fu:0 "Dyson Sphere System (FU Orionis Variable)"
|
||||
AOW_sc_dyson_sphere_fu_desc:0 "$AOW_sc_dyson_sphere_o_desc$"
|
||||
AOW_sc_void_vortex:0 "$AOW_MEGA_void_vortex$System"
|
||||
AOW_sc_void_vortex_desc:0 "This system's black hole is completely surrounded by $AOW_MEGA_void_vortex$. The accretion disk, crucial for black hole observation, is also affected by it. The megastructure's own immensity makes this system easier to detect with monitoring equipment."
|
||||
AOW_sc_qsqm_o:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(O-Type)"
|
||||
AOW_sc_qsqm_o_desc:0 "This system has a $AOW_MEGA_quindecillion_stellar_quantum_matrix$. Its complete blocking of the star's light makes this system difficult to observe with the naked eye, but the $AOW_MEGA_quindecillion_stellar_quantum_matrix$'s sheer immensity can still be detected by various instruments."
|
||||
AOW_sc_qsqm_o_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (O-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_o_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_o_hyper:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (O-Type Hypergiant Star)"
|
||||
AOW_sc_qsqm_o_hyper_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_b:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(B-Type)"
|
||||
AOW_sc_qsqm_b_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_b_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (B-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_b_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_a:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(A-Type)"
|
||||
AOW_sc_qsqm_a_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_a_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (A-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_a_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_f:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(F-Type)"
|
||||
AOW_sc_qsqm_f_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_f_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (F-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_f_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_g:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(G-Type)"
|
||||
AOW_sc_qsqm_g_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_g_giant:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(G-TypeGiant Star)"
|
||||
AOW_sc_qsqm_g_giant_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_g_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (G-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_g_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_k:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(K-Type)"
|
||||
AOW_sc_qsqm_k_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_k_giant:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(K-TypeGiant Star)"
|
||||
AOW_sc_qsqm_k_giant_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_k_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (K-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_k_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_m:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(M-Type)"
|
||||
AOW_sc_qsqm_m_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_m_giant:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(M-TypeGiant Star)"
|
||||
AOW_sc_qsqm_m_giant_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_m_super:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (M-Type Supergiant Star)"
|
||||
AOW_sc_qsqm_m_super_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_m_hyper:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (M-Type Hypergiant Star)"
|
||||
AOW_sc_qsqm_m_hyper_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_d:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(D-Type)"
|
||||
AOW_sc_qsqm_d_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_c_giant:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(C-Type)"
|
||||
AOW_sc_qsqm_c_giant_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_s_giant:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(S-Type)"
|
||||
AOW_sc_qsqm_s_giant_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_w_azure:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$System(WType)"
|
||||
AOW_sc_qsqm_w_azure_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_w_red:0 "$AOW_sc_qsqm_w_azure$"
|
||||
AOW_sc_qsqm_w_red_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_w_green:0 "$AOW_sc_qsqm_w_azure$"
|
||||
AOW_sc_qsqm_w_green_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_w_purple:0 "$AOW_sc_qsqm_w_azure$"
|
||||
AOW_sc_qsqm_w_purple_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_protostar:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (Protostar)"
|
||||
AOW_sc_qsqm_protostar_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_lbv_blue:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (Luminous Blue Variable)"
|
||||
AOW_sc_qsqm_lbv_blue_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_lbv_green:0 "$AOW_sc_qsqm_lbv_blue$"
|
||||
AOW_sc_qsqm_lbv_green_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_lbv_red:0 "$AOW_sc_qsqm_lbv_blue$"
|
||||
AOW_sc_qsqm_lbv_red_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_tt_red:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (T Tauri Star)"
|
||||
AOW_sc_qsqm_tt_red_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_tt_orange:0 "$AOW_sc_qsqm_tt_red$"
|
||||
AOW_sc_qsqm_tt_orange_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_tt_white:0 "$AOW_sc_qsqm_tt_red$"
|
||||
AOW_sc_qsqm_tt_white_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_ae:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (Herbig Ae/Be Star)"
|
||||
AOW_sc_qsqm_ae_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_p_purple:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (Planetary Nebula)"
|
||||
AOW_sc_qsqm_p_purple_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_p_green:0 "$AOW_sc_qsqm_p_purple$"
|
||||
AOW_sc_qsqm_p_green_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_p_red:0 "$AOW_sc_qsqm_p_purple$"
|
||||
AOW_sc_qsqm_p_red_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
AOW_sc_qsqm_fu:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$ System (FU Orionis Variable)"
|
||||
AOW_sc_qsqm_fu_desc:0 "$AOW_sc_qsqm_o_desc$"
|
||||
@@ -0,0 +1,135 @@
|
||||
l_english:
|
||||
|
||||
AOW_TECH_spatiotemporal_curvature_manipulation:0 "Spatiotemporal Curvature Manipulation §L(prerequisite: £physics_research£$tech_mine_dark_matter$)§!"
|
||||
AOW_TECH_spatiotemporal_curvature_manipulation_desc:0 "The latest research theory of dark matter has pointed out that a small amount of dark matter has the potential to significantly distort the curvature of space-time. Once this power is mastered, the benefits will be subversive."
|
||||
AOW_TECH_improved_construction_efficiency_1:0 "Improved Mega Construction Efficiency: Energy Supply"
|
||||
AOW_TECH_improved_construction_efficiency_1_desc:0 "Supplying additional energy to the upgrading megastructure can improve the construction efficiency to a certain extent."
|
||||
AOW_TECH_improved_construction_efficiency_2:0 "Improved Mega Construction Efficiency: Alloy Supply"
|
||||
AOW_TECH_improved_construction_efficiency_2_desc:0 "Providing more suitable alloys for the upgrading megastructure can greatly reduce the time consumption in the material selection stage."
|
||||
AOW_TECH_improved_construction_efficiency_3:0 "Improved Mega Construction Efficiency: Pull Together"
|
||||
AOW_TECH_improved_construction_efficiency_3_desc:0 "Encouraging more experienced personnel and intelligent management equipment that have been tested through long-term practice to participate in the construction project of the megastructure and doing a good job of publicity can greatly improve the construction efficiency."
|
||||
AOW_TECH_improved_construction_efficiency_4:0 "Improved Mega Construction Efficiency: Curvature Control"
|
||||
AOW_TECH_improved_construction_efficiency_4_desc:0 "If the correlation between dark matter and space-time curvature can be correctly applied to the construction of the megastructure, it can theoretically greatly improve the construction efficiency."
|
||||
AOW_TECH_improved_construction_efficiency_5:0 "Improved Mega Construction Efficiency: Comprehensive Improvement"
|
||||
AOW_TECH_improved_construction_efficiency_5_desc:0 "If Energy Supply, Alloy Supply, Pull Together, and Curvature Control are all enabled, we will find that there are still significant shortcomings in the mutual cooperation of various systems, and this plan can comprehensively integrate and optimize all systems in the entire construction process, and all omissions and improvements will be repaired one by one."
|
||||
AOW_TECH_engineering_intelligence_core:0 "Engineering Intelligence Core"
|
||||
AOW_TECH_engineering_intelligence_core_desc:0 "Engineering Intelligence Core"
|
||||
AOW_TECH_megastructure_construction_agreement:0 "Megastructure Construction Agreement"
|
||||
AOW_TECH_megastructure_construction_agreement_desc:0 "Megastructure Construction Agreement"
|
||||
AOW_TECH_automatic_copy_unit:0 "Automatic Copy Unit"
|
||||
AOW_TECH_automatic_copy_unit_desc:0 "Automatic Copy Unit"
|
||||
AOW_TECH_multidimensional_space_channel:0 "Multidimensional Space Channel"
|
||||
AOW_TECH_multidimensional_space_channel_desc:0 "By distorting the curvature of space-time and opening up stable channels to various multidimensional spaces, a large amount of dark matter maintenance is required."
|
||||
AOW_TECH_dimension_hiding:0 "Dimensional Fold"
|
||||
AOW_TECH_dimension_hiding_desc:0 "The multi-dimensional space is a great place to accommodate all kinds of megastructures. Therefore, in the real dimension, it is possible to make the dimensional space fold, and the two megastructures can be built close to each other, or even overlap."
|
||||
AOW_TECH_dimension_hiding_effect_title:0 "§HUnlocks Feature: §!Dimensional Fold"
|
||||
AOW_TECH_dimension_hiding_effect_desc:0 "§HDimensional Fold§!\n\nWe can now build §YDyson Sphere§!, §Y$AOW_MEGA_star_picker$§!, and §Y$AOW_MEGA_zero_element_furnace$§! in most multi-star systems, even if they look like they §Yoverlap§! after built.\n\nNote: When these megastructures are built in multi-star system, they will be pulled by the strong gravitational pull of multiple gravitational sources, §Rrequires additional £alloys£alloys as maintenance fees§!;\nDue to the need to maintain the form in the dimensional folds, §Rrequires additional £energy£ energy as maintenance fee§!."
|
||||
AOW_TECH_hyperdimension_hiding:0 "Hyperdimension Folding"
|
||||
AOW_TECH_hyperdimension_hiding_desc:0 "Further strengthening our control over dimensional space, we can allow those colossal megastructures to coexist with one another."
|
||||
AOW_TECH_hyperdimension_hiding_effect_1_title:0 "Late Game Performance: §G+10%§!"
|
||||
AOW_TECH_hyperdimension_hiding_effect_2_title:0 "§HUnlock Trait:§! Hyperdimensional Folding"
|
||||
AOW_TECH_hyperdimension_hiding_effect_2_desc:0 "§HHyperdimensional Folding§!\nAllows most star megastructures to be built on the same star;\nAllows most star megastructures to be built in multi-star systems;\nRemoving a megastructure will no longer destroy the planet."
|
||||
AOW_TECH_space_sensor_station:0 "$AOW_MEGA_space_sensor_station$"
|
||||
AOW_TECH_space_sensor_station_desc:0 "A small sensor array can detect systems within a certain range, and in addition, it can provide some gain for ships through corresponding policy."
|
||||
AOW_TECH_space_arena:0 "$AOW_MEGA_space_arena$"
|
||||
AOW_TECH_space_arena_desc:0 "An arena in weightlessness environment, where we can hold activities or select the better ones."
|
||||
AOW_TECH_asteroid_mining_station:0 "$AOW_MEGA_asteroid_mining_station$"
|
||||
AOW_TECH_asteroid_mining_station_desc:0 "The mineral resources around the asteroid are very rich. It is more convenient to collect and transport these minerals by establishing a set of devices with a complete mining system around the asteroid."
|
||||
AOW_TECH_asteroid_mining_station_effect_title:0 "§HUnlock Megastructure: §!$AOW_MEGA_asteroid_mining_station$"
|
||||
AOW_TECH_asteroid_mining_station_effect_desc:0 "It can only be built on an §Yasteroid§!, and different resources can be produced according to the type of asteroid.\n\n§H$pc_asteroid$: §!£minerals£50, £volatile_motes£2\n§H$pc_ice_asteroid$: §!£energy£25, £minerals£25, £rare_crystals£2\n§H$pc_rare_crystal_asteroid$: §!£minerals£50, £rare_crystals£2"
|
||||
AOW_TECH_dark_matter_curvature_trap:0 "$AOW_MEGA_dark_matter_curvature_trap$"
|
||||
AOW_TECH_dark_matter_curvature_trap_desc:0 "By using dark matter to create space-time distortion points, we can create more dark matter and provide resource support for our more advanced technology. Dark matter will be the blood of future technological revolution."
|
||||
AOW_TECH_planetary_mining_station:0 "$AOW_MEGA_planetary_mining_station$"
|
||||
AOW_TECH_planetary_mining_station_desc:0 "Some planets themselves are incomparable large minerals, so it is very necessary to build an orbital mining station that can collect global minerals."
|
||||
AOW_TECH_planetary_mining_station_effect_title:0 "§HUnlock Megastructure: §!$AOW_MEGA_planetary_mining_station$"
|
||||
AOW_TECH_planetary_mining_station_effect_desc:0 "§H$AOW_MEGA_planetary_mining_station$§!\n\nIt can be built on most of the solid planet and mine the resources of the entire planet. For specific construction location and output data, you can check the description of $AOW_MEGA_planetary_mining_station$ on the planet."
|
||||
AOW_TECH_orbital_acquisition_system:0 "$AOW_MEGA_orbital_acquisition_system$"
|
||||
AOW_TECH_orbital_acquisition_system_desc:0 "The gas giant planet is rich in gas resources and clean energy. Building a collection system in its orbit allows us to capture these resources using electromagnetic networks and long-range drones."
|
||||
AOW_TECH_synthetic_food_factory:0 "$AOW_MEGA_synthetic_food_factory$"
|
||||
AOW_TECH_synthetic_food_factory_desc:0 "Inspired by nutrient replication technology, we can fully simulate the synthesis process of organic matter, completely replace biosynthesis through a series of chemical reactions, and now we can combine engineering and nutritional synthesis technology to create a giant and efficient $AOW_MEGA_synthetic_food_factory$."
|
||||
AOW_TECH_prosperous_trade_station:0 "$AOW_MEGA_prosperous_trade_station$"
|
||||
AOW_TECH_prosperous_trade_station_desc:0 "A commercial environment with large scale, comfortable environment and complete functions helps to promote business negotiation and wealth solicitation."
|
||||
AOW_TECH_artifacts_transcription_palace:0 "$AOW_MEGA_artifacts_transcription_palace$"
|
||||
AOW_TECH_artifacts_transcription_palace_desc:0 "This universe is full of the steps of ancient civilizations, and the relics they left are extremely precious, which can be said to be unique......But what if we have the perfect copying technology?"
|
||||
AOW_TECH_deep_space_prison:0 "$AOW_MEGA_deep_space_prison$"
|
||||
AOW_TECH_deep_space_prison_desc:0 "Building a huge and dignified prison in the deep space can effectively deter potential criminal activities."
|
||||
AOW_TECH_nanites_activator:0 "$AOW_MEGA_nanites_activator$"
|
||||
AOW_TECH_nanites_activator_desc:0 "Research has confirmed that newly discovered nanites have the potential to be reactivated, and perhaps we can use this to reactivate potentially nanites on certain planets for our own use."
|
||||
AOW_TECH_nanites_transmutation:0 "$AOW_MEGA_nanites_transmutation$"
|
||||
AOW_TECH_nanites_transmutation_desc:0 "If we want these rare resources to have more large-scale and efficient production, we need to use extremely advanced nanites as raw materials and a large and sophisticated factory."
|
||||
AOW_TECH_zro_sublimator:0 "$AOW_MEGA_zro_sublimator$"
|
||||
AOW_TECH_zro_sublimator_desc:0 "Due to the physical characteristics of zro aerosol, if the planets rich in zro are subjected to global sublimation processing, they can be directly intercepted and collected in outer space, which greatly improves the collection efficiency."
|
||||
AOW_TECH_hyperlane_controller:0 "$AOW_MEGA_hyperlane_controller$"
|
||||
AOW_TECH_hyperlane_controller_desc:0 "We have passed through the hyperlane countless times, and countless records have also clarified the construction method of the hyperlane. Maybe we should try to build or remove a hyperlane ourselves."
|
||||
AOW_TECH_advanced_hyperlane_controller:0 "$AOW_MEGA_advanced_hyperlane_controller$"
|
||||
AOW_TECH_advanced_hyperlane_controller_desc:0 "A high-level $AOW_MEGA_hyperlane_controller$ with improved program algorithms can simultaneously construct multiple hyperspace lanes. However, due to confidentiality and integrity concerns, it can only be used domestically."
|
||||
AOW_TECH_cemetery_of_martyrs:0 "$AOW_MEGA_cemetery_of_martyrs$"
|
||||
AOW_TECH_cemetery_of_martyrs_desc:0 "This is a martyr cemetery to commemorate all martyrs who have died in various times."
|
||||
AOW_TECH_naval_command_base:0 "$AOW_MEGA_naval_command_base$"
|
||||
AOW_TECH_naval_command_base_desc:0 "Full-time command and management of naval bases can provide a large number of naval capacity, command limit and force projection."
|
||||
AOW_TECH_nebula_refining_center:0 "$AOW_MEGA_nebula_refining_center$"
|
||||
AOW_TECH_nebula_refining_center_desc:0 "The content and type of material in the nebula are very rich, so it is imperative to refine the nebula on a large scale."
|
||||
AOW_TECH_planetary_blaster_system:0 "$AOW_MEGA_planetary_blaster_system$"
|
||||
AOW_TECH_planetary_blaster_system_desc:0 "Taking the planet itself as the base site and completely releasing the mass of the planet, we can build a huge static defense project—$AOW_MEGA_planetary_blaster_system$."
|
||||
AOW_TECH_solid_planetary_energy_release:0 "Solid Planetary Energy Release"
|
||||
AOW_TECH_solid_planetary_energy_release_effect_title:0 "§HUnlocks Feature: §!Solid Planetary Energy Release"
|
||||
AOW_TECH_solid_planetary_energy_release_effect_desc:0 "§HSolid Planetary Energy Release§!\n\n$AOW_MEGA_planetary_blaster_system$can now be built on some solid planets, but it still can't be built on broken planets because of their instability."
|
||||
AOW_TECH_solid_planetary_energy_release_desc:0 "If a system does not have gas giants, then $AOW_MEGA_planetary_blaster_system$ cannot function in such a system, but we still found a way to steadily release the full energy of solid planets."
|
||||
AOW_TECH_plane_siphon:0 "$AOW_MEGA_plane_siphon$"
|
||||
AOW_TECH_plane_siphon_desc:0 "By opening a small spacetime rift in a region of weak gravity, it can remain stable for extended periods. The Astral Threads stripped from such a rift will have more stable yields."
|
||||
AOW_TECH_wonder_construction_bureau:0 "$AOW_MEGA_wonder_construction_bureau$"
|
||||
AOW_TECH_wonder_construction_bureau_desc:0 "Coordinate and assist construction agencies across the empire, increasing build speed and producing a productivity catalyst — Living Metal."
|
||||
AOW_TECH_curvature_pressurization_field:0 "$AOW_MEGA_curvature_pressurization_field$"
|
||||
AOW_TECH_curvature_pressurization_field_desc:0 "Using dark matter to change the curvature of space-time around the star, the strong pressure of the curvature of space-time causes the star to collapse rapidly, prompting the star to complete the collapse process that takes billions of years to complete."
|
||||
AOW_TECH_celestial_decompressor:0 "$AOW_MEGA_celestial_decompressor$"
|
||||
AOW_TECH_celestial_decompressor_desc:0 "Extreme gravitational celestial bodies such as black holes and neutron stars seem to be irreversible as the final destination of star evolution. However, with our research on the structure and changes of spacetime, the gravitational field can be counteracted by reversing the curvature of spacetime to revive these stellar remains."
|
||||
AOW_TECH_stellar_eater:0 "$AOW_MEGA_stellar_eater$"
|
||||
AOW_TECH_stellar_eater_desc:0 "When you're frustrated by the inability to build super-megastructures in multi-star systems, don't despair. Since we already possess the engineering capability to build star-scale and even system-scale megastructures, why not try directly dismantling a star?"
|
||||
AOW_TECH_star_picker:0 "$AOW_MEGA_star_picker$"
|
||||
AOW_TECH_star_picker_desc:0 "The internal material of stars usually contains a large amount of common material and some small amounts of heavy element material, and we estimate that mining stellar material will obtain a lot of industrial raw materials and even more advanced military-grade materials."
|
||||
AOW_TECH_zero_element_furnace:0 "$AOW_MEGA_zero_element_furnace$"
|
||||
AOW_TECH_zero_element_furnace_desc:0 "The interior of the neutron star is almost filled with perfect neutronium elements. We can collect the neutronium inside the neutron star by building a giant extraction device."
|
||||
AOW_TECH_stabilization_of_strange_matter:0 "Stabilization of Exotic Matter"
|
||||
AOW_TECH_stabilization_of_strange_matter_desc:0 "Exotic matter's assimilative property converts any matter it contacts into identical exotic matter. We have now found a technique to control this process and stabilize exotic matter into normal matter. This undoubtedly greatly improves our metallurgical efficiency."
|
||||
AOW_TECH_weaponization_of_strange_matter:0 "Weaponization of Exotic Matter"
|
||||
AOW_TECH_weaponization_of_strange_matter_desc:0 "Just a tiny amount of exotic matter can convert anything it touches into identical exotic matter — and we've now loaded it into our projectiles."
|
||||
AOW_TECH_weaponization_of_strange_matter_effect_title:0 "§HUnlock Strike Mode:§! $AOW_text_btn_system_target_mode_05$"
|
||||
AOW_TECH_weaponization_of_strange_matter_effect_desc:0 "This substance is extremely dangerous. We'd best wait until we possess a weapon capable of cross-system strikes before loading it into that weapon's projectiles."
|
||||
AOW_TECH_psychic_device:0 "$AOW_MEGA_psychic_device$"
|
||||
AOW_TECH_psychic_device_desc:0 "By recording and parsing the state of the Shroud, we found that there is indeed a means to enhance our connection to the Shroud, and it is possible to remove some of the negative effects from the Shroud."
|
||||
AOW_TECH_pulsar_clock:0 "$AOW_MEGA_pulsar_clock$"
|
||||
AOW_TECH_pulsar_clock_desc:0 "Pulsars have very precise pulse intervals that can be used to accurately measure the passage of time, and we can build a unique giant clock around it to unify the national time standard."
|
||||
AOW_TECH_void_vortex:0 "$AOW_MEGA_void_vortex$"
|
||||
AOW_TECH_void_vortex_desc:0 "Phenomena such as Hawking radiation often occur near the event horizon of black holes, which can absorb energy, and the accretion disk around the black hole is also a mineral deposit rich in dark matter. If we can build a spherical megastructure that completely surrounds the black hole, we can efficiently use all the resources around the black hole."
|
||||
AOW_TECH_star_guardian:0 "$AOW_MEGA_star_guardian$"
|
||||
AOW_TECH_star_guardian_desc:0 "An artificial super-fortress located in a concealed region on the outskirts of a system. No longer constrained by natural terrain, it can accommodate vast numbers of soldiers, field terrifying firepower, and reach the scale of an entire planet."
|
||||
AOW_TECH_ring_world_expansion:0 "Ring World Expansion"
|
||||
AOW_TECH_ring_world_expansion_desc:0 "Our current space efficiency in the ring world is only one-third, and the remaining sections have to be exposed to space due to facility problems, perhaps we can re-engineer and use these sections to further expand our ring worlds."
|
||||
AOW_TECH_ring_world_2:0 "$AOW_MEGA_ring_world_2$"
|
||||
AOW_TECH_ring_world_2_desc:0 ""
|
||||
AOW_TECH_ring_world_3:0 "$AOW_MEGA_ring_world_3$"
|
||||
AOW_TECH_ring_world_3_desc:0 ""
|
||||
AOW_TECH_ring_world_4:0 "$AOW_MEGA_ring_world_4$"
|
||||
AOW_TECH_ring_world_4_desc:0 ""
|
||||
AOW_TECH_multi_dimensional_warehouse:0 "$AOW_MEGA_multi_dimensional_warehouse$"
|
||||
AOW_TECH_multi_dimensional_warehouse_desc:0 "The application of multi-dimensional space greatly expands the space we can stretch, the first thing we can do is to store our materials in multidimensional space, but this still requires a framework of this dimensional space to put in the loss of materials."
|
||||
AOW_TECH_star_transfer:0 "$AOW_MEGA_star_transfer$"
|
||||
AOW_TECH_star_transfer_desc:0 "By manipulating the structure and particle composition of the star's interior, as well as the redistribution of the star's mass and energy, $AOW_MEGA_star_transfer$ can easily change the star."
|
||||
AOW_TECH_heaven_navigation_bureau:0 "$AOW_MEGA_heaven_navigation_bureau$"
|
||||
AOW_TECH_heaven_navigation_bureau_desc:0 "The development of multidimensional space has given us a great understanding of the navigation space that ships once sailed, so it is necessary to set up a department specially designed for navigation to help later new ships better adapt to space."
|
||||
AOW_TECH_quindecillion_stellar_quantum_matrix:0 "$AOW_MEGA_quindecillion_stellar_quantum_matrix$"
|
||||
AOW_TECH_quindecillion_stellar_quantum_matrix_desc:0 "Using the Dyson Sphere as a tool, capturing the entire star as an energy supply, taking the Science Nexus as the premise, manufacturing a stellar computer as a computing device, so as to greatly enhance our scientific research power. The more advanced the $AOW_MEGA_quindecillion_stellar_quantum_matrix$, the larger it will be, eventually covering the entire system."
|
||||
AOW_TECH_miraculous_shipyard:0 "$AOW_MEGA_miraculous_shipyard$"
|
||||
AOW_TECH_miraculous_shipyard_desc:0 "Mega Shipyard is starting to lose track of our development, so we need a shipyard that is bigger enough to span the entire star system and can be called a miracle."
|
||||
AOW_TECH_celestial_shield:0 "$AOW_MEGA_celestial_shield$"
|
||||
AOW_TECH_celestial_shield_desc:0 "A powerful super defense system, in addition to meeting domestic defense needs, also uses the construction of Bunker Rings to resist long-range strikes from $AOW_MEGA_starfall_spear$."
|
||||
AOW_TECH_bunker_ring:0 "Bunker Ring"
|
||||
AOW_TECH_bunker_ring_desc:0 "Transforming the bunker star ring of $AOW_MEGA_celestial_shield$ into a defense platform suitable for construction in a starbase can provide us with richer and more powerful firepower."
|
||||
AOW_TECH_starcage_world:0 "$AOW_MEGA_starcage_world$"
|
||||
AOW_TECH_starcage_world_desc:0 "A super-large artificial habitat centered on a stabilized star, with a maximum scale equivalent to an entire star system. It offers vast comfortable living spaces and ideal industrial areas, projected to last until the heat death of the universe."
|
||||
AOW_TECH_material_recombination_instrument:0 "$AOW_MEGA_material_recombination_instrument$"
|
||||
AOW_TECH_material_recombination_instrument_desc:0 "$AOW_MEGA_material_recombination_instrument$ is a huge structure of the celestial sphere. It uses the strange energy of dark matter to drive the particle reorganization inside the matter, which can achieve extremely efficient industrial processes."
|
||||
AOW_TECH_resource_drilling_station:0 "$AOW_MEGA_resource_drilling_station$"
|
||||
AOW_TECH_resource_drilling_station_desc:0 "We usually know very little about planetary internal structures. Traditional methods cannot intuitively reveal their specific composition and construction, leading to much waste and loss. However, by applying phased-array detection technology to scan and analyze planetary activity in real time, we can discover mineral deposits that were previously undetectable."
|
||||
AOW_TECH_resource_drilling_station_effect_title:0 "§HUnlockmegastructure:§!$AOW_MEGA_resource_drilling_station$"
|
||||
AOW_TECH_resource_drilling_station_effect_desc:0 "Can prospect and drill for possible rare resources on the selected planet. Once drilling is complete, it will deep-mine the planet's interior to supplement mineral output."
|
||||
@@ -0,0 +1,8 @@
|
||||
l_english:
|
||||
|
||||
casus_belli_cb_starfall_spear:0 "$AOW_MEGA_starfall_spear$"
|
||||
casus_belli_cb_stop_starfall_spear:0 "Stop$AOW_MEGA_starfall_spear$"
|
||||
war_goal_wg_starfall_spear:0 "$war_goal_wg_colossus$"
|
||||
war_goal_wg_starfall_spear_desc:0 "Bring an end to the enemy with the $AOW_MEGA_starfall_spear$."
|
||||
war_goal_wg_end_threat_starfall_spear:0 "$war_goal_wg_end_threat$"
|
||||
war_goal_wg_end_threat_starfall_spear_desc:0 "The purpose of the war is to end the enemy's$AOW_MEGA_starfall_spear$deterrence。"
|
||||
@@ -0,0 +1,162 @@
|
||||
l_english:
|
||||
|
||||
PLANETARY_SHIP_T:0 "Super-Stellar Macro Cannon"
|
||||
PLANETARY_SHIP_T_DESC:0 "The super main cannon of the Planetary Ship."
|
||||
PLANETARY_SHIP_T2:0 "Phase Lance"
|
||||
PLANETARY_SHIP_T2_DESC:0 "The main cannon of the Planetary Ship."
|
||||
PLANETARY_SHIP_REACTOR:0 "Planetary Ship Core Reactor"
|
||||
PLANETARY_SHIP_REACTOR_DESC:0 "A super-reactor converted from a planetary core."
|
||||
PLANETARY_SHIP_THRUSTER:0 "Planetary Ship Propulsion Ring"
|
||||
PLANETARY_SHIP_THRUSTER_DESC:0 "The Planetary Ship relies primarily on tractor fields for long-distance movement; the propulsion ring can only provide limited drive and is mainly used for fine maneuvering."
|
||||
PLANETARY_SHIP_JUMP_DRIVE:0 "Planetary Ship Jump Drive"
|
||||
PLANETARY_SHIP_JUMP_DRIVE_DESC:0 "A Planetary Ship jump drive that helps this slow-moving celestial warship conduct long-distance maneuvers."
|
||||
PLANETARY_SHIP_COMPUTER:0 "Planetary Ship Strategic Computer (Line)"
|
||||
PLANETARY_SHIP_COMPUTER_DESC:0 "Planetary Ship Strategic Computer"
|
||||
PLANETARY_SHIP_COMPUTER2:0 "Planetary Ship Strategic Computer (Artillery)"
|
||||
PLANETARY_SHIP_COMPUTER2_DESC:0 "Planetary Ship Strategic Computer"
|
||||
PLANETARY_SHIP_IA:0 "Planetary Ship Stellar Armor"
|
||||
PLANETARY_SHIP_IA_DESC:0 "Planetary Ship Stellar Armor"
|
||||
PLANETARY_SHIP_SENSOR:0 "Planetary Ship Sensor Array"
|
||||
PLANETARY_SHIP_SENSOR_DESC:0 "A planet-scale super sensor array."
|
||||
WG_PLANETARY_SHIP_SITE1:0 "Super Main Cannon"
|
||||
WG_PLANETARY_SHIP_SITE2:0 "Combat Arm Ring"
|
||||
WG_PLANETARY_SHIP_SITE3:0 "Combat Arm Ring"
|
||||
WG_PLANETARY_SHIP_SITE4:0 "Logistics Center"
|
||||
ship_aura_planetary_ship_power_core:0 "Energy Core"
|
||||
PLANETARY_SHIP_1_SITE1:0 "Super Main Cannon"
|
||||
PLANETARY_SHIP_1_SITE2:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_1_SITE3:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_1_SITE4:0 "Logistics Center"
|
||||
PLANETARY_SHIP_2_SITE1:0 "Super Main Cannon"
|
||||
PLANETARY_SHIP_2_SITE2:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE3:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE4:0 "Logistics Center"
|
||||
PLANETARY_SHIP_2_SITE21:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE31:0 "Combat Arm Ring"
|
||||
planetary_ship_1:0 "Creator-Class Planetary Ship"
|
||||
planetary_ship_2:0 "War God-Class Planetary Ship"
|
||||
NAME_planetary_ship_1:0 "Creator"
|
||||
NAME_planetary_ship_2:0 "War God"
|
||||
PLANETARY_SHIP_SH_AURA:0 "Planetary Ship Suppression Field"
|
||||
PLANETARY_SHIP_SH_AURA_DESC:0 "Planetary Ship Suppression Field"
|
||||
PLANETARY_SHIP_SH_AURA_2:0 "Planetary Ship Gravity Manipulation Device"
|
||||
PLANETARY_SHIP_SH_AURA_2_DESC:0 "Tears apart enemy ships by manipulating gravitational forces."
|
||||
sh_planetary_ship:0 "World Engine"
|
||||
NAME_sh_fe_planetary_ship:0 "Wordless"
|
||||
shfe_planetary_ship_full_ruin_object_desc:0 "A completely destroyed Planetary Ship. It is hard to imagine the ferocity of the battle that took place here..."
|
||||
shfe_planetary_ship_full_ruin_object:0 "Planetary Ship Wreckage"
|
||||
planetary_ship_megastructures:0 "Planetary Ship Construction Site"
|
||||
planetary_ship_megastructures_DESC:0 "This project will transform a planet into a Planetary Ship — an unprecedented weapon of war."
|
||||
planetary_ship_megastructures_MEGASTRUCTURE_DETAILS:0 "To ensure the Planetary Ship reaches sufficient scale, smaller target planets will require more resources."
|
||||
planetary_ship_megastructures_1:0 "Planetary Ship — Core Conversion"
|
||||
planetary_ship_megastructures_1_DESC:0 "This planet's core has been converted into the core reactor required for the Planetary Ship."
|
||||
planetary_ship_megastructures_2:0 "Planetary Ship — Surface Restructuring"
|
||||
planetary_ship_megastructures_2_DESC:0 "This planet has been covered in thick stellar armor, and the main cannon has been completed."
|
||||
planetary_ship_megastructures_3:0 "Planetary Ship — Propulsion Ring"
|
||||
planetary_ship_megastructures_3_DESC:0 "Although the Planetary Ship achieves long-distance movement through tractor field manipulation, fine maneuvering is impossible without the propulsion ring, which also allows for additional weapon hardpoints. Next, all that remains is final calibration before we can ignite the engines and set sail!\n\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!"
|
||||
planetary_ship_megastructures_4:0 "Creator-Class Planetary Ship"
|
||||
planetary_ship_megastructures_4_DESC:0 "The Creator-Class Planetary Ship is authorized to use Colossus-class weaponry and shipyard functionality."
|
||||
planetary_ship_megastructures_5:0 "War God-Class Planetary Ship"
|
||||
planetary_ship_megastructures_5_DESC:0 "The War God-Class Planetary Ship is authorized to form up with conventional fleets."
|
||||
planetary_ship_megastructures_ruin:0 "Damaged Planetary Ship"
|
||||
planetary_ship_megastructures_ruin_DESC:0 "This Planetary Ship has suffered severe damage, but it can still be repaired."
|
||||
planetary_ship_megastructures_ruin_2:0 "Repair as Creator-Class Planetary Ship"
|
||||
planetary_ship_megastructures_ruin_2_DESC:0 "The Creator-Class Planetary Ship is authorized to use Colossus-class weaponry and shipyard functionality."
|
||||
planetary_ship_megastructures_ruin_3:0 "Repair as War God-Class Planetary Ship"
|
||||
planetary_ship_megastructures_ruin_3_DESC:0 "The War God-Class Planetary Ship is authorized to form up with conventional fleets."
|
||||
requires_no_building_planetary_ship_megastructures:0 "$TRIGGER_FAIL$There is still an unfinished Planetary Ship"
|
||||
requires_barren:0 "$TRIGGER_FAIL$Must be a barren planet"
|
||||
requires_no_moon:0 "$TRIGGER_FAIL$Target planet cannot have any moons"
|
||||
requires_no_terraforming_candidate:0 "$TRIGGER_FAIL$Target planet cannot be a terraforming candidate"
|
||||
pc_planetary_ship:0 "Planetary Ship"
|
||||
pc_planetary_ship_desc:0 "This planet has been covered in thick stellar armor plating. In time it will become a magnificent Planetary Ship."
|
||||
pc_planetary_ship_full:0 "Planetary Ship"
|
||||
pc_planetary_ship_full_desc:0 "This planet has been covered in thick stellar armor plating and fitted with a propulsion ring. It is one step away from completion."
|
||||
tech_planetary_ship:0 "Planetary Ship"
|
||||
tech_planetary_ship_desc:0 "Transform an entire planet into a planetary-scale warship — this will be a mad engineering project like never before."
|
||||
unlock_planetary_ship:0 "§HUnlocks Megastructure:§! Planetary Ship"
|
||||
unlock_planetary_ship_desc:0 "Transform an entire planet into a planetary-scale warship — this will be a mad engineering project like never before."
|
||||
planetary_ship.1.name:0 "Planetary Ship Construction Site"
|
||||
planetary_ship.1.desc:0 "The Planetary Ship construction site in the §H[planetary_ship_system.GetName]§! system is ready. Next, we need only invest the appropriate resources based on §Yplanet size§! to transform this planet into a magnificent war fortress."
|
||||
planetary_ship.1.a:0 "Very well"
|
||||
planetary_ship.2.name:0 "Core Conversion Complete"
|
||||
planetary_ship.2.desc:0 "We have converted the target planet's core into a §YStellar Core Reactor§!, for only such immense power can drive a Planetary Ship."
|
||||
planetary_ship.2.a:0 "Power surging!"
|
||||
planetary_ship.3.name:0 "Surface Restructuring Complete"
|
||||
planetary_ship.3.desc:0 "The target planet for the Planetary Ship has completed surface restructuring. The entire planet is now covered in §YStellar Armor§!, with no natural terrain visible anywhere, and its §YSuper Main Cannon§! has also been completed.\nHowever, our work is far from done if we are to propel such a war fortress."
|
||||
planetary_ship.3.a:0 "So magnificent"
|
||||
planetary_ship.4.name:0 "Planetary Ship Propulsion Ring Installed"
|
||||
planetary_ship.4.desc:0 "The resources required to drive a planetary-scale warship through thrusters alone are incalculable. Therefore, the Planetary Ship's long-distance movement is achieved by manipulating §Ytractor fields§! to drag itself to the designated location — but without the propulsion ring, fine positional adjustments are impossible.\nNext, we need only select the Planetary Ship type. We can choose the §YCreator-Class§!, possessing Colossus weapons and shipyard functionality, or the §RWar God-Class§!, which can form up and fight alongside fleets.\n\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!"
|
||||
planetary_ship.4.a:0 "Very well"
|
||||
planetary_ship.5.name:0 "Planetary Ship Construction Complete!"
|
||||
planetary_ship.5.desc:0 "We have successfully completed the construction of a Planetary Ship in the §H[planetary_ship_system.GetName]§! system. It is a §YCreator-Class§! Planetary Ship."
|
||||
planetary_ship.5.a:0 "Wonderful!"
|
||||
planetary_ship.6.name:0 "Planetary Ship Construction Complete!"
|
||||
planetary_ship.6.desc:0 "We have successfully completed the construction of a Planetary Ship in the §H[planetary_ship_system.GetName]§! system. It is a §RWar God-Class§! Planetary Ship."
|
||||
planetary_ship.6.a:0 "Wonderful!"
|
||||
planetary_ship.8.name:0 "Planetary Ship Destroyed!"
|
||||
planetary_ship.8.desc:0 "One of our Planetary Ships has suffered critical damage in the §H[planetary_ship_ruin_target_system.GetName]§! system and has lost all power.\nFortunately, her main structure remains intact, and there is still a possibility of §Yrepair§!."
|
||||
planetary_ship.8.a:0 "We must save her"
|
||||
planetary_ship.8.b:0 "Such tragic news... please do not inform me of this in the future"
|
||||
planetary_ship.8_tooltip:0 "§HYou will no longer be notified when Planetary Ships are destroyed§!"
|
||||
planetary_ship.9.name:0 "Planetary Ship Repairs Complete"
|
||||
planetary_ship.9.desc:0 "We have successfully repaired a damaged Planetary Ship. It is now fully restored and has rejoined our combat formations."
|
||||
planetary_ship.9.a:0 "Excellent"
|
||||
planetary_ship.10.name:0 "Planetary Ship Technology Acquired!"
|
||||
planetary_ship.10.desc:0 "Our long efforts have not been in vain — we have finally mastered §HPlanetary Ship construction technology§!!\n\nThe Planetary Ship is a colossal engineering project. We must find a §Ybarren planet with no moons§!. If the planet is too small, we will need to invest more resources. Once we complete such a super-warship, no civilization will dare to underestimate us."
|
||||
planetary_ship.10.a:0 "Excellent"
|
||||
PLANETARY_SHIP_AURA_1_1:0 "Planetary Ship Suppression Aura I"
|
||||
planetary_ship_aura_1_1_debuff:0 "Weakens enemy ships through the Planetary Ship's powerful suppression field"
|
||||
PLANETARY_SHIP_AURA_1_2:0 "Planetary Ship Suppression Aura II"
|
||||
planetary_ship_aura_1_2_debuff:0 "Weakens enemy ships through the Planetary Ship's powerful suppression field"
|
||||
PLANETARY_SHIP_AURA_EMPTY:0 "Empty Slot"
|
||||
PLANETARY_SHIP_AURA_2_1:0 "Fleet Navigation Assist Unit"
|
||||
planetary_ship_aura_2_1_buff:0 "A planet-level navigation assist unit that can chart safer and more convenient routes for the fleet."
|
||||
PLANETARY_SHIP_AURA_2_2:0 "Combat Assist Computer"
|
||||
planetary_ship_aura_2_2_buff:0 "A powerful combat computer that effectively enhances the fleet's combat capabilities."
|
||||
PLANETARY_SHIP_AURA_EMPTY_2:0 "Empty Slot"
|
||||
PLANETARY_SHIP_AURA_3_1:0 "Containment Tractor Field"
|
||||
planetary_ship_aura_3_1_debuff:0 "No ship can easily escape the Planetary Ship's immense tractor field"
|
||||
PLANETARY_SHIP_AURA_3_2:0 "Artificial Pulsar"
|
||||
planetary_ship_aura_3_2_debuff:0 "The Planetary Ship can simulate a pulsar's electromagnetic pulses to disrupt enemy ship shields."
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_CRACKER:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_CRACKER$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_CRACKER:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_CRACKER$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_CRACKER_ACTION:0 "$PLANET_KILLER_CRACKER_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_SHIELDER:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_SHIELDER$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_SHIELDER:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_SHIELDER$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_SHIELDER:0 "$PLANET_KILLER_SHIELDER$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_SHIELDER_ACTION:0 "$PLANET_KILLER_SHIELDER_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_SHIELDER_DESC:1 "$PLANET_KILLER_SHIELDER_DESC$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_NEUTRON:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_NEUTRON$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_NEUTRON:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_NEUTRON$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NEUTRON:0 "$PLANET_KILLER_NEUTRON$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NEUTRON_ACTION:0 "$PLANET_KILLER_NEUTRON_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NEUTRON_DESC:0 "$PLANET_KILLER_NEUTRON_DESC$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_GODRAY:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_GODRAY$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_GODRAY:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_GODRAY$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_GODRAY:1 "$PLANET_KILLER_GODRAY$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_GODRAY_ACTION:0 "$PLANET_KILLER_GODRAY_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_GODRAY_DESC:1 "$PLANET_KILLER_GODRAY_DESC$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_NANOBOTS:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_NANOBOTS$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_NANOBOTS:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_NANOBOTS$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NANOBOTS:1 "$PLANET_KILLER_NANOBOTS$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NANOBOTS_ACTION:0 "$PLANET_KILLER_NANOBOTS_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NANOBOTS_DESC:0 "$PLANET_KILLER_NANOBOTS_DESC$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_DELUGE:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_DELUGE$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_DELUGE:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_DELUGE$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DELUGE:0 "$PLANET_KILLER_DELUGE$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DELUGE_ACTION:0 "$PLANET_KILLER_DELUGE_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DELUGE_DESC:0 "$PLANET_KILLER_DELUGE_DESC$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_DEVOLUTION$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_DEVOLUTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION:0 "$PLANET_KILLER_DEVOLUTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION_ACTION:0 "$PLANET_KILLER_DEVOLUTION_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION_DESC:0 "$PLANET_KILLER_DEVOLUTION_DESC$"
|
||||
casus_belli_cb_planetary_ship:0 "Planetary Ship"
|
||||
casus_belli_cb_stop_planetary_ship:0 "Stop Planetary Ship"
|
||||
war_goal_wg_planetary_ship:0 "$war_goal_wg_colossus$"
|
||||
war_goal_wg_planetary_ship_desc:0 "A Planetary Ship — a colossal and formidable super-warship. We can bring a swift end to our enemies' suffering."
|
||||
war_goal_wg_end_threat_planetary_ship:0 "$war_goal_wg_end_threat$"
|
||||
war_goal_wg_end_threat_planetary_ship_desc:0 "We must stop the threat posed by the enemy's Planetary Ship."
|
||||
@@ -0,0 +1,69 @@
|
||||
l_english:
|
||||
|
||||
red_dawn.100.hire_custom_tooltip:0 "§YLaquly§! joins our empire as a §HLeader§!."
|
||||
red_dawn.2.name:0 "A Faint Signal of Life"
|
||||
red_dawn.2.desc:0 "We have received a faint life signal from §H[event_target:AOW_target_planet.GetName]§!. After searching, we finally pinpointed its origin — an abandoned city hidden at the bottom of a crater. Something special must be buried there, waiting for us to excavate."
|
||||
AOW_site_red_dawn:0 "A Faint Signal of Life"
|
||||
AOW_site_red_dawn_desc:0 "We have discovered a large-scale abandoned city here. Preliminary estimates suggest it has been deserted for tens of thousands of years. Theoretically, life cannot exist here, yet we have detected a faint biological signal — something remains buried beneath."
|
||||
red_dawn.10.name:0 "Underground Fortress"
|
||||
red_dawn.10.desc:0 "As we ventured deeper, we found ourselves in what appears to be an underground military fortress. Ancient automated defense systems have activated, their weapons still functional after millennia. We must find a way past them."
|
||||
red_dawn.10.a:0 "Use a small EMP burst"
|
||||
red_dawn.10.a.tooltip:0 "Destroy the defense systems and proceed to a larger room behind them."
|
||||
red_dawn.10.b:0 "Quickly head for the hidden entrance"
|
||||
red_dawn.10.b.tooltip:0 "Evade the defense systems and proceed through a tunnel to a small room."
|
||||
red_dawn.21.name:0 "Large Database"
|
||||
red_dawn.21.desc:0 "We have located a massive data storage facility. The defense systems here are particularly aggressive, but the knowledge contained within could be invaluable."
|
||||
red_dawn.21.a:0 "Keep fighting"
|
||||
red_dawn.21.a.tooltip:0 "Destroy the defense systems, then proceed to the destination."
|
||||
red_dawn.21.b:0 "Get away quickly"
|
||||
red_dawn.21.b.tooltip:0 "Evade the defense systems, then proceed to the destination."
|
||||
red_dawn.22.name:0 "Small Room"
|
||||
red_dawn.22.desc:0 "In a small side chamber, we discovered a damaged robot — still functional after all this time. It appears to be speaking, though its language is ancient and difficult to decipher. It seems to be asking us to destroy it."
|
||||
red_dawn.22.a:0 "Destroy it"
|
||||
red_dawn.22.a.tooltip:0 "Respect the robot's wishes — it did ask for this, after all."
|
||||
red_dawn.22.b:0 "Repair it"
|
||||
red_dawn.22.b.tooltip:0 "Use available materials to repair it. We need its knowledge."
|
||||
red_dawn.30.name:0 "The Coded Door"
|
||||
red_dawn.30.a.desc:0 "We've finally dealt with those defense systems and collected some useful odds and ends inside — they should come in handy.\n\nUpon reaching our destination, we find a massive, incredibly sturdy coded door blocking our way. The surrounding walls are equally tough. We have no choice but to brute-force crack this door."
|
||||
red_dawn.30.b.desc:0 "We quickly escaped danger, leaving them far behind. After confirming safety, we began heading toward our destination.\n\nUpon reaching our destination, we find a massive, incredibly sturdy coded door blocking our way. The surrounding walls are equally tough. We have no choice but to brute-force crack this door."
|
||||
red_dawn.30.c.desc:0 "We attempt a different approach to bypass the door."
|
||||
red_dawn.30.d.desc:0 "The brute force method paid off — the door is open."
|
||||
red_dawn.30.a:0 "Begin decryption"
|
||||
red_dawn.30.b:0 "We'll just have to wait"
|
||||
red_dawn.40.name:0 "Stasis Pods"
|
||||
red_dawn.40.a.desc:0 "We begin translating the ancient text on the stasis pods."
|
||||
red_dawn.40.b.desc:0 "We hurry to document everything we can from this remarkable find."
|
||||
red_dawn.40.a:0 "Begin translation"
|
||||
red_dawn.40.b:0 "Start recording immediately!"
|
||||
red_dawn.50.name:0 "Crimson Dawn"
|
||||
red_dawn.50.a.desc:0 "This pod appears to contain a male individual. Do we open it?"
|
||||
red_dawn.50.b.desc:0 "This pod appears to contain a female individual. Do we open it?"
|
||||
red_dawn.50.a:0 "This pod is labeled: Male?"
|
||||
red_dawn.50.b:0 "This pod is labeled: Female?"
|
||||
red_dawn.50.c:0 "This pod is labeled: Snail?"
|
||||
red_dawn.50.d:0 "An anomaly! Scavenge this place!"
|
||||
red_dawn.100.name:0 "Crimson Dawn"
|
||||
red_dawn.100.desc:0 "§HHe piloted the interstellar shuttle to the sky above our capital, expressing his desire for peaceful communication. With communication connected, his snail like body was revealed before us...§!\n\nHello! My name is Laquly, and I come from a lost civilization called §RRed Dawn§!...\n\nSince I woke up from my hibernation chamber, which had been dormant for thousands of years, I have been traveling between galaxies for several years. Shortly thereafter, I discovered that your society has a strong potential for building megastructures. As a worker, I am very pleased because I am very interested in megastructures."
|
||||
red_dawn.100.a:0 "First of all, what is the Red Dawn?"
|
||||
red_dawn.100.a.response:0 "From the current perspective, she is likely to be classified as a lost civilization. I only know that she once maintained true communism throughout this galaxy for thousands of years, but I can't remember what happened afterwards."
|
||||
red_dawn.100.b:0 "Why did you stay in the hibernation chamber for thousands of years?"
|
||||
red_dawn.100.b.response:0 "The place where I slept was originally powered by a stable megastructure, but according to records, thousands of years ago, that megastructure had been interrupted due to a long-term lack of maintenance. Fortunately, the remaining energy supported me and I was forced to wake up by the system due to warnings of insufficient energy."
|
||||
red_dawn.100.c:0 "Why are you so interested in megastructures."
|
||||
red_dawn.100.c.response:0 "Because our civilization once treated giant space structures as infrastructure. In order to meet the needs, Red Dawn trained many talents who were skilled in massive infrastructure construction, and I am one of the beneficiaries."
|
||||
red_dawn.100.common:0 "Aren't you afraid that we don't agree with your so-called Red?"
|
||||
red_dawn.100.common.response:0 "Either I think people can change, or you don't think you can refuse me. I just came here to build some truly huge space structures, and of course, I don't rule out doing something else......"
|
||||
red_dawn.100.egalitarian:0 "I think we have something in common to some extent."
|
||||
red_dawn.100.egalitarian.response:0 "Yes, I can also see that our cooperation will bring great benefits."
|
||||
red_dawn.100.gestalt:0 "We are not fully compatible."
|
||||
red_dawn.100.gestalt.response:0 "I understand, so if you decide to recruit me, I will provide your "Core Leader" with an auxiliary intelligent plugin that adapts to node mode, and then I will leave."
|
||||
red_dawn.100.gestalt.hire_custom_tooltip:0 "Due to compatibility issues, §Y$leader_trait_governor_laquly_gestalt$§! will serve as a §HLeader Trait§! added to our "Core Leader"."
|
||||
NAME_ruined_void_vortex_system:0 "Shattered Dawn"
|
||||
NAME_void_vortex_planet:0 "The Final Light"
|
||||
NAME_red_dawn:0 "Crimson Dawn"
|
||||
NAME_laquly:0 "Zero"
|
||||
laquly_backstory:0 "A species from the legendary Red Dawn civilization, born into an ordinary worker's family in that civilization, has participated in worker strikes and uprisings that assisted other countries, overthrew oppressive dictatorships, and served as a mentor for the construction of megastructures."
|
||||
laquly_catch_phrase:0 "§L"Does this galaxy still have true stellar light..."§!"
|
||||
leader_trait_laquly:0 "Zero"
|
||||
leader_trait_laquly_desc:0 "From the §RRed Dawn§!, dedicated to megastructure construction and liberation."
|
||||
leader_trait_laquly_node:0 "Gift of Zero"
|
||||
leader_trait_laquly_node_desc:0 "From the §RRed Dawn§!, dedicated to megastructure construction."
|
||||
@@ -0,0 +1,72 @@
|
||||
l_english:
|
||||
|
||||
AOW_MEGA_asteroid_mining_station:0 "Asteroid Mining Station"
|
||||
AOW_MEGA_space_arena:0 "Astral Arena"
|
||||
AOW_MEGA_space_sensor_station:0 "Space Sensor Station"
|
||||
AOW_MEGA_resource_drilling_station:0 "Resource Drilling Station"
|
||||
AOW_MEGA_advanced_hyperlane_controller:0 "Star Net"
|
||||
AOW_MEGA_hyperlane_controller:0 "Star Trail"
|
||||
AOW_MEGA_artifacts_transcription_palace:0 "Artifacts Transcription Palace"
|
||||
AOW_MEGA_biological_cultivation_pod:0 "Biological Cultivation Pod"
|
||||
AOW_MEGA_cemetery_of_martyrs:0 "Valhalla"
|
||||
AOW_MEGA_dark_matter_curvature_trap:0 "Ether Potential Well"
|
||||
AOW_MEGA_deep_space_prison:0 "Deep Space Prison"
|
||||
AOW_MEGA_nanites_activator:0 "Nanites Activator"
|
||||
AOW_MEGA_nanites_transmutation:0 "Nanites Transmutation"
|
||||
AOW_MEGA_naval_command_base:0 "Naval Command Base"
|
||||
AOW_MEGA_nebula_refining_center:0 "Nebula Refining Center"
|
||||
AOW_MEGA_orbital_acquisition_system:0 "Orbital Acquisition System"
|
||||
AOW_MEGA_planetary_mining_station:0 "Planetary Mining Station"
|
||||
AOW_MEGA_prosperous_trade_station:0 "Prosperous Trade Station"
|
||||
AOW_MEGA_synthetic_food_factory:0 "Synthetic Food Factory"
|
||||
AOW_MEGA_zro_sublimator:0 "Zro Sublimator"
|
||||
AOW_MEGA_planetary_blaster_system:0 "Planetary Blaster System"
|
||||
AOW_MEGA_plane_siphon:0 "Plane Siphon"
|
||||
AOW_MEGA_wonder_construction_bureau:0 "Wonder Construction Bureau"
|
||||
AOW_MEGA_dwarf_planetary_warship:0 "Garrison Warship"
|
||||
AOW_MEGA_ring_world_2:0 "Double Ring World"
|
||||
AOW_MEGA_void_vortex:0 "Void Vortex"
|
||||
AOW_MEGA_star_picker:0 "Star Picker"
|
||||
AOW_MEGA_psychic_device:0 "Psionic Well"
|
||||
AOW_MEGA_pulsar_clock:0 "Pulsar Clock"
|
||||
AOW_MEGA_zero_element_furnace:0 "Neutronium Furnace"
|
||||
AOW_MEGA_curvature_pressurization_field:0 "Curvature Pressurization Field"
|
||||
AOW_MEGA_celestial_decompressor:0 "Celestial Decompressor"
|
||||
AOW_MEGA_stellar_eater:0 "Stellar Eater"
|
||||
AOW_MEGA_star_guardian:0 "Star Guardian"
|
||||
AOW_MEGA_planetary_warship:0 "Bunker Warship"
|
||||
AOW_MEGA_gas_giant_warship:0 "Storm Warship"
|
||||
AOW_MEGA_multi_dimensional_warehouse:0 "Multi-dimensional Warehouse"
|
||||
AOW_MEGA_ring_world_3:0 "Triple Ring World"
|
||||
AOW_MEGA_ring_world_4:0 "Quadruple Ring World"
|
||||
AOW_MEGA_star_transfer:0 "Fornax"
|
||||
AOW_MEGA_heaven_navigation_bureau:0 "Celestial Navigation Pharos"
|
||||
AOW_MEGA_miraculous_shipyard:0 "Miraculous Shipyard"
|
||||
AOW_MEGA_quindecillion_stellar_quantum_matrix:0 "Q.S.Q.M."
|
||||
AOW_MEGA_material_recombination_instrument:0 "Material Recombination Instrument"
|
||||
AOW_MEGA_starfall_spear:0 "Starfall Spear"
|
||||
AOW_MEGA_celestial_shield:0 "Celestial Shield"
|
||||
AOW_MEGA_starcage_world:0 "Starcage World"
|
||||
sm_AOW_nebula_refinery_center:0 "Nebula Refinery Center"
|
||||
sm_AOW_nebula_refinery_center_desc:0 "The refining industry of the whole system flourished because of it."
|
||||
sm_AOW_miraculous_shipyard_uplink:0 "$AOW_MEGA_miraculous_shipyard$ Uplink"
|
||||
sm_AOW_miraculous_shipyard_uplink_desc:0 "$AOW_MEGA_miraculous_shipyard$ Uplink can reduce the cost of shipbuilding by the same amount to the star base, and the ships staying here can also get good rest and maintenance."
|
||||
sm_AOW_celestial_shield:0 "$AOW_MEGA_celestial_shield$ Defense Core"
|
||||
sm_AOW_celestial_shield_desc:0 "The principle is similar to the underlying mechanism of $AOW_MEGA_celestial_shield$, which can enhance the range of ships and assist ships in avoiding damage by opening multi-dimensional space channels.\n\nIf there is already a $AOW_MEGA_celestial_shield$ in the system, then the starbase and defense platform will receive further amplification."
|
||||
planetary_ship_megastructures_MEGASTRUCTURE_DETAILS:0 "To ensure the Planetary Ship reaches sufficient scale, smaller target planets will require more resources."
|
||||
breached_shroud:0 "Breached Shroud"
|
||||
has_market_access:0 "Accessible to the Galactic Market"
|
||||
AOW_flag_CNTR_branch_office_established:0 "Branch Office Established"
|
||||
AOW_flag_CNTR_add_hyperlane_with_HC:0 "Built hyperlane with $AOW_MEGA_hyperlane_controller$"
|
||||
AOW_flag_CNTR_remove_hyperlane_with_HC:0 "Removed hyperlane with $AOW_MEGA_hyperlane_controller$"
|
||||
AOW_flag_CNTR_can_research_planetary_ship:0 "There is data on ancient planetary ship"
|
||||
AOW_bypass_advanced_hyperlane_controller_active:0 "$AOW_MEGA_advanced_hyperlane_controller$ in the receiving state."
|
||||
AOW_bypass_advanced_hyperlane_controller_active_desc:0 "This system has a $AOW_MEGA_advanced_hyperlane_controller$ in the receiving state."
|
||||
AOW_MEGA_brown_dwarf_warship:0 "Unfinished Star Warship"
|
||||
AOW_MEGA_star_warship:0 "Eternal Starlight Warship"
|
||||
AOW_MEGA_white_dwarf_warship:0 "Degenerate Fortress Warship"
|
||||
AOW_MEGA_neutron_star_warship:0 "Neutron Magnetic Warship"
|
||||
AOW_MEGA_black_hole_warship:0 "Singularity Abyss Warship"
|
||||
AOW_num_planetary_body_tooltip:0 "§ENumber of various types of celestial bodies:§!\n$t$—Major Planetary Body:§Y[root.AOW_var_system_num_non_minor_planetary_body]/[root.AOW_var_system_num_planetary_body]§!\n$t$—Minor Planetary Body:§Y[root.AOW_var_system_num_minor_planetary_body]/[root.AOW_var_system_num_planetary_body]§!\n$t$—Ordinary Asteroid:§Y[root.AOW_var_system_num_pc_asteroid]§!\n$t$—Crystalline Asteroid:§Y[root.AOW_var_system_num_pc_crystal_asteroid]§!\n$t$—Ice Asteroid:§Y[root.AOW_var_system_num_pc_ice_asteroid]§!\n$t$§L—From MOD "Age of Wonder"§!"
|
||||
concept_AOW_standard_stars:0 "Standard Star"
|
||||
concept_AOW_standard_stars_desc:0 "Hypergiant Star\nSupergiant Star\nO-Type Star\nB-Type Star\nGiant Star\nA-Type Star\nF-Type Star\nG-Type Star\nK-Type Star\nM-Type Star"
|
||||
@@ -0,0 +1,315 @@
|
||||
l_english:
|
||||
# ==============================================================================
|
||||
# Age of Wonder & Gigastructural Engineering Compatibility Patch
|
||||
# English Localization - Includes all missing English translations from the
|
||||
# Chinese Age of Wonder localization files
|
||||
# ==============================================================================
|
||||
|
||||
# Compat override entries (existing)
|
||||
AOW_MEGA_dyson_sphere_entry:0 "Dyson Sphere (Stellar Class)"
|
||||
AOW_MEGA_dyson_sphere_entry_desc:0 "The Age of Wonder Dyson Sphere. On completion it adapts to the host star's spectral class (O/B/A/F/G/K/M, giants and hypergiants), unlocking that variant's upgrade chain. Mutually exclusive with the Gigastructural Dyson Sphere — only one Dyson Sphere can be built per star."
|
||||
AOW_MEGA_dyson_swarm_entry:0 "Dyson Swarm (Stellar Class)"
|
||||
AOW_MEGA_dyson_swarm_entry_desc:0 "The Age of Wonder Dyson Swarm. On completion it adapts to the host star's spectral class, unlocking that variant's swarm chain. Mutually exclusive with the Gigastructural Dyson Swarm — only one can be built per star."
|
||||
|
||||
# ==============================================================================
|
||||
# Modifiers
|
||||
# ==============================================================================
|
||||
mod_upgrading_megastructures_alloys_upkeep_add:0 "£alloys£ Alloys Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_energy_upkeep_add:0 "£energy£ Energy Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_sr_dark_matter_upkeep_add:0 "£sr_dark_matter£ Dark Matter Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_unity_upkeep_add:0 "£unity£ Unity Upkeep for Upgrading Megastructures"
|
||||
mod_upgrading_megastructures_upkeep_mult:0 "Upgrading Megastructure Upkeep"
|
||||
mod_aow_bunker_ring_add:0 "Bunker Ring"
|
||||
|
||||
# ==============================================================================
|
||||
# Opinion Modifiers
|
||||
# ==============================================================================
|
||||
AOW_opinion_super_weapon_builder:0 "Super Weapon Builder"
|
||||
|
||||
# ==============================================================================
|
||||
# Requirements (TRIGGER_FAIL with Chinese text translated)
|
||||
# ==============================================================================
|
||||
AOW_mega_requires_SSTM_no_habitable_megastructures:0 "$TRIGGER_FAIL$Cannot be built in a system with a megastructure that generates habitable planets."
|
||||
AOW_mega_requires_SSTM_no_deep_space_prison:0 "$TRIGGER_FAIL$Only one §Y$AOW_MEGA_deep_space_prison$§! can exist in a system."
|
||||
AOW_mega_requires_SSTM_no_advanced_hyperlane_controller:0 "$TRIGGER_FAIL$Only one §Y$AOW_MEGA_advanced_hyperlane_controller$§! can exist in a system."
|
||||
AOW_mega_requires_SSTM_no_incompatible_planet_remover_megastructure:0 "$TRIGGER_FAIL$Cannot be built in a system with a planet-removing megastructure, as they are incompatible with each other."
|
||||
AOW_mega_requires_PLNT_multi_dimensional_dyson_sphere:0 "$TRIGGER_FAIL$This star is too massive for our current technology level (requires £physics_research£§Y$AOW_TECH_multi_dimensional_warehouse$§! technology)."
|
||||
AOW_mega_PLNT_requires_not_habitable:0 "$TRIGGER_FAIL$Cannot be built on habitable planets."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - requirements
|
||||
# ==============================================================================
|
||||
requires_barren:0 "$TRIGGER_FAIL$Must be a barren planet"
|
||||
requires_no_building_planetary_ship_megastructures:0 "$TRIGGER_FAIL$There is still an unfinished Planetary Ship"
|
||||
requires_no_moon:0 "$TRIGGER_FAIL$Target planet cannot have any moons"
|
||||
requires_no_terraforming_candidate:0 "$TRIGGER_FAIL$Target planet cannot be a terraforming candidate"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Misc
|
||||
# ==============================================================================
|
||||
AOW_PLANET_DESTROYED_BY_DEVOLUTION_DESC:0 "$PLANET|Y$ was struck by the $AOW_MEGA_starfall_spear$, forcibly devolving nearly the entire local population into a pre-sapient state."
|
||||
AOW_evt_zero_element_furnace.420.name:0 "Exotic Matter Destroys Megastructure"
|
||||
ship_aura_planetary_ship_power_core:0 "Energy Core"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Planet Classes
|
||||
# ==============================================================================
|
||||
pc_planetary_ship:0 "Planetary Ship"
|
||||
pc_planetary_ship_desc:0 "This planet has been covered in thick stellar armor plating. In time it will become a magnificent Planetary Ship."
|
||||
pc_planetary_ship_full:0 "Planetary Ship"
|
||||
pc_planetary_ship_full_desc:0 "This planet has been covered in thick stellar armor plating and fitted with a propulsion ring. It is one step away from completion."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Names
|
||||
# ==============================================================================
|
||||
NAME_planetary_ship_1:0 "Creator"
|
||||
NAME_planetary_ship_2:0 "War God"
|
||||
NAME_sh_fe_planetary_ship:0 "Wordless"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Fleet Order / Colossus Weapon references
|
||||
# ==============================================================================
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_CRACKER:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_CRACKER$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_DELUGE:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_DELUGE$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_DEVOLUTION$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_GODRAY:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_GODRAY$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_NANOBOTS:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_NANOBOTS$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_NEUTRON:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_NEUTRON$"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_PLANETARY_SHIP_SHIELDER:0 "$FLEETORDER_DESTROY_PLANET_WITH_PLANET_KILLER_SHIELDER$"
|
||||
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_CRACKER:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_CRACKER$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_DELUGE:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_DELUGE$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_DEVOLUTION$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_GODRAY:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_GODRAY$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_NANOBOTS:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_NANOBOTS$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_NEUTRON:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_NEUTRON$"
|
||||
MESSAGE_DESC_FOR_PLANET_KILLER_PLANETARY_SHIP_SHIELDER:0 "$MESSAGE_DESC_FOR_PLANET_KILLER_SHIELDER$"
|
||||
|
||||
PLANET_KILLER_PLANETARY_SHIP_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_CRACKER_ACTION:0 "$PLANET_KILLER_CRACKER_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DELUGE:0 "$PLANET_KILLER_DELUGE$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DELUGE_ACTION:0 "$PLANET_KILLER_DELUGE_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DELUGE_DESC:0 "$PLANET_KILLER_DELUGE_DESC$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION:0 "$PLANET_KILLER_DEVOLUTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION_ACTION:0 "$PLANET_KILLER_DEVOLUTION_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_DEVOLUTION_DESC:0 "$PLANET_KILLER_DEVOLUTION_DESC$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_GODRAY:0 "$PLANET_KILLER_GODRAY$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_GODRAY_ACTION:0 "$PLANET_KILLER_GODRAY_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_GODRAY_DESC:0 "$PLANET_KILLER_GODRAY_DESC$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NANOBOTS:0 "$PLANET_KILLER_NANOBOTS$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NANOBOTS_ACTION:0 "$PLANET_KILLER_NANOBOTS_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NANOBOTS_DESC:0 "$PLANET_KILLER_NANOBOTS_DESC$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NEUTRON:0 "$PLANET_KILLER_NEUTRON$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NEUTRON_ACTION:0 "$PLANET_KILLER_NEUTRON_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_NEUTRON_DESC:0 "$PLANET_KILLER_NEUTRON_DESC$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_SHIELDER:0 "$PLANET_KILLER_SHIELDER$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_SHIELDER_ACTION:0 "$PLANET_KILLER_SHIELDER_ACTION$"
|
||||
PLANET_KILLER_PLANETARY_SHIP_SHIELDER_DESC:0 "$PLANET_KILLER_SHIELDER_DESC$"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Megastructure Sites / War Goal Sites
|
||||
# ==============================================================================
|
||||
PLANETARY_SHIP_1_SITE1:0 "Super Main Cannon"
|
||||
PLANETARY_SHIP_1_SITE2:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_1_SITE3:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_1_SITE4:0 "Logistics Center"
|
||||
PLANETARY_SHIP_2_SITE1:0 "Super Main Cannon"
|
||||
PLANETARY_SHIP_2_SITE2:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE21:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE3:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE31:0 "Combat Arm Ring"
|
||||
PLANETARY_SHIP_2_SITE4:0 "Logistics Center"
|
||||
|
||||
WG_PLANETARY_SHIP_SITE1:0 "Super Main Cannon"
|
||||
WG_PLANETARY_SHIP_SITE2:0 "Combat Arm Ring"
|
||||
WG_PLANETARY_SHIP_SITE3:0 "Combat Arm Ring"
|
||||
WG_PLANETARY_SHIP_SITE4:0 "Logistics Center"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Aura Components
|
||||
# ==============================================================================
|
||||
PLANETARY_SHIP_AURA_1_1:0 "Planetary Ship Suppression Aura I"
|
||||
PLANETARY_SHIP_AURA_1_2:0 "Planetary Ship Suppression Aura II"
|
||||
PLANETARY_SHIP_AURA_2_1:0 "Fleet Navigation Assist Unit"
|
||||
PLANETARY_SHIP_AURA_2_2:0 "Combat Assist Computer"
|
||||
PLANETARY_SHIP_AURA_3_1:0 "Containment Tractor Field"
|
||||
PLANETARY_SHIP_AURA_3_2:0 "Artificial Pulsar"
|
||||
PLANETARY_SHIP_AURA_EMPTY:0 "Empty Slot"
|
||||
PLANETARY_SHIP_AURA_EMPTY_2:0 "Empty Slot"
|
||||
|
||||
planetary_ship_aura_1_1_debuff:0 "Weakens enemy ships through the Planetary Ship's powerful suppression field"
|
||||
planetary_ship_aura_1_2_debuff:0 "Weakens enemy ships through the Planetary Ship's powerful suppression field"
|
||||
planetary_ship_aura_2_1_buff:0 "A planet-level navigation assist unit that can chart safer and more convenient routes for the fleet."
|
||||
planetary_ship_aura_2_2_buff:0 "A powerful combat computer that effectively enhances the fleet's combat capabilities."
|
||||
planetary_ship_aura_3_1_debuff:0 "No ship can easily escape the Planetary Ship's immense tractor field"
|
||||
planetary_ship_aura_3_2_debuff:0 "The Planetary Ship can simulate a pulsar's electromagnetic pulses to disrupt enemy ship shields."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Ship Components
|
||||
# ==============================================================================
|
||||
PLANETARY_SHIP_COMPUTER:0 "Planetary Ship Strategic Computer (Line)"
|
||||
PLANETARY_SHIP_COMPUTER_DESC:0 "Planetary Ship Strategic Computer"
|
||||
PLANETARY_SHIP_COMPUTER2:0 "Planetary Ship Strategic Computer (Artillery)"
|
||||
PLANETARY_SHIP_COMPUTER2_DESC:0 "Planetary Ship Strategic Computer"
|
||||
|
||||
PLANETARY_SHIP_IA:0 "Planetary Ship Stellar Armor"
|
||||
PLANETARY_SHIP_IA_DESC:0 "Planetary Ship Stellar Armor"
|
||||
|
||||
PLANETARY_SHIP_JUMP_DRIVE:0 "Planetary Ship Jump Drive"
|
||||
PLANETARY_SHIP_JUMP_DRIVE_DESC:0 "A Planetary Ship jump drive that helps this slow-moving celestial warship conduct long-distance maneuvers."
|
||||
|
||||
PLANETARY_SHIP_REACTOR:0 "Planetary Ship Core Reactor"
|
||||
PLANETARY_SHIP_REACTOR_DESC:0 "A super-reactor converted from a planetary core."
|
||||
|
||||
PLANETARY_SHIP_SENSOR:0 "Planetary Ship Sensor Array"
|
||||
PLANETARY_SHIP_SENSOR_DESC:0 "A planet-scale super sensor array."
|
||||
|
||||
PLANETARY_SHIP_THRUSTER:0 "Planetary Ship Propulsion Ring"
|
||||
PLANETARY_SHIP_THRUSTER_DESC:0 "The Planetary Ship relies primarily on tractor fields for long-distance movement; the propulsion ring can only provide limited drive and is mainly used for fine maneuvering."
|
||||
|
||||
PLANETARY_SHIP_T:0 "Super-Stellar Macro Cannon"
|
||||
PLANETARY_SHIP_T_DESC:0 "The super main cannon of the Planetary Ship."
|
||||
|
||||
PLANETARY_SHIP_T2:0 "Phase Lance"
|
||||
PLANETARY_SHIP_T2_DESC:0 "The main cannon of the Planetary Ship."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - FE Aura
|
||||
# ==============================================================================
|
||||
PLANETARY_SHIP_SH_AURA:0 "Planetary Ship Suppression Field"
|
||||
PLANETARY_SHIP_SH_AURA_DESC:0 "Planetary Ship Suppression Field"
|
||||
PLANETARY_SHIP_SH_AURA_2:0 "Planetary Ship Gravity Manipulation Device"
|
||||
PLANETARY_SHIP_SH_AURA_2_DESC:0 "Tears apart enemy ships by manipulating gravitational forces."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Technology
|
||||
# ==============================================================================
|
||||
tech_planetary_ship:0 "Planetary Ship"
|
||||
tech_planetary_ship_desc:0 "Transform an entire planet into a planetary-scale warship — this will be a mad engineering project like never before."
|
||||
unlock_planetary_ship:0 "§HUnlocks Megastructure:§! Planetary Ship"
|
||||
unlock_planetary_ship_desc:0 "Transform an entire planet into a planetary-scale warship — this will be a mad engineering project like never before."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Megastructure Chain
|
||||
# ==============================================================================
|
||||
planetary_ship_megastructures:0 "Planetary Ship Construction Site"
|
||||
planetary_ship_megastructures_DESC:0 "This project will transform a planet into a Planetary Ship — an unprecedented weapon of war."
|
||||
planetary_ship_megastructures_MEGASTRUCTURE_DETAILS:0 "To ensure the Planetary Ship reaches sufficient scale, smaller target planets will require more resources."
|
||||
|
||||
planetary_ship_megastructures_1:0 "Planetary Ship — Core Conversion"
|
||||
planetary_ship_megastructures_1_DESC:0 "This planet's core has been converted into the core reactor required for the Planetary Ship."
|
||||
|
||||
planetary_ship_megastructures_2:0 "Planetary Ship — Surface Restructuring"
|
||||
planetary_ship_megastructures_2_DESC:0 "This planet has been covered in thick stellar armor, and the main cannon has been completed."
|
||||
|
||||
planetary_ship_megastructures_3:0 "Planetary Ship — Propulsion Ring"
|
||||
planetary_ship_megastructures_3_DESC:0 "Although the Planetary Ship achieves long-distance movement through tractor field manipulation, fine maneuvering is impossible without the propulsion ring, which also allows for additional weapon hardpoints. Next, all that remains is final calibration before we can ignite the engines and set sail!\n\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!"
|
||||
|
||||
planetary_ship_megastructures_4:0 "Creator-Class Planetary Ship"
|
||||
planetary_ship_megastructures_4_DESC:0 "The Creator-Class Planetary Ship is authorized to use Colossus-class weaponry and shipyard functionality."
|
||||
|
||||
planetary_ship_megastructures_5:0 "War God-Class Planetary Ship"
|
||||
planetary_ship_megastructures_5_DESC:0 "The War God-Class Planetary Ship is authorized to form up with conventional fleets."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Ruined / Repair
|
||||
# ==============================================================================
|
||||
planetary_ship_megastructures_ruin:0 "Damaged Planetary Ship"
|
||||
planetary_ship_megastructures_ruin_DESC:0 "This Planetary Ship has suffered severe damage, but it can still be repaired."
|
||||
|
||||
planetary_ship_megastructures_ruin_2:0 "Repair as Creator-Class Planetary Ship"
|
||||
planetary_ship_megastructures_ruin_2_DESC:0 "The Creator-Class Planetary Ship is authorized to use Colossus-class weaponry and shipyard functionality."
|
||||
|
||||
planetary_ship_megastructures_ruin_3:0 "Repair as War God-Class Planetary Ship"
|
||||
planetary_ship_megastructures_ruin_3_DESC:0 "The War God-Class Planetary Ship is authorized to form up with conventional fleets."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Types
|
||||
# ==============================================================================
|
||||
planetary_ship_1:0 "Creator-Class Planetary Ship"
|
||||
planetary_ship_2:0 "War God-Class Planetary Ship"
|
||||
sh_planetary_ship:0 "World Engine"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Fallen Empire Ruin Object
|
||||
# ==============================================================================
|
||||
shfe_planetary_ship_full_ruin_object:0 "Planetary Ship Wreckage"
|
||||
shfe_planetary_ship_full_ruin_object_desc:0 "A completely destroyed Planetary Ship. It is hard to imagine the ferocity of the battle that took place here..."
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Events
|
||||
# ==============================================================================
|
||||
planetary_ship.1.name:0 "Planetary Ship Construction Site"
|
||||
planetary_ship.1.desc:0 "The Planetary Ship construction site in the §H[planetary_ship_system.GetName]§! system is ready. Next, we need only invest the appropriate resources based on §Yplanet size§! to transform this planet into a magnificent war fortress."
|
||||
planetary_ship.1.a:0 "Very well"
|
||||
|
||||
planetary_ship.2.name:0 "Core Conversion Complete"
|
||||
planetary_ship.2.desc:0 "We have converted the target planet's core into a §YStellar Core Reactor§!, for only such immense power can drive a Planetary Ship."
|
||||
planetary_ship.2.a:0 "Power surging!"
|
||||
|
||||
planetary_ship.3.name:0 "Surface Restructuring Complete"
|
||||
planetary_ship.3.desc:0 "The target planet for the Planetary Ship has completed surface restructuring. The entire planet is now covered in §YStellar Armor§!, with no natural terrain visible anywhere, and its §YSuper Main Cannon§! has also been completed.\nHowever, our work is far from done if we are to propel such a war fortress."
|
||||
planetary_ship.3.a:0 "So magnificent"
|
||||
|
||||
planetary_ship.4.name:0 "Planetary Ship Propulsion Ring Installed"
|
||||
planetary_ship.4.desc:0 "The resources required to drive a planetary-scale warship through thrusters alone are incalculable. Therefore, the Planetary Ship's long-distance movement is achieved by manipulating §Ytractor fields§! to drag itself to the designated location — but without the propulsion ring, fine positional adjustments are impossible.\nNext, we need only select the Planetary Ship type. We can choose the §YCreator-Class§!, possessing Colossus weapons and shipyard functionality, or the §RWar God-Class§!, which can form up and fight alongside fleets.\n\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!\n§RPlease save the Planetary Ship ship design in the Fleet Designer first!§!"
|
||||
planetary_ship.4.a:0 "Very well"
|
||||
|
||||
planetary_ship.5.name:0 "Planetary Ship Construction Complete!"
|
||||
planetary_ship.5.desc:0 "We have successfully completed the construction of a Planetary Ship in the §H[planetary_ship_system.GetName]§! system. It is a §YCreator-Class§! Planetary Ship."
|
||||
planetary_ship.5.a:0 "Wonderful!"
|
||||
|
||||
planetary_ship.6.name:0 "Planetary Ship Construction Complete!"
|
||||
planetary_ship.6.desc:0 "We have successfully completed the construction of a Planetary Ship in the §H[planetary_ship_system.GetName]§! system. It is a §RWar God-Class§! Planetary Ship."
|
||||
planetary_ship.6.a:0 "Wonderful!"
|
||||
|
||||
planetary_ship.8.name:0 "Planetary Ship Destroyed!"
|
||||
planetary_ship.8.desc:0 "One of our Planetary Ships has suffered critical damage in the §H[planetary_ship_ruin_target_system.GetName]§! system and has lost all power.\nFortunately, her main structure remains intact, and there is still a possibility of §Yrepair§!."
|
||||
planetary_ship.8.a:0 "We must save her"
|
||||
planetary_ship.8.b:0 "Such tragic news... please do not inform me of this in the future"
|
||||
planetary_ship.8_tooltip:0 "§HYou will no longer be notified when Planetary Ships are destroyed§!"
|
||||
|
||||
planetary_ship.9.name:0 "Planetary Ship Repairs Complete"
|
||||
planetary_ship.9.desc:0 "We have successfully repaired a damaged Planetary Ship. It is now fully restored and has rejoined our combat formations."
|
||||
planetary_ship.9.a:0 "Excellent"
|
||||
|
||||
planetary_ship.10.name:0 "Planetary Ship Technology Acquired!"
|
||||
planetary_ship.10.desc:0 "Our long efforts have not been in vain — we have finally mastered §HPlanetary Ship construction technology§!!\n\nThe Planetary Ship is a colossal engineering project. We must find a §Ybarren planet with no moons§!. If the planet is too small, we will need to invest more resources. Once we complete such a super-warship, no civilization will dare to underestimate us."
|
||||
planetary_ship.10.a:0 "Excellent"
|
||||
|
||||
# ==============================================================================
|
||||
# Planetary Ship - Archaeology Site Events (Metal Planet)
|
||||
# ==============================================================================
|
||||
site_planetary_ship:0 "All-Metal Planet"
|
||||
site_planetary_ship_desc:0 "Preliminary survey results indicate that nearly the entire planet is composed of a unique forged metal, with weapons and turrets everywhere. This place resembles a massive armory more than anything else."
|
||||
|
||||
AOW_evt_planetary_ship.10.name:0 "All-Metal Planet"
|
||||
AOW_evt_planetary_ship.10.desc:0 "We have discovered numerous wreckage fields in the [from.GetName] system, seemingly remnants of an ancient war. Additionally, we have found an ultra-high-density planet emitting anomalous electromagnetic waves. Our archaeology team recommends a thorough investigation of this site."
|
||||
AOW_evt_planetary_ship.10.a:0 "This appears to be... a Planetary Ship!"
|
||||
AOW_evt_planetary_ship.10.b:0 "Worth excavating."
|
||||
|
||||
AOW_evt_planetary_ship.11.name:0 "The Great Chasm"
|
||||
AOW_evt_planetary_ship.11.desc:0 "Our archaeology team is deeply intrigued by the enormous chasm along this planet's equator. Some believe it may be a cannon muzzle or an entrance into the planet's interior, so they have decided to enter from here to search for relevant data.\n\nHowever, after extensive exploration, no proper entrance was found. Instead, many devices resembling particle accelerators were discovered. Combined with the gleaming object at the bottom of the chasm, the team is almost certain this is a massive accelerator cannon — a terrifying colossal cannon barrel connected directly to the planet's core."
|
||||
AOW_evt_planetary_ship.11.a:0 "A planet-scale cannon muzzle?!"
|
||||
|
||||
AOW_evt_planetary_ship.12.name:0 "Subterranean Entrance"
|
||||
AOW_evt_planetary_ship.12.desc:0 "We have finally reached the bottom of this great cannon barrel. Here we have discovered extremely high radiation levels and numerous energy accumulation devices, presumably used to charge the cannon. However, due to long-term disrepair, radiation is leaking and the energy accumulation devices are in a dilapidated state.\n\nAfter thorough searching, several damaged entrances leading into the planet's interior were found. Unwilling to remain in such a high-radiation environment for long, the archaeology team quickly relocated, preparing to explore the planet's interior."
|
||||
AOW_evt_planetary_ship.12.a:0 "Fascinating."
|
||||
|
||||
AOW_evt_planetary_ship.13.name:0 "Planetary Labyrinth"
|
||||
AOW_evt_planetary_ship.13.desc:0 "We clearly underestimated the complexity of this planet's interior. It is filled with passages and chambers everywhere. There are a few directional markers, but they are too corroded to decipher. Initially we planned to use electronic devices, but the magnetic fields and radiation here prevent that. We have no choice but to use the most primitive method — marking everything as we go.\n\nNevertheless, we have found one chamber significantly larger than the others. It may be a database, though cracking it will take some time."
|
||||
AOW_evt_planetary_ship.13.a:0 "Who could have built such a complex structure?"
|
||||
|
||||
AOW_evt_planetary_ship.14.name:0 "Log Archives"
|
||||
AOW_evt_planetary_ship.14.desc:0 "The data we discovered in this database was originally compiled by workers who once lived here, recording mostly their daily lives and construction progress. From this we can infer they began construction on the foundation of a barren planet — working on some kind of massive planetary-scale weapon.\n\nThe records also mention future construction plans, but due to severe damage, we are unable to parse any further."
|
||||
AOW_evt_planetary_ship.14.a:0 "Continue searching the other archive rooms."
|
||||
|
||||
AOW_evt_planetary_ship.15.name:0 "Data Repository"
|
||||
AOW_evt_planetary_ship.15.desc:0 "After an extended period of mapping passages and chambers, we have finally charted a rough layout of this planet's interior. Based on analysis of existing records, we deduced that critical information may lie on the other side of the equator, along with several passages leading there.\n\nUpon arriving, we found radiation and magnetic field intensity significantly reduced. We quickly conducted a comprehensive survey of the interior chambers. The results show fully equipped living facilities, communication facilities, war factories, weapons depots, and data repositories. After locating the data repository, we immediately began decryption."
|
||||
AOW_evt_planetary_ship.15.a:0 "A complete and fully secured sector..."
|
||||
|
||||
AOW_evt_planetary_ship.16.name:0 "Planetary Ship"
|
||||
AOW_evt_planetary_ship.16.desc:0 "We have finally decrypted the data here. It turns out this massive planet was a construction site for a superweapon known as a \"Planetary Ship.\" Construction began approximately 130,000 years ago, secretly built by a peace-loving species for self-preservation. However, before construction could be completed, they were annihilated by another civilization, and this Planetary Ship has long since become irreparable due to millennia of neglect.\n\nOriginally, automated warships guarded this site, continuing their patrol even after their creators' destruction to prevent anyone from discovering the secrets here. But the reality is that there are no automated warships left in this system — only shattered fragments. We estimate that over hundreds of thousands of years, civilization after civilization attempted to excavate this site, their fleets and the automated defenders annihilating each other."
|
||||
AOW_evt_planetary_ship.16.a:0 "Take the data — we have inspiration!"
|
||||
AOW_evt_planetary_ship.16.b:0 "Take the data, and compare it with our Planetary Ships."
|
||||
@@ -0,0 +1,11 @@
|
||||
l_english:
|
||||
compat_megatab_btn_all:0 "All"
|
||||
compat_megatab_btn_giga:0 "Giga"
|
||||
compat_megatab_btn_aow:0 "AoW"
|
||||
compat_megatab_btn_tt:0 "Megastructure build-menu filter. Click to cycle: All -> Giga only -> Age of Wonder only.\n\nSet the mode, then open the Build Megastructure menu - it shows the selected set. Hide this button with the '$edict_compat_hide_megatab$' edict."
|
||||
edict_compat_hide_megatab:0 "Hide Megastructure Filter Button"
|
||||
edict_compat_hide_megatab_desc:0 "Hides the on-screen megastructure build-menu filter button for players who do not want it. Your current filter setting is kept while hidden; cancel this edict to bring the button back."
|
||||
edict_compat_hide_megatab_effect:0 "Hides the megastructure build-menu filter button while active."
|
||||
compat_megatab.1.t:0 "Megastructure Build Filter"
|
||||
compat_megatab.1.d:0 "OK"
|
||||
compat_megatab.1.a:0 "OK"
|
||||
@@ -0,0 +1,5 @@
|
||||
l_simp_chinese:
|
||||
AOW_MEGA_dyson_sphere_entry:0 "戴森球(恒星光谱)"
|
||||
AOW_MEGA_dyson_sphere_entry_desc:0 "「奇迹时代」的戴森球。建造完成后会根据宿主恒星的光谱分类(O/B/A/F/G/K/M、巨星与特超巨星)转变为对应的变体,并解锁该变体的升级链。与巨构工程的戴森球互斥——每颗恒星只能建造一座戴森球。"
|
||||
AOW_MEGA_dyson_swarm_entry:0 "戴森集群(恒星光谱)"
|
||||
AOW_MEGA_dyson_swarm_entry_desc:0 "「奇迹时代」的戴森集群。建造完成后会根据宿主恒星的光谱分类转变为对应的变体,并解锁该变体的集群升级链。与巨构工程的戴森集群互斥——每颗恒星只能建造一座。"
|
||||
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|
After Width: | Height: | Size: 376 KiB |
Reference in New Issue
Block a user